Hacking Loadiine not loading Super Mario 3D World

CheatingSoi

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Hi there. I just discovered, today that there's an exploit for the current firmware. So I followed a tutorial and got homebrew channel and loadiine up and running. I've tried two games. New Super Mario Bros. U works perfectly. But no matter what I do, Super Mario 3D Word will not load. I've downloaded it from two different sources. It shows up in my list, but a picture won't show up for it like the other game. When I try to load it. The loading screen pops up for just a second and then goes away. And sometimes it will crash my Wii. I have the correct version for my console. Does anyone have any ideas?
 

AmandaRose

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Ok so it works OK for me the problem I'm guessing is this. You have formatted your sd card to cluster size 32 am I right? 3d world on a cluster size 32 sd card shows the initial loading screen then goes to a black screen for 10 mins then loads the game to the world map from there it takes about a minute to load each level you enter. The solution is to reformat your sd card to cluster size 64 then it only takes about a minute to load the game to world map and about 7 seconds to load each level.
 

CheatingSoi

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I'm not sure if that's the problem. As it seems like it's not even attempting to load the game. How would I go about changing cluster size anyways? Allocation unit size? I don't even have an option for 64.
 

AmandaRose

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I'm not sure if that's the problem. As it seems like it's not even attempting to load the game. How would I go about changing cluster size anyways? Allocation unit size? I don't even have an option for 64.
That is the problem it even says so on the compatibility game list for loadiine and we have had a good few threads with your exact problem and also like I said I have witnessed it first hand. You should Google Panasonic sd card formatter and download it to change to 64 cluster size.
 

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What source do you downloaded? you have the meta folder? What SD Card do you have? Is EU or USA the game?
From DarkUmbra torrents Wii U Games have a bad checksum.
I Have Mario 3D World PAL And works perfectly for me.
 

CheatingSoi

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That is the problem it even says so on the compatibility game list for loadiine and we have had a good few threads with your exact problem and also like I said I have witnessed it first hand. You should Google Panasonic sd card formatter and download it to change to 64 cluster size.
Alright. I appreciate it. I'll give it a try and get back to you. Also any recommendations for SD cards? I have a 16GB SanDisk but the Wii wont read it. Forced to use a 4GB I had lying around.
 

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@Alex4U i am betting your sd card is formated with cluster size set to 64 am I right.
Alright. I appreciate it. I'll give it a try and get back to you. Also any recommendations for SD cards? I have a 16GB SanDisk but the Wii wont read it. Forced to use a 4GB I had lying around.
Wait... Doesnt load you sd you Wii U? Is a SDHC???
EDIT: You SD Format is FAT32?
 
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CheatingSoi

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I downloaded the PAL version of the game and it works. I guess something must be wrong with the US release. Or at least the versions I've been getting a hold of. I still haven't changed the cluster of my SD card.
 

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I downloaded the PAL version of the game and it works. I guess something must be wrong with the US release. Or at least the versions I've been getting a hold of. I still haven't changed the cluster of my SD card.
Do you use the last version of Loadiine?
You game is like this:
SD:/wiiu/games/Super Mario 3D World (XXXXYY)
XXXX= ID of the Game (ARDX) PUT X WITH THE VERSION OF YOU GAME(U = USA E = EUR J= JAP )
YY = Code, is 01 because is from Nintendo
games/smw3d/content
/meta
/code
In code Folder have RedCarpet.rpx? and XML files ? (app and cos)
In LuigiBros carpet, open it, and open msg. and try rename USA_en USA_es USA_fr USA_pt to ----EUR_en, EUR_es EUR_fr EUR_pt
 
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CheatingSoi

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Do you use the last version of Loadiine?
You game is like this:
SD:/wiiu/games/Super Mario 3D World (XXXXYY)
XXXX= ID of the Game (ARDX) PUT X WITH THE VERSION OF YOU GAME(U = USA E = EUR J= JAP )
YY = Code, is 01 because is from Nintendo
games/smw3d/content
/meta
/code
In code Folder have RedCarpet.rpx? and XML files ? (app and cos)
In LuigiBros carpet, open it, and open msg. and try rename USA_en USA_es USA_fr USA_pt to ----EUR_en, EUR_es EUR_fr EUR_pt
Yeah. Latest version. I renamed the stuff to USA and that's how I got the PAL version to work. The US version still doesn't no matter what I do. But I'm fine with that.
 

CheatingSoi

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Woah! So, you finally run SM3DW?
Yeah. I just had to download the PAL version. None of the US versions I downloaded worked at all for some reason. Also just got the SD card that I couldn't get to work, working. So everything is looking up. This is awesome. Earlier today, I didn't even know any of this was possible, and now here I am, playing games to my hearts desire.
 
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Kafluke

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Yeah. I just had to download the PAL version. None of the US versions I downloaded worked at all for some reason. Also just got the SD card that I couldn't get to work, working. So everything is looking up. This is awesome. Earlier today, I didn't even know any of this was possible, and now here I am, playing games to my hearts desire.
With the PAL version does it take a few minutes to start up? My personal USA dump has those known issues.
 

CheatingSoi

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With the PAL version does it take a few minutes to start up? My personal USA dump has those known issues.
It does take a while to start. Not minutes though. Probably 30 seconds. And then actually loading into the game and the levels, it hangs for a while as well. I'm about to try a faster SD with cluster size set to 64.
 

CheatingSoi

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I'm running into the same issue I was having before with both Mario Kart 8 and Kirby Rainbow Curse. I select the game and it shows the loading bar for a split second and then goes away. Has there been any occurrences of this before? I can't figure out what to do.
 

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