I think you can just duplicate any Midori then modify each Midori yourself(Class,mother,hair color...).Everyone please upload your Midori files ;-; I need a Midori of every class :3
That's faster,don't need to wait for someone to upload theirs.
I think you can just duplicate any Midori then modify each Midori yourself(Class,mother,hair color...).Everyone please upload your Midori files ;-; I need a Midori of every class :3
Don't know how to change My Room hair colorI think you can just duplicate any Midori then modify each Midori yourself(Class,mother,hair color...).
That's faster,don't need to wait for someone to upload theirs.
Don't know how to change My Room hair color
Thank youhttps://www.dropbox.com/s/chzptecf6ebq3pt/midori.rar?dl=0 Three Midori, and I accidently put my MU in there.
Don't know how to change My Room hair color
actually, you can even change it after getting the kid. It'll still work.It's not much of a fix for the My Headquarters hair color problem but:
BEFORE recruiting the child ONLY, change the mother's hair value to the color you want and then recruit the child.
I did this by changing Sakura's hair value to Corrin's orange and now Asugi has orange hair in My Headquarters as well as his portrait. I figured it would work because common sense but haven't actually gotten to test it until earlier. Sorry I don't have a fix for already recruited children.
kinda. Asugi's hair in his portraits will still stay orange, but when you invite him to your quarters, his hair changes into Sakura's.Oh? I'm guessing you actually change the mothers and not the child's? So if I change Sakura's back to normal would Asugi's revert as well?
I took my current Conquest save from Chapter 11, I had whoever you would normally have at that point, I took my yet to rejoin Kaze and turned him from a "hasn't returned" Kaze to a current party bond unit, then I exported said bond unit, and imported it over and over until the editor wouldn't allow me, I was basically getting every class with their generic portraits, then after getting those 100 units, I went into my logbook and recruited whatever units I had in it, which where the extra 16, the game allowed me to recruit them just fine.
Or just delete system browser in devmenu and install it, but both works. I bookmark all of my QR codes@Soaprman you downgrade the o3ds browser on emunand using a certain cia file you can find on a certain site I think. You put that in the updates folder and whirl up sysupdater and downgrade with only the spider cia.
you then go on the camera and scan the code. It's spiderhax actually. Same thing as leaftools for Animal Crossing.
I'll admit my last post was a bit crap when it came to formatting.
Ah I think that's how I did it. Yeah, simple to do. You think it'd be a good idea to make a google doc with spidercodes I find?Or just delete system browser in devmenu and install it, but both works. I boAh okmark all of my QR codes
Eh I guess but you can use the search function on the Spider ARcode threadAh I think that's how I did it. Yeah, simple to do. You think it'd be a good idea to make a google doc with spidercodes I find?
I know but it'd be nice having it on one easily to access resource.Might do it might not.Eh I guess but you can use the search function on the Spider ARcode thread
Recruit unit. Build your 50 statues. Give it the boost. Update and dismiss it. Delete all your statues now. Add the other statues that weren't used. Recruit that unit again and boost. Obviously there's a limit and these don't stack up.More stat stuff. Some reading indicates that einherjar units retain the statue boosts from when they were recruited into your logbook. So theoretically, you can access all the statue bonuses on einherjar units without actually having then built. Can anyone confirm or deny this?