Hacking Sm4shExplorer (Wii U only for now)

Baggy Scraggy

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I put the vanilla 1.1.6 patch folder on my SD card, overwrote the files with my own mod-pack, and followed all the instructions for the tutorial on how to add the music and still it doesn't work. I can't for the life of me figure out what I'm doing wrong. Do I delete all the edited files for the custom music I added and start fresh? What files do I need to delete if that's the case?

https://mega.nz/#!XQcjGQpY!LjPHy0Pk31D5VcAVQkk0Neq3cQg8j4zkfj7qe9wq8wM

(workspace)
 
Last edited by Baggy Scraggy,

BoulderBash

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I keep getting the error: The filesize of dt00/dt01 doesn't match the region set in your config (USA). You will not be able to extract from LS. I got the dt00/dt01 files from a dump of Smash 4 US off of WiiUISO. Anyone Know how to fix?
 

Segtendo

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Well. I tried the "no save" method, and it worked...

...

To an extent. The slots added, but tracks didn't play.

At least the Japanese-exclusive versions work.

EDIT: Well, I forgot to put the songs on. Silly me.
 
Last edited by Segtendo, , Reason: Reason why it didn't work.

EternalSaiyan96

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So back on 0.06.1, I added a crap-ton of songs, and I had the no "Remix/Original" text issue. How do I go about moving my current music changes into the new version? I tried moving the workspace folder from the old version into this one, and it works, but it carries over the issue. How would I move all my stuff to the new version and be able to not have the missing text issue? It would really suck to have to add back all these songs again. Spent all night adding them.
 

deinonychus71

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So back on 0.06.1, I added a crap-ton of songs, and I had the no "Remix/Original" text issue. How do I go about moving my current music changes into the new version? I tried moving the workspace folder from the old version into this one, and it works, but it carries over the issue. How would I move all my stuff to the new version and be able to not have the missing text issue? It would really suck to have to add back all these songs again. Spent all night adding them.
Sadly you have to rebuild from the original, so delete the 4 files related to sm4shmusic (it tells you which files are extracted when you launch it)

I can't answer to everything for now (won't have time till tonight or tomorrow), but basically Im reading that there's still issues with XML loading. Would someone please tell me exactly what problem they have? Like steps to reproduce? Cause mine save/loads fine...

for the dt issue it has been said a few times, that iso site thread lies about the version, it says US but it's EUR, you can ask for other people US dt00/dt01 filesizes if you don't believe me.
 

KillzXGaming

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whats up with this error?
It seems that the size of your dt00/dt01 files match the (USA) region. You might want to edit your config file: 1 is for JPN, 2 is for USA, 3 is for EUR.

Re-dumped my game and still gets this. No idea why. Never had this on older versions, i don't think you can even edit/repack dt files for them to be invalid?
 
Last edited by KillzXGaming,

CrystalForce

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Using the newest Sm4shExplorer, my Sm4sh boots to the menu (unedited, I have a mod that changes its looks). I try to enter the CSS, and Sm4sh freezes at the loading screen (with the BEEEEEEP sound we all know and hate)
Question, what causes this?
 

CrystalForce

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Using the newest Sm4shExplorer, my Sm4sh boots to the menu (unedited, I have a mod that changes its looks). I try to enter the CSS, and Sm4sh freezes at the loading screen (with the BEEEEEEP sound we all know and hate)
Question, what causes this?
Anybody? My workspace folder is 0.97 GB, with the content, data, and data(us_en) folders in it. I pointed Sm4shExplorer to my update dump, built mods, and got the freeze. I then put the code, content, and meta folders from the update into my game dump, did the same thing, and got the freeze again. Not sure what's wrong, as most people have things working fine, apparently.
 

KillzXGaming

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yeah same here. Mods are going to be way easier than it was in brawl. I can see plugins that simply extract models with a click of a button, or even ones that preview CSPs in the future. The fact that we can add music, add character slots, add stage slots, and more this really has tons of potential.
 

Blazingflare

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When attempting to add music to the vs results list, the program threw me an error.
I'm using the latest version of Sm4shExplorer, v0.06.2

Code:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at Sm4shMusic.UserControls.MyMusicManagement._ListMyMusic_ItemAdded(Object sender, ListEntryArgs e)
   at Sm4shMusic.UserControls.MusicStageList.btnAdd_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Sm4shFileExplorer
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Blazingflare/Desktop/WiiU_Homebrew/Smash/sm4shexplorer%200.06.2%20release/Sm4shFileExplorer.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
DTLS
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Blazingflare/Desktop/WiiU_Homebrew/Smash/sm4shexplorer%200.06.2%20release/DTLS.EXE
----------------------------------------
zlibnet
    Assembly Version: 1.3.0.0
    Win32 Version: 1.3.0.0
    CodeBase: file:///C:/Users/Blazingflare/Desktop/WiiU_Homebrew/Smash/sm4shexplorer%200.06.2%20release/zlibnet.DLL
----------------------------------------
sm4shplugin_music
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Blazingflare/Desktop/WiiU_Homebrew/Smash/sm4shexplorer%200.06.2%20release/Sm4shFileExplorer.exe
----------------------------------------
NAudio
    Assembly Version: 1.7.0.11
    Win32 Version: 1.7.0.11
    CodeBase: file:///C:/Users/Blazingflare/Desktop/WiiU_Homebrew/Smash/sm4shexplorer%200.06.2%20release/NAudio.DLL
----------------------------------------
sm4shplugin_parameditor
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Blazingflare/Desktop/WiiU_Homebrew/Smash/sm4shexplorer%200.06.2%20release/Sm4shFileExplorer.exe
----------------------------------------
Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1055.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

It seemed to add the music just fine, but I still need to test it in game.

If I had to make a guess on why it happened, I would guess that when I hit add, It tried to ask me if I wanted to add the song to a sound DB entry that doesn't exist since it's the vs. results screen.
Maybe it could be fixed by adding a check to see if the associated sound db or my music entry exists before asking the user if they would like to add the song to it?
 
Last edited by Blazingflare,

ToonQuill

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I have an issue with sm4sh sound. I loaded my config and added a bunch of new songs, but when I compiled the modifications, only one song was added in My Music. This was a test song I added before I saved the config and now I notice that when sm4sh sound loads, only that one song displays. I can't get the plugin to compile my config. Any help?
 

Baggy Scraggy

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Only issues with the program right now are that you need to start from scratch every time you want to add something new, and the remix/original tags not showing up. Other than that everything is great. Of course, improvements can be made as more is discovered, but that's for the future.
 

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