Hacking XCXGecko: Xenoblade Chronicles X trainer GUI using pyGecko

  • Thread starter Thread starter MiMiCAX
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What the heck? That surprises me.

My theory is that it's only working for legit games at the moment, try the disc if you can and see if that makes any difference.
I also wasn't getting it to do anything on the SD "Downloaded" version with loadiine.
 
Has anyone found an address for Treasure Deals/Battle Spoils? It would be cool to treasure deal some awesome (yet legit) stuff to save your friends from the grind that is getting a good sword.
 
I've the disc version and I have absolutely no problem running it (with the config.ini tweak).

I can change values and they appear directly if I go into status/whatever menu after I activated them. Some require gaining XP to take effect (like when modding your level or your class)

Don't know about the digital/loadiine version though...

Can you give me a full retard directions? because I've followed everything on this website/subforum and I keep getting wii u freezes on media player or "Wii U connection time out" after launching the exploit.

Links to exact files you're using would be the best since I've followed everything that mentions (Launch Exploit->pygecko->launch game)

Disc version too. Should mention that loadiine.ovh is launching the illuminati exploit succssefully and I can get into loadiine after that.
 
Last edited by Safo,
Can you give me a full retard directions? because I've followed everything on this website/subforum and I keep getting wii u freezes on media player or "Wii U connection time out" after launching the exploit.

Links to exact files you're using would be the best since I've followed everything that mentions (Launch Exploit->pygecko->launch game)

Disc version too. Should mention that loadiine.ovh is launching the illuminati exploit succssefully and I can get into loadiine after that.

http://pastebin.com/HvHDL1mD
Selfhost it yourself.

Launch Kexploit 31.
Launch TCPGecko
Boot into game
Get your WiiU's IP
Load into your game
Start XCXGecko.
 
Yep, I have the legit download version as well and it works on 5.5.1 using loadiine.ovh as well. (side note for non-windows users: the exe works just fine on wine (on linux at least))
 
I launched kexploit and tcpgecko, launched xenoblade and save, but the connection time out when I try to connect to Wii U.
 
Last edited by Giga_Gaia,
I launched kexploit and tcpgecko, launched xenoblade and save, but the connection time out when I try to connect to Wii U.
Are you launching kexploit31 or 10? You may want to try using loadiine.ovh to launch your TCPGecko/kexploit to be sure everything is working. Also, make sure you're connecting to the Wii U's IP. You can find it by going to "enable developer tools" on the bottom of the settings in the internet browser.
 
It worked after I clicked enable developer tools for some reason, even though the IP was right from the beginning.
 
Offtopic and possibly unorthodox question

What would it take to have multiple protagonist characters in your party? I've always thought that it would be cool.
 
I don't know if this is of use to anyone - but with the US loadiine version (that comes with a game update package as well) all the codes are just off by -b000 (so take the codes from 1.0.1e and add b000 to the addresses) - so far that has been the case as I have been going through and testing with TCPGeckoDotNet.


Miranium Modifier [danmc]
1C39AD94 000F423F

BECOMES

1C3A5D94 000F423F
 
Last edited by rbsk,
following steps and still not working.

wii u 5.5.1

kexploit31
tcpgecko through loadiine.ovh
load game
run xcxgecko

getting network timeout

am i missing any steps?
 
I don't know if this is of use to anyone - but with the US loadiine version (that comes with a game update package as well) all the codes are just off by -b000 (so take the codes from 1.0.1e and add b000 to the addresses) - so far that has been the case as I have been going through and testing with TCPGeckoDotNet.


Miranium Modifier [danmc]
1C39AD94 000F423F

BECOMES

1C3A5D94 000F423F

Absolutely awesome! Thanks!

Add b000 to the first part of the code (use hexadecimal calculator) and the codes work with the Loadiine version! Tested with EU version of the game with the 1.0.1E update.

@MiMiCAX, is there any way to add this b000 offset to all codes automatically via a setting in XCXGecko in a future update?

Edit: Seems to have only worked once. When I reloaded my unmodified save it doesn't work anymore, even if I power off and reboot my Wii U. Weird. Will try rebooting PC later.
 
Last edited by Vegeta,
Absolutely awesome! Thanks!

Add b000 to the first part of the code (use hexadecimal calculator) and the codes work with the Loadiine version! Tested with EU version of the game with the 1.0.1E update.

@MiMiCAX, is there any way to add this b000 offset to all codes automatically via a setting in XCXGecko in a future update?

Edit: Seems to have only worked once. When I reloaded my unmodified save it doesn't work anymore, even if I reboot my Wii U. Weird. Will try rebooting PC later.

Glad it helps. I tried using XCXGecko for the first time yesterday and when everything was greyed out I figured it was time to go searching. After the first three I noticed - but still had to keep going to be sure.
I haven't tried changing any of the codes in the XCXGecko directory yet - all of these work if I load them up in gecko dotNet - so I would assume it would be just the same.

--------------------- MERGED ---------------------------

following steps and still not working.

wii u 5.5.1

kexploit31
tcpgecko through loadiine.ovh
load game
run xcxgecko

getting network timeout

am i missing any steps?

If pyGecko is turned on in loadiine settings and you are getting a network timeout, it is either the wrong IP address entered for the Wii U or a network issue on your machine. I've had some odd issues with the gecko apps but they've never not connected by the second attempt.
Try with JGeckoU or Gecko dotNet and see if either of those can connect (at least then you'll know if it XCXGecko not connecting or just plain.
 
Last edited by rbsk,
So I'm on 5.4.0 and I've used loadiine.ovh to get to the homebrew launcher to use the nightly loadiine build, that has pygecko activated. I'm using MiiMaker mode. Using XCXgecko I can connect to my WiiU's IP address but none of the fields and options do anything. I can change my funds in XCXgecko but the changes aren't reflected ingame no matter what I do. Is this just a matter of waiting until a new version of loadiine or XCXgecko is released or am have I screwed up some steps.

I've read the whole thread but the fact that I can connect to my WiiU has me thinking I can actually do something.
 
So I'm on 5.4.0 and I've used loadiine.ovh to get to the homebrew launcher to use the nightly loadiine build, that has pygecko activated. I'm using MiiMaker mode. Using XCXgecko I can connect to my WiiU's IP address but none of the fields and options do anything. I can change my funds in XCXgecko but the changes aren't reflected ingame no matter what I do. Is this just a matter of waiting until a new version of loadiine or XCXgecko is released or am have I screwed up some steps.

I've read the whole thread but the fact that I can connect to my WiiU has me thinking I can actually do something.
I have experienced the same thing. I can connect with it but it cant read anything.
It turns out that the tool only work with the disc and eshop versions and that it cannot with a loadiine version. It has nothing to do with firmware.

Your best bet is to wait for an updated tool that can work with loadiine or edit the saves manually (which I did to give my character massive breasts and a lot of money:D).
 

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