Homebrew Official Citra - New 3DS Emulator

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It's the same audio commit that fixes it. I saw on github.

--------------------- MERGED ---------------------------

For those who want Kirby Planet Robo to work https://github.com/citra-emu/citra/pull/1732
Oh really? I'm going to do some "illegal" crap just for Sanic because mine has a bad dump(yes, I borrowed my brother's 3DS and Gateway for dumping).

Oh! Speaking of Robobot, I bought a Kirby and Meta Knight Amiibo! :D
When the time has come(decrypted amiibo data), I will try backup those amiibos.
 
So that branch that fixed the semi-hanging in games is the new audio branch alone right?
I can confirm it for Fire Emblem: Fates.

Just merged MerryMage/audio (63e283e latest) into current master (aab4160 latest) and battle won't hang anymore.

--------------------- MERGED ---------------------------

Also if someone wants a guide on how to merge, cherry-pick and fix conflicts on citra directly inside of VS2015 then let me know. Took way longer to get it working than i thought.
 
I've been trying to get Citra to work and haven't been having much luck.
I seem to have successfully decrypted a couple of roms I personally dumped for Kirby Triple Deluxe and Kid Icarus Uprising, but booting these does not work.
Kirby gets fatal errors, and Kid Icarus Uprising gets errors like not being able to get a handle on playcoin.dat.
The Kirby error apparently I need a shared_font.bin, where would I obtain this, like a 3DS homebrew to dump a system file?
The Kid Icarus Uprising error, sounds like I need something like a NAND dump put into the Citra folder. I did use Decrypt9WIP to dump my N3DS emuNAND and NAND Xorpad, and then use 3DSFAT16Tool to produce a decrypted nand.bin, but I'm not sure how I can use this.

Any pointers where to go from here? Very interested in Citra at the moment but it's been quite difficult getting it to work.
I'm using the N3DS + Filtering hack build that was graciously posted earlier, as these builds appear to be built from another branch from master.
http://www.mediafire.com/download/6ed75di778d6adq/Citra+Fix.zip

Fixes all random fatal errors and stuff. Tested all those games and this will work.
 
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Also if someone wants a guide on how to merge, cherry-pick and fix conflicts on citra directly inside of VS2015 then let me know. Took way longer to get it working than i thought.

I have a rebased conflict-free branch at rebased-audio. It's under a different name because I want to keep the original version to crosscheck everything's been properly merged into master when it's done.
 
I have a rebased conflict-free branch at rebased-audio. It's under a different name because I want to keep the original version to crosscheck everything's been properly merged into master when it's done.
Sounds great how alot of the custom builds are coming together. JayRoxFox about to PR the geometry shaders soon, tex fowarding finally merged, and this will be great! I did notice the DSP-HLE Source and audio stretching seem to get merge errors, unsure if it is because they're unfinished or something but still nice progress!
 
I have a rebased conflict-free branch at rebased-audio. It's under a different name because I want to keep the original version to crosscheck everything's been properly merged into master when it's done.
Yea i've seen that. The problem wasn't merging itself but Visual Studio which refused every try to merge (even pull) with "X uncommitted changes would be overwritten by merge". Seems like a bug because sometimes you can merge after you do a local commit. Sometimes.
 
I compiled a new build with latest master (15d0e98):
Code:
master 15d0e98
JayFoxRox/fix-batching
mailwl/mii-selector
MerryMage/audio
MerryMage de95045d10aeb5ff3edc3c3702f1fa9b6b19dabe (pipe3 commit)
ObsidianX/systime
tfarley/hw-imm-state
wwylele/gamelist-icon

https://mega.nz/#!kw1ElbBY!8UuZFEg8sctHBLKZoO5iGKL4St3YNrwYCcvdupE08WQ

Fire Emblem Fates runs faster thanks to latest vertex commit.
 
Last edited by Kortest,
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Hello, I just discovered Citra, hoping that my favorite game would work, it did not.
It froze after creating savedata, I found an old log from someone, it looks exactly like mine:

http://pastebin.com/KW7DLsuL

Could any developers read this log, and tell me what needs done to fix it freezing?

-Thanks
 
I compiled a new build with latest master (15d0e98):
Code:
master 15d0e98
JayFoxRox/fix-batching
mailwl/mii-selector
MerryMage/audio
MerryMage de95045d10aeb5ff3edc3c3702f1fa9b6b19dabe (pipe3 commit)
ObsidianX/systime
tfarley/hw-imm-state
wwylele/gamelist-icon

https://mega.nz/#!kw1ElbBY!8UuZFEg8sctHBLKZoO5iGKL4St3YNrwYCcvdupE08WQ

Fire Emblem Fates runs faster thanks to latest vertex commit.

Just tried it out boost to framerate actually makes watching battles atleast sped up bearable. Might even record a video if I can figure out how to.
 
Just tried it out boost to framerate actually makes watching battles atleast sped up bearable. Might even record a video if I can figure out how to.
Bandicam works fine, Nvidia Shadowplay should work in desktop recording mode.
 
I compiled a new build with latest master (15d0e98):
Code:
master 15d0e98
JayFoxRox/fix-batching
mailwl/mii-selector
MerryMage/audio
MerryMage de95045d10aeb5ff3edc3c3702f1fa9b6b19dabe (pipe3 commit)
ObsidianX/systime
tfarley/hw-imm-state
wwylele/gamelist-icon

https://mega.nz/#!kw1ElbBY!8UuZFEg8sctHBLKZoO5iGKL4St3YNrwYCcvdupE08WQ

Fire Emblem Fates runs faster thanks to latest vertex commit.
Strange. Somehow, Pokemon ORAS got Panic Attack(not repeated) and later read32 error.
Meh.
 
Bandicam works fine, Nvidia Shadowplay should work in desktop recording mode.
Yeah it worked great though I couldn't get the FPS to display in the video. A shame. It was getting between 10-15 FPS outside of battles & 7-11 FPS in the battle.

Fire Emblem Fates with Kortest's build at actual speed (slight spoilers)

 

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