Emulation [RELEASE] Cemu - Wii U emulator

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AMD released driver 16.4.1 today. Anyone tried if it works?
Installed it earlier and removed my 16.2 opengl dll files from my Cemu folder to test it out in several titles. Same thing as before where you get audio but no video.

Edit- Tutorial video for the AMD driver workaround for those interested:
 
Last edited by Darkemaste,
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LOL yea, you gotta find a balance between the core and memory but at the same time making sure it's within the voltage specified. it took a while to get those settings, i just have to take my gpu apart now, gotta re-apply the paste XD i messed up on the previous one so right now im reaching about 85c, when i don't screw it up and actually take the time to concentrate on applying it, i get around 73c

I get up to 80 with my Direct CU 2 Cooler =P
 

I made a video of The Legend of Zelda Wind Waker HD for you guys. Enjoy
Edit: And some Donkey Kong Country Tropical Freeze. Subscribe!
 
Last edited by likea24,
if this really uses the sdk, shit is about to go down
I'm not really familiar with sdk s. What impact would it have on the development of cemu? Can Nintendo take an sdk back or know who or which one is being used.
 
An interpreter handles one thing at a time, regardless of what is given past the first request given. so if you give a request for something to appear, it will handle that before it handles anything after that, essentially slowing everything down

A recompiler can handle multiple things at once, effectively "splitting" the work load, so when in the same scenario, it will split that request off, into a query table, then work with the entire table rather than just one thing at a time, speeding up the process of handling that current frame by quite a bit

Hope this helps, this is the best i could explain them xD
Thanks. But how about the increase of memory in recompiler? Is it normal or my laptop is dying? :/
 
Sorry for the late reply, i tend to leave my tab open when i fall asleep xD

Thanks. But how about the increase of memory in recompiler? Is it normal or my laptop is dying? :/
This is completely normal, you gotta realize, the recompiler is storing a block of opcodes and then batch processing them, meaning it handles multiple things at once. the Memory increase is just a general storage space for said block of opcodes. People specify a default size for it at the beginning of launching the game, if you "Redim" or resize an array during runtime, which would mean while you're playing a game, every millisecond of the game, you'd see some terrible performance.

I get up to 80 with my Direct CU 2 Cooler =P
Nice, i have a Noctua NH-D14 atm
EDIT: woops my bad, forgot that the CU 2 Cooler is a gpu cooler XD I just have the stock twin fan cooler that comes with my 760, I want to upgrade to a 970, just need to get the money lol, that or a Pascal series gpu
 
Last edited by Growlith1223,
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I wonder how much longer it would take for Wii U Pro controllers/Wii U Pro mayflash adapter, xinput, or Dolphinbar to be supported in Cemu...

I just want to select my Wii U Pro I'm using anyway as my controller when I'm given the option in-game, lol.
 
Last edited by Darkemaste,
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Hi is anyone having problems w/ New Super Mario Bros. U?
Once I press start at the title screen Cemu crashes. Has anyone else experienced this issue?
 
Hi is anyone having problems w/ New Super Mario Bros. U?
Once I press start at the title screen Cemu crashes. Has anyone else experienced this issue?
People have posted a solution to fix this but i can't exactly remember where the post went, it's somewhere in this thread, i just can't remember.
 
I wonder how much longer it would take for Wii U Pro controllers/Wii U Pro mayflash adapter, xinput, or Dolphinbar to be supported in Cemu...

I just want to select my Wii U Pro I'm using anyway as my controller when I'm given the option in-game, lol.
Cant you use xpadder to map the keyboard keys to your controler ? Thats what im using for my snes controller.
 
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Well it looks like I have to go fishing lol. This post gains 5 or more pages a day.
Managed to find it:

Download Uwizard and use the NUS Downloader from it and download title 0005001B10056000 and check decrypt content , you should get 2 files called FFLResHigh.dat and FFLResHighLG.dat in the downloaded folder , dublicate them and rename second files from FFLResHigh.dat and FFLResHighLG.dat to FFLResMiddle.dat and FFLResMiddleLG.dat and you should get those files " FFLResHigh.dat FFLResHighLG.dat FFLResMiddle.dat FFLResMiddleLG.dat " after that you should paste them in mlc01\sys\title\0005001b\10056000\content\ in cemu folder and some games shouldn't be crashing now
 
Cant you use xpadder to map the keyboard keys to your controler ? Thats what im using for my snes controller.
Eh, you can already map them in/through Cemu, though the Wii U Pro's trigger buttons aren't detected/supported and both analog sticks can't be assigned/set.
Just think native controller support without dead/missing buttons/controls, actual rumble support, and most importantly multiplayer/multiple controller support *in games that already support said controllers* would be great.

Edit- Idk, Mayflash's Wii U Pro adapter and Dolphinbar are both are plug and play and connect (up to 4) Wii U Pro's/Wiimotes without having to mess with any programs, custom drivers, or map anything. I'd love for either/both of these to be supported in Cemu one day.
 
Last edited by Darkemaste,
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Managed to find it:

Download Uwizard and use the NUS Downloader from it and download title 0005001B10056000 and check decrypt content , you should get 2 files called FFLResHigh.dat and FFLResHighLG.dat in the downloaded folder , dublicate them and rename second files from FFLResHigh.dat and FFLResHighLG.dat to FFLResMiddle.dat and FFLResMiddleLG.dat and you should get those files " FFLResHigh.dat FFLResHighLG.dat FFLResMiddle.dat FFLResMiddleLG.dat " after that you should paste them in mlc01\sys\title\0005001b\10056000\content\ in cemu folder and some games shouldn't be crashing now
I will give that a try later, thanks!
 
A video is coming up in about few days cause the Public Wifi really sucks and my mother needs to wait for about a month till she buy a new WiFi(my family moved to another city). It's about the comparison between Framebuffer 8 and Backbuffer in Mario 3D World including the Credits(yep. I got the 100% complete save file of 3D World. It can be found here in this thread about some)

--------------------- MERGED ---------------------------

A video is coming up in about few days cause the Public Wifi really sucks and my mother needs to wait for about a month till she buy a new WiFi(my family moved to another city). It's about the comparison between Framebuffer 8 and Backbuffer in Mario 3D World including the Credits(yep. I got the 100% complete save file of 3D World. It can be found here in this thread about pages 50-130)
 
A video is coming up in about few days cause the Public Wifi really sucks and my mother needs to wait for about a month till she buy a new WiFi(my family moved to another city). It's about the comparison between Framebuffer 8 and Backbuffer in Mario 3D World including the Credits(yep. I got the 100% complete save file of 3D World. It can be found here in this thread about some)
How much FPS do you manage to get in SM3D world? I get around an average of 50.
 
I'm not really familiar with sdk s. What impact would it have on the development of cemu? Can Nintendo take an sdk back or know who or which one is being used.
He has a patreon. People who support him there(with money) get early access. The nintendo sdk is copyrighted, which means he is not allowed to use it has his work, and even worse. Selling it, which is what he is doing on patreon. This might be why it is closed source
 
He has a patreon. People who support him there(with money) get early access. The nintendo sdk is copyrighted, which means he is not allowed to use it has his work, and even worse. Selling it, which is what he is doing on patreon. This might be why it is closed source
Actually, I didn't see themm mentioning they're using the sdk.
Have i missed sth or is it just a rumor?
On the other note: they're re-creating the 'hardware', therefore the delivery and usage of the SDK within the program should't be given, or am i wrong?
Reading the sdk for solutions and cases shouldn't be a problem as far as I understand.
Kind regards
 
Last edited by Sno0t,
Actually, I didn't see themm mentioning they're using the sdk.
Have i missed sth or is it just a rumor?
On the other note: they're re-creating the 'hardware', therefore the delivery and usage of the SDK within the program should't be given, or am i wrong?
Reading the sdk for solutions and cases shouldn't be a problem as far as I understand.
Kind regards
it's not confirmed yet, and i hope it is not used. but if they did use it of course they wouldn't mention it. they cannot use it and say it is their work
 

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