Emulation [RELEASE] Cemu - Wii U emulator

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lol. You already lost the war so stop talking newb.
Dude, you sound too dumb to even talk to me. Get your fact right before you quote me. DX9 was taken out in the official builds of Dolphin. DX9 is still actively supported in the Ishiiruka-dev builds. Most DX9 cards are able to run DX11.

Anyone who games on Linux and Mac are idiots. Expect poor support, low/slow fps, and poor availability on those Operating Systems. 90% of the world uses Windows. All of your points are useless. If anything, you just got rekt. Noob.

Its in the Ishiiruka builds because the purpose of those builds is to provide as many options as possible (the open source nature of Dolphin allows this, maybe in the future so will cemu, so you may get whatever it is you're after). The reason that it was taken out of master builds, as already explained to you, is down to keeping the emulator as clean and accurate as possible, DX9 isnt needed for this and it offers less performance compared to OpenGL or DX11/12.

But again, i dont know why you're in here looking for an argument other than for the sake of arguing.
 
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Bro, I have a weak PC intel core i5 6400 and geforce 750gb, and I have 60 fps everywhere and 30 fps on very intense levels. Play with your setting in nvidia controlpanel
I actually get 50-60fps in SM3DW for the most part with all AMD, I'm fairly certain you should be able to get more than 30fps at least.
I am using Nvidia. It's just that or maybe I'm just dumb to know how to do this shit and stuff. I just open it normally with High Performance.
 
yeah I know that already, I'm just saying quick saving doesn't actually save, it just reverts back to where you saved last time after beating a boss when you close and open cemu again

Nah, quick save is working for me.
You just need to be careful, not to close emulator right when you quick-saved
(I predict that you close emulator like folders, right?)
 
Why haven't there been no Pokken Tournament title key yet?
There is no Scene Release available for Pokken Tournament(i.e WUD format release that require keys for decryption). the only release available right now is extracted(already decrypted one). so key is Not Required to execute it in Cemu.
 
Jeez, is there always so much off-topic-talk here?

Anybody else having issues with the Keyboard? E.g. when creating a save game for Wind Waker... the keyboard works, but only after lots of going in and out of fullscreen (which actually doesn't work then) and smashing buttons and keys.
 
I hope we get multiple controller support on the next release :)
Would love to play NSMBU co-op with my GF :)
Aww. So lovely unlike...
the loners like me.
Jeez, is there always so much off-topic-talk here?
Meh. This is normal. They're just impatient for the next Patreon Build this Wednesday(my opinion. Don't take this too serious). :D

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Just tried Mario Kart 8 Eu version on Cemu 1.4.1 , it crashed my graphic card, but it worked with Cemu 1.3... Anyone an idea why ?
Hmm? 1.4.1 came out?
Is it April 1 again?
BTW. Use US Version
 
Last edited by Miguel Gomez,
Just tried Mario Kart 8 Eu version on Cemu 1.4.1 , it crashed my graphic card, but it worked with Cemu 1.3... Anyone an idea why ?
 
yeah I know that already, I'm just saying quick saving doesn't actually save, it just reverts back to where you saved last time after beating a boss when you close and open cemu again
Weird, it works fine here...
Make sure you wait for the game to go back to the main menu, then close cemu.
 
shame he will not be 4k resolution in the future as dophin
because on a screen 65 inches is milk lol
have the same resolution as its console was not using much, much play on
here I have made a sacred gift
 
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Today I tried mario kart 8 on my PC , the menu ranges from 52fps to 60fps while the game does not go above 30fps .
I've seen some videos where the game goes to 60fps , why not on my pc?

I7 920 2,67Ghz
12GB RAM Corsair Dominator 1600Mhz
ASUS STRIX Nvidia GTX 960
SSD 850 EVO
 
Emulators need strong CPUs, your clocks aren't very high... I get almost fullspeed in time trial (after the shader cache stutters are gone) with my i5-4690K (3.50 -> 3.90 GHz)
 

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