Hacking NWPlayer123 got Loadiine on 5.5.1

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NWPlayer123

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>Using Loadiine
>no online, > uses SD
>Not USB and NAND smh
Tfw Nikki get us Sig patches and NAND redirection so I can install muh .wumads to NAND / USB and play online pl0x :^)
psssh gimme like...6 months to figure it all out, I'm not a magician like some people seem to think
 

GOT4N

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Well, okay, I'll upload the source if/when I can get it to coexist with the other code instead of being a bunch of hax so I can send a pull request, but y'all don't need the binaries until a kernel exploit for latest comes out, which I'm poking at finding more of, hopefully I find something usable.
"but y'all don't need the binaries until a kernel exploit for latest comes out, which I'm poking at finding more of, hopefully I find something usable."
Sorry, didn't understand, can you explain please? :D
 

MAXLEMPIRA

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Well, okay, I'll upload the source if/when I can get it to coexist with the other code instead of being a bunch of hax so I can send a pull request, but y'all don't need the binaries until a kernel exploit for latest comes out, which I'm poking at finding more of, hopefully I find something usable.
so... you can release it, but it will no be usefull without kexploit release first?? :S
 

NWPlayer123

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"but y'all don't need the binaries until a kernel exploit for latest comes out, which I'm poking at finding more of, hopefully I find something usable."
Sorry, didn't understand, can you explain please? :D
I've spent the past week getting a really good disassembly going for the PPC kernel so I can try to find more bugs to exploit besides the one we're currently using, see: https://gbatemp.net/threads/development-many-many-memory-questions.419352/page-2#post-6216206
I also spent a good chunk of tonight learning how all the syscalls work, I'll go make documentation somewhere
so... you can release it, but it will no be usefull without kexploit release first?? :S
Correct, which is why I'll probably gather all the binaries somewhere when others can actually use it, so far I've gotten Dumpiine, Cafiine, TCPGecko/pyGecko, loadiine, the userspace ELF loader, and RPC working (which TCPGecko is more useful anyways). All the later stuff like the Homebrew Launcher and ddd need the same loader patches which means I need dimok's changes to do anything else. I was gonna try gc-to-pad sometime, and if anyone wants me to try a different tool I suppose I can look into it
 

GOT4N

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I've spent the past week getting a really good disassembly going for the PPC kernel so I can try to find more bugs to exploit besides the one we're currently using, see: https://gbatemp.net/threads/development-many-many-memory-questions.419352/page-2#post-6216206
I also spent a good chunk of tonight learning how all the syscalls work, I'll go make documentation somewhere

Correct, which is why I'll probably gather all the binaries somewhere when others can actually use it, so far I've gotten Dumpiine, Cafiine, TCPGecko/pyGecko, loadiine, the userspace ELF loader, and RPC working (which TCPGecko is more useful anyways). All the later stuff like the Homebrew Launcher and ddd need the same loader patches which means I need dimok's changes to do anything else. I was gonna try gc-to-pad sometime, and if anyone wants me to try a different tool I suppose I can look into it
Oh that's really interesting, you're doing nice job from what I see, good job! :D

Eh also, that means loadiine on last version won't be soon as we need kernel exploit? :D
 
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Juggalo Debo

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hmmmm..... how is it running if no kernel exploit has been released? not doubting or calling a liar just a ? that hasnt been asked. ..
 

MAXLEMPIRA

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I've spent the past week getting a really good disassembly going for the PPC kernel so I can try to find more bugs to exploit besides the one we're currently using, see: https://gbatemp.net/threads/development-many-many-memory-questions.419352/page-2#post-6216206
I also spent a good chunk of tonight learning how all the syscalls work, I'll go make documentation somewhere

Correct, which is why I'll probably gather all the binaries somewhere when others can actually use it, so far I've gotten Dumpiine, Cafiine, TCPGecko/pyGecko, loadiine, the userspace ELF loader, and RPC working (which TCPGecko is more useful anyways). All the later stuff like the Homebrew Launcher and ddd need the same loader patches which means I need dimok's changes to do anything else. I was gonna try gc-to-pad sometime, and if anyone wants me to try a different tool I suppose I can look into it
and if you want, I can be a beta tester :P
haha I need to try...


hmmmm..... how is it running if no kernel exploit has been released? not doubting or calling a liar just a ? that hasnt been asked. ..
simple... 'cause she have the kexploit for 5.5.1
 

NWPlayer123

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hmmmm..... how is it running if no kernel exploit has been released? not doubting or calling a liar just a ? that hasnt been asked. ..
Cause I was one of the first people to get the private exploit and I've been trying to port everything possible to latest just so it works for when the general public can use it.
 

soniczx123

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I've spent the past week getting a really good disassembly going for the PPC kernel so I can try to find more bugs to exploit besides the one we're currently using, see: https://gbatemp.net/threads/development-many-many-memory-questions.419352/page-2#post-6216206
I also spent a good chunk of tonight learning how all the syscalls work, I'll go make documentation somewhere

Correct, which is why I'll probably gather all the binaries somewhere when others can actually use it, so far I've gotten Dumpiine, Cafiine, TCPGecko/pyGecko, loadiine, the userspace ELF loader, and RPC working (which TCPGecko is more useful anyways). All the later stuff like the Homebrew Launcher and ddd need the same loader patches which means I need dimok's changes to do anything else. I was gonna try gc-to-pad sometime, and if anyone wants me to try a different tool I suppose I can look into it

How about SDCafiine? ;)
 
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