Quote from dimok: "Another thing is that
@FunThomas seemed to badly want pygecko in loadiine gx2 as he was asking me many questions about it.
@Onion_Knight had several questions on it too. So I told
@FunThomas I would take the time and integrate it into loadiine gx2 as it isnt much work. So I did it today. I commited the changes to the git and if you want to use it you will have to compile the git build. I added a new config setting for it. You have to set LaunchPyGecko = 1 if you want the pygecko to be active in the games. It will then launch the pygecko thread inside each game. I did not add any GUI options for that due to limited time I had. I hope that someone else can take that part over.
Well thats about it. In a way you can thank those above that I did those changes. I wouldnt have done it normally. I am out again and I will try not to get dragged into this so easily in the future and concentrate more on my private stuff I need to be doing now
."