Hacking Loadiine GX2

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Cava

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What's new in that revision?

Quote from dimok: "Another thing is that @FunThomas seemed to badly want pygecko in loadiine gx2 as he was asking me many questions about it. @Onion_Knight had several questions on it too. So I told @FunThomas I would take the time and integrate it into loadiine gx2 as it isnt much work. So I did it today. I commited the changes to the git and if you want to use it you will have to compile the git build. I added a new config setting for it. You have to set LaunchPyGecko = 1 if you want the pygecko to be active in the games. It will then launch the pygecko thread inside each game. I did not add any GUI options for that due to limited time I had. I hope that someone else can take that part over.

Well thats about it. In a way you can thank those above that I did those changes. I wouldnt have done it normally. I am out again and I will try not to get dragged into this so easily in the future and concentrate more on my private stuff I need to be doing now ;)."
 
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Kafluke

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Quote from dimok: "Another thing is that @FunThomas seemed to badly want pygecko in loadiine gx2 as he was asking me many questions about it. @Onion_Knight had several questions on it too. So I told @FunThomas I would take the time and integrate it into loadiine gx2 as it isnt much work. So I did it today. I commited the changes to the git and if you want to use it you will have to compile the git build. I added a new config setting for it. You have to set LaunchPyGecko = 1 if you want the pygecko to be active in the games. It will then launch the pygecko thread inside each game. I did not add any GUI options for that due to limited time I had. I hope that someone else can take that part over.

Well thats about it. In a way you can thank those above that I did those changes. I wouldnt have done it normally. I am out again and I will try not to get dragged into this so easily in the future and concentrate more on my private stuff I need to be doing now ;)."
Family = #1 priority. You don't get that time back. Please just take care of your personal stuff and come back when ready. You've given us plenty!
 
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NWPlayer123

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I tried compile @dimok with your latest master release but it fails. :( I can compile only the open release 0.1 but thats an old one.
View attachment 43503
Sounds like you fixed it, but for anyone else trying to compile source you need to go to the Github page, go to releases, and download the portlibs and libogc attached (even if you already have libogc installed, throws weird errors with the latest version), then put them in your devkitpro directory eg C:\DevKitPro\portlibs\ppc (make sure there's not a double folder when extracting so it's not \portlibs\portlibs or \libogc\libogc). You don't need to use build.py, put it in the root of libwiiu (eg \libwiiu\loadiine-gx2\src and installer etc) and then CD inside and run make, root will make the elf and in installer it'll make the .bin installer if you're using the web browser to launch and not the hbl
 

namad

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So it seems the kernel exploit changes actually do improve the success rates on 5.4.0 as well. I guess it is safe to say it is improved on 5.3.2 and 5.4.0 then right? It would be nice if some guys from the other firmwares (< 5.3.2) would also test it as well to make sure it doesnt break stuff for them before i commit the changes.



Hey, this is a loader error code you get there which means it did not find the RPX from what I remember. It means either the kernel hook did not setup the RPX name correctly for the loader to use, the loader couldnt find the rpx name or the loader couldnt load the RPX from the memory we copy it to. The DSI you get on home menu means that the DBAT we setup is overwritten somewhere for core 2 probably. You will need to find that position in your kernel code and patch the code to "nop" on that. Its not easy to explain this all in posts. Let's just talk directly on IRC. You know where to find me. If I am not afk i will answer your questions and can try to help you with your issues.


If you're referring to me, I don't think I bothered to redownload the loadiine files again. My files were from 3-24-16 8:30pm EST.. so if you patched it after that I was lazy and ran the older files (using my own server though seemed to work a lot better than the website, possibly because the website had even olderer files).
 

Cava

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Sounds like you fixed it, but for anyone else trying to compile source you need to go to the Github page, go to releases, and download the portlibs and libogc attached (even if you already have libogc installed, throws weird errors with the latest version), then put them in your devkitpro directory eg C:\DevKitPro\portlibs\ppc (make sure there's not a double folder when extracting so it's not \portlibs\portlibs or \libogc\libogc). You don't need to use build.py, put it in the root of libwiiu (eg \libwiiu\loadiine-gx2\src and installer etc) and then CD inside and run make, root will make the elf and in installer it'll make the .bin installer if you're using the web browser to launch and not the hbl

Yeah i figured out i needed the v0.2 libogc+portlibs not the v0.1 thats caused the error.
 

TiMeBoMb4u2

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updated wiiubru.com to include dimok's kernel exploit / hbl launcher ... be nice if a 5.3.2 etc user could try for me cheers... maybe it will help with online success too
Worked for me. There wasn't as much text displayed when the exploit ran, so I was a little worried. It worked, though.
 

CLOUD9RED

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Hi guys, I'm trying to run HB and Loadliine; I'm on version 4.1.0
following the guide, I'm stuck at the part of the webhost exploits; I can't host locally, so I'm visiting the 4 linked example websites. 2 of them show me that the server can't be found (/payload410), other 2 go to the respective websites but once I press on something like HB or Loadliine it shows that it can't be found either. Does this has to do with my Wii U being on 4.1.0 or did I miss a crucial pre-step? Thank you.
 

mpkostek

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I'm thinking of buying a used Wii U online for the sole purpose of putting Loadiine on it to play backups. It seems like console are MUCH cheaper without the gamepad included. Most of the videos I see the gamepad used in man of the videos that I see of the Loadiine set up process. Is it possible to set up Loadiine with just a wiimote and not a gamepad?
 

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