I made a little hack for HGSS that replaces some of the instruments contained within the .SWARs to higher quality versions found in B/W. If I use a ripping tool to make 2sf or NCSF sets, they play fine, but if I play the actual edited ROM in an emulator, there is no BGM or sound effects; only Pokemon cries remain. Is there anyone who is well-versed in SDAT hacking who can tell me why this might be happening?
EDIT: I don't know if this is relevant, but I made the new SWARs with Swav2Swar, and I did all of the file replacement with Tinke 0.9.0.
EDIT: I don't know if this is relevant, but I made the new SWARs with Swav2Swar, and I did all of the file replacement with Tinke 0.9.0.
Last edited by Kurausukun,