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That was already an issue few pages ago, you said you reached the maximum tag number.
We talked a little about it but didn't find the best method, unless someone creates and maintains a dedicated website, like geckocodes.org
as you are working on a PPC handler, it could be integrated in loadiine in the future and loadiine could also benefit having a website where it can download and generate the cheatcode file for the handler?
decicated_website.tld?dl=TitleID
if the dedicated website is not affordable for the moment, there's the solution of keeping the cheat list in a text file (or multiple text file, one per game) which you pack in a zip, and number the version.
Then link to it in the first post and update the link and increment the filename version every time you update a code.
On the first post, keep only track of existing cheat code effect, and not their values and addresses. just a list of possibilities for users, so they don't need to download/unpack to check if what they want is possible.
that's probably the easiest way without hosting them elsewhere.
There could be the choice of wiki, but there's no spoiler tag so it would be big page. multiple page (one per game) is not the cleanest way to manage code and will overflow the wiki for nothing.
We talked a little about it but didn't find the best method, unless someone creates and maintains a dedicated website, like geckocodes.org
as you are working on a PPC handler, it could be integrated in loadiine in the future and loadiine could also benefit having a website where it can download and generate the cheatcode file for the handler?
decicated_website.tld?dl=TitleID
if the dedicated website is not affordable for the moment, there's the solution of keeping the cheat list in a text file (or multiple text file, one per game) which you pack in a zip, and number the version.
Then link to it in the first post and update the link and increment the filename version every time you update a code.
On the first post, keep only track of existing cheat code effect, and not their values and addresses. just a list of possibilities for users, so they don't need to download/unpack to check if what they want is possible.
that's probably the easiest way without hosting them elsewhere.
There could be the choice of wiki, but there's no spoiler tag so it would be big page. multiple page (one per game) is not the cleanest way to manage code and will overflow the wiki for nothing.











