Hacking [Release] Nin-Jecter - Multiple System Injector For WiiU

ScarletDreamz

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So, talking about useless releases!
There are many people trying to inject a NDS ROM, even knowing that they just need to zip and replace the rom, so i created this small tool, that create every needed directory from the VC NDS Folder, however, it does not include any files, since im pretty sure they are copyrighted lol.

if somehow you got already a NDS VC loadiine ready, use this tool in order to add a new DS game "easily?"

USAGE its pretty self explanatory, look for the NDS you want to add, and press convert.

Download Last Release:


http://goo.gl/WN5oqu


Changelog:
  • v0.05 -- Added Nes and Snes Injection [(S)NesInject], People still need to use makerpl64 from the Wii U SDK to convert your ELF back to an RPX.
  • v0.03 -- Initial Release
To do:
  • Create Meta Folder
  • Implement N64 Injection
  • Accept Suggestions~
upmTaSO.png

XhBb6cC.png

Screenshot_1.png

Screenshot_2.png

 

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  • Nin-Jecter.zip
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Last edited by ScarletDreamz,

ScarletDreamz

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Great job but theres already one tool that does the same ^^
Indeed, however, the difference among these tools, is that mine does not include copyright stuff, like the other one released and that cant be posted :B

the other one has a base rom embeded on their resources, and use it each time to process the extracting, this one just create the directories needed, the user needs to have already 1 loadiine ready VC DS dump.
 
Last edited by ScarletDreamz,
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ShadowOne333

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Can I give a suggestion?
Well,two in fact:
  • Add an option for DS games to either have them in the original VC format or to render them in full screen, both in Gamepad and in the TV.
    To do this, you need to apply some changes to the configuration_cafe.json in /content/:
    Code:
    {
                        "screen": [
                            {
                                "source": "upper",
                                "rotation": 0,
                                "size": "1280 720",
                                "target": "tv",
                                "position": "0 0"
                            },
                            {
                                "source": "lower",
                                "rotation": 0,
                                "size": "854 480",
                                "target": "drc",
                                "position": "0 0"
                            }
                        ],
                        "desc_string_id": "VCM_LAYOUT_10_EXPLANATION",
                        "background": [
                            {
                                "position": "0 0",
                                "rotation": 0,
                                "resource": "//content_dir/assets/textures/tvback.png",
                                "target": "tv",
                                "size": "1280 720"
                            },
                            {
                                "position": "0 0",
                                "rotation": 0,
                                "resource": "//content_dir/assets/textures/drcback.png",
                                "target": "drc",
                                "size": "854 480"
                            }
                        ],
                        "name_string_id": "VCM_LAYOUT_10_NAME"
    }
    The import part there is setting the "upper" part to 1280x720 (TV res) and the "lower" to 854x480 (Gamepad's res).
  • Add an option for DS games to render them in HQ. This would mean changing the Render Scale to 2 instead of 1 in the configuration_cafe.json file inside /content/.
The first change doesn't have any negative impact on the DS game.
The second change (Render Scale = 2) has an inconvenience, which is that when you try to exit the game with this setting enabled, it will show the Wii U logo in an infinite loop, forcing a power off, but the game still saves and save states just fine. It's just that minor thing.
 
Last edited by ShadowOne333,

ScarletDreamz

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Can I give a suggestion?
Well,two in fact:
  • Add an option for DS games to either have them in the original VC format or to render them in full screen, both in Gamepad and in the TV.
    To do this, you need to apply some changes to the configuration_cafe.json in /content/:
    Code:
    {"screen":[{"source":"upper","rotation":0,"size":"1280 720","target":"tv","position":"0 0"},{"source":"lower","rotation":0,"size":"854 480","target":"drc","position":"0 0"}],"desc_string_id":"VCM_LAYOUT_10_EXPLANATION","background":[{"position":"0 0","rotation":0,"resource":"//content_dir/assets/textures/tvback.png","target":"tv","size":"1280 720"},{"position":"0 0","rotation":0,"resource":"//content_dir/assets/textures/drcback.png","target":"drc","size":"854 480"}],"name_string_id":"VCM_LAYOUT_10_NAME"}
  • Add an option for DS games to render them in HQ. This would mean changing the Render Scale to 2 instead of 1 in the configuration_cafe.json file inside /content/.
The first change doesn't have any negative impact on the DS game.
The second change (Render Scale = 2) has an inconvenience, which is that when you try to exit the game with this setting enabled, it will show the Wii U logo in an infinite loop, forcing a power off, but the game still saves and save states just fine. It's just that minor thing.

i have 0 issues doing that, however, the thingy is, that i asked a question and no one answered, what are the files that can be shared, like, if i can share the configuration_cafe.json, then i can surely do that.
 
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ShadowOne333

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i have 0 issues doing that, however, the thingy is, that i asked a question and no one answered, what are the files that can be shared, like, if i can share the configuration_cafe.json, then i can surely do that.
I don't think sharing the .json file is necesary.
The changes are only 3 numeric strings changed.

What coding language are you using?
It would be a matter of simply making some sort of "echo >> ####" to the desired part one the injection has been done or something similar.
 

CloudLionHeart

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Moorning is there a tutorial or how to do it? i mean i just select a nds rom and it is automatically generated? i don't have and nds VC game thx :)
 

Nema

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Can you make it to convert multiple snes files form a specific folder because I don't think I can convert more than 11000 .smc files one by one also can we chose where the output files will be in a specific folder. I never used makerpl64. Can makerpl64 convert multiple .ELF files to RPX ? Thanks for your hard work.
 
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ScarletDreamz

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Can you make it to convert multiple snes files form a specific folder because I don't think I can convert more than 11000 .smc files one by one also can we chose where the output files will be in a specific folder. I never used makerpl64. Can makerpl64 convert multiple .ELF files to RPX ? Thanks for your hard work.

i think i can do that, however, i would need separate the tabs one from snes and one from nes to be more easy, and yeah makerpl64 its to convert elf to rpx, but i cant link it, or add it to the project, since its copyrighted :/. .

converting 11000 snes games its WAY to useless... besides loadiine gx2, starts giving issues with a certain amount of games. also, even if several output files are generated, you still need to create a batch in order to convert each elf file.
 

ScarletDreamz

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Moorning is there a tutorial or how to do it? i mean i just select a nds rom and it is automatically generated? i don't have and nds VC game thx :)
You do need a Loadiine Ready NDS folder, this will generate your own NDS rom into the format needed to play, just overwrite your current NDS folder with the one generated here.

Could this also add SMS games? I saw a brief video of the GB emu playin some SMS game. But never seen a thread about it
I need to look the format of the SMS files. ill take a look when i have time Cx

Thank you!
 
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