Homebrew Official Citra - New 3DS Emulator

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Even we past the truck but it still crash whenever we choose starter right?unless what you had said was correct in which they had successfully compiled the latest commit on the citra build with the CRO build......
 
CROs don't do anything but boot games and i'd imagine they're done for adding those since the branch has then been closed. they're still working on graphic accuracy which i'm sure when finished with fragment lighting and stuff they'll merge it with the latest CRO build hopefully fixing the notable crashing of the JIT shaders.
Well if they just boot games than why are there bugs like citra crashing in Pokemon games when we choose starters and some cut scenes and things like that?
 
Hi guys. Great to see the project improving by leaps and bounds. I personally am happy with my 3DS and buying my Pokemans, so no I'm not looking to go nuts on this emulator until the 3DS has found a successor.

Anyways, I've been wondering and must have missed it after reading all 94 pages:

If finding the exact codes to enable sound from the 3DS CPU is extremely challenging, then how is it possible to emulate audio, then? Is it made up from scratch and will it emulate the audio accurately enough that we'll emerge in the gameplay that we won't tell the difference from a real 3DS?

I probably worded it extremely wrong, but I hope you know what I mean. I have no knowledge of coding and stuff.

I hope this isn't a stupid question. Just going to bump it, if it isn't against any rules. Thank you.
 
Because most scenes work without JIT shaders, and CROs are the .dlls of the emulator as they help boot games.
So if i understand it correctly there will not be any more CRO updates but the programmers are going to work on bugs in JIT shaders?
 

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