ROM Hack [XY/ORAS/SM] Custom 3D Models / Textures Sharing Thread

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You would have to edit an already existing one. The one that the new Mega replaced, for that Spiritomb.
No one can do this, we'd have to edit the code and/or .cro dlls.
Same again, we will have to be able to edit music events, when and what music is triggered.
How can I edit the code?
 
Yeah, as I thought, the Red texture has been compressed heavily. The Goku texture, though, it seems to not have been?
You made these textures?
Yes , I did on top of original using photoshop
Red= pokemon ranger textures
Goku= Brendan textures
 
Last edited by renatosk,
Yes , I did on top of original using photoshop
Red= pokemon ranger textures
Goku= Brendam textures
I'm just asking, those Goku textures you sent me were imported into Ohana3DS, then extracted again?
They're well done, by the way.
 
Yes ,as they were already saved, it was only extract to send to you.
That's extremely weird, they came out looking so good, as Ohana3DS has a compressor in it that should really degrade the quality.
The quality isn't even bad, but you can see on the Red textures that they have been severely compressed.
I am basically looking for a way to bypass and remove this compression.
 
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That's extremely weird, they came out looking so good, as Ohana3DS has a compressor in it that should really degrade the quality.
The quality isn't even bad, but you can see on the Red textures that they have been severely compressed.
I am basically looking for a way to bypass and remove this compression.
Yeah , thanks for the help , i have too many projects , but everytime i change any model , i get this bug in the game , but if i only change the color of brendan for exemple , it works.
 
Yeah , thanks for the help , i have too many projects , but everytime i change any model , i get this bug in the game , but if i only change the color of brendan for exemple , it works.
What program are you using and what exactly are you doing in it? You might have messed with the bones when editing polygons.
 
3D editor = Blender
Textures = Photoshop
I haven't gotten to edit models myself yet, it's not really part of my project, but you're seemingly adding/deleting faces and those things.
That could be the problem, I'd contact people like Mixokeli about these things. He's better at this than I am.
 
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I haven't gotten to edit models myself yet, it's not really part of my project, but you're seemingly adding/deleting faces and those things.
That could be the problem, I'd contact people like Mixokeli about these things. He's better at this than I am.
Probabily the problem is it , and is in the body , put only the head now and works , thanks for the help :) , must now find what i did wrong in the body :P
IvQ73cM.png
 
Last edited by renatosk,
NOTE: Sorry for my bad english, i am argentinian :P

People, i have a doubt... i edit the May Model (Now she is Dawn) in Blender, but, how i pass the .blend to .obj?
 
Probabily the problem is it , and is in the body , put only the head now and works , thanks for the help :) , must now find what i did wrong in the body :P
That's weird. Maybe you should check which model you're replacing over again? Just be sure to hit that Save button as well.
 
That's weird. Maybe you should check which model you're replacing over again? Just be sure to hit that Save button as well.
I finally fix it, this "bug" is because i was changing the shorts scale (idk why it happen), but that's it, thanks for your help and patience :P

For all: Download link tomorrow , i need to add some details in texture yet :)
G1lEjQ5.png
 
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