ROM Hack [WIP] Ohana3DS tool

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Who are you dude to tell me that, if im thinking well this forum is for helping to solve problems. So, stay calm! Or help!
 
I think this thread should be used for requesting that the program adds support for certain kinds of CGFX/similar - but not for help with archives.
 
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Hey GDK,

So I've extracted a .bcres file from miiverse applet, but Ohana3DS last release can't read it for some reasons (gives an error message, altough the structure is correct, it has a CGFX header etc).
I'll upload it and send you the link via PM since it's Nintendo property, so you can take a look at it. :)
 
Who are you dude to tell me that, if im thinking well this forum is for helping to solve problems. So, stay calm! Or help!

It doesn't matter who I am. This is NOT the THREAD for helping solve your problems. See the difference there? I said thread, not forum. Go to a help section of this FORUM, to get your questions answered. Not here in this particular thread.

Even if I could help you. I wouldn't. Because you seem like the type to take a mile when given an inch. So on that "calm down, or help" thing... I think I'll stay where I am until you understand.
 
We can export textures to PNG but can't import them back as png ?
No. What's worse is that the original Ohana3DS has a horrible compression issue.
I really hope this guy can either implement texture importing into this Ohana, or help me out editing the code of the original.
 
It doesn't matter who I am. This is NOT the THREAD for helping solve your problems. See the difference there? I said thread, not forum. Go to a help section of this FORUM, to get your questions answered. Not here in this particular thread.

Even if I could help you. I wouldn't. Because you seem like the type to take a mile when given an inch. So on that "calm down, or help" thing... I think I'll stay where I am until you understand.
Stay more relax now i figure it out everything by myself about my request for help with animation...etc. Take care of your knowledge ;)
 
Last edited by claudiuboy83,
Take care of my knowledge? I know there's a language gap between us. But I don't get what you're trying to say there. Also... I am relaxed. I was getting tired of your constant request posts.
 
are you gdkchan? Sorry my bad, "keep your knowledge for you", and for one like me who don't have english like a native language i spoke very well...let me know when you know to read and write in romanian ;)
 
Last edited by claudiuboy83,
Oh... so you're gonna be passive aggressive with me now. I see the type of person you are. I'm not dealing with you anymore. I think others should do the same.
 
are you gdkchan? Sorry my bad, "keep your knowledge for you", and for one like me who don't have english like a native language i spoke very well...let me know when you know to read and write in romanian ;)

Oh... so you're gonna be passive aggressive with me now. I see the type of person you are. I'm not dealing with you anymore. I think others should do the same.

STOP SIGN, ELMO.
 
No. What's worse is that the original Ohana3DS has a horrible compression issue.
I really hope this guy can either implement texture importing into this Ohana, or help me out editing the code of the original.
The dev isn't interested in file replacement, just viewing.
 
The dev isn't interested in file replacement, just viewing.
Yeah and that REALLY sucks. I kinda need importing to properly work for this project.
It's so weird, too, because when I see on like Mixokeli's videos and screenshots, there's no obvious compression.
I don't know if he uses something else, another version of Ohana or edited the source code himself.

If there's something I want to edit, it's the part of 'Texture inserter/ETC1 Compressor' that says "Compress this texture after importing it", but I have no idea where that is. I'm not good looking at code, at least not C.
 
Last edited by Thelostrune,
87978063794c7173069ac6576a639ddb.jpg
 

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