I spend all day how to view a good image and run animation whit ohana but nothing, when i open .bcmdl get some black spots and .bcskla can't be imported (i edit files HxD like you said). Any clue?
how can i fix that?...and im not alowed to send pm with atached file(bcskla) to gdkchan...can you send to him that animation i attacheded here in the zip archive? Thank you for your help!
Hello again gdkchan! I upload this zip arhive with one model and one animation for him. Take a look at it and try to see if you can do something first with that black shadering(i have same problem with few model from this game) and second problem is with animation(did't work with removing bytes). Thanks!
When I try to open any files from my Omega Ruby Braindump with Ohana3DS-Rebirth I keep getting this error message:
Unhandled exception has occurred in your application. If you click Continue, the application will ingnore thes error and attempt to continue. If you click Quit, the application will close immediately.
The specified module could not be found. (Exception from HRESULT:0x8007007E)
The info in the Debug window:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.FileNotFoundException: The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at Ohana3DS_Rebirth.Ohana.RenderEngine.initialize(IntPtr handle, Int32 width, Int32 height)
at Ohana3DS_Rebirth.GUI.OViewportWindow.initialize(RenderEngine renderEngine)
at Ohana3DS_Rebirth.FrmMain.launchModel(OModelGroup model, String name)
at Ohana3DS_Rebirth.FrmMain.open(Stream data, String name)
at Ohana3DS_Rebirth.FrmMain.open(String fileName)
at Ohana3DS_Rebirth.FrmMain.mnuOpen_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
I can load textures to but nothing else and it comes up with this message as well with any files I open afterwards stops working and even trying to close the program brings this message up instead and it needs to be force closed.
I have Widows 10 64bit and have tried using both pk3DS and GARCTool.
dude, calm down and stop asking gdkchan!! He'll look into it when he has the time, sheesh. He's a college student for crying out loud, most of his time goes into his classes instead of Ohana.
I succed to make bsckla animation for mirror of fate to work ....the only thing i want now is to know how to see the model clear not with that shadering
I succed to make bsckla animation for mirror of fate to work ....the only thing i want now is to know how to see the model clear not with that shadering
You need to chill with the damn requests. This isn't a place to get your problems solved. Stop asking here. Go somewhere else. Like a help request thread. Getting a little tired of just seeing your spammy posts.