Hacking [OLD] Loadiine backup loader for WiiU 5.3.2 ONLY (NO 5.4 NO 5.5!)

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Hello guys.
Cyan (how's your Kotetsu doing?), thank you for all your hard work.
Got a question here. I'm on FW2.1.0E, so is there anything I can do to contribute? You talked about kernel and mem values. Just point me in right direction.
 
@dimok any progress with 5.4 ? or you still don't have time to look for that ?
Thanks
Glad to tell you guys, that I found what was causing the issues with it just now. I am not gonna do the fix for loadiine v4 as it's not worth for me to invest time into it now. I can better invest the time into finishing the current version. I will just release the new loadiine gx2 in the near future which will work on 5.4.0 as well.

I have one person who verified it working on 5.4.0.
 
Last edited by dimok,
'm on FW2.1.0E, so is there anything I can do to contribute?
I don't know how to get all the needed values.
I'm not a loadiine developer, just reporting the progress. Maybe someone can release a tool to get all the needed values and memory addresses?
 
No legend of zelda wind waker HD loadine 4 self host smash mode (Probably bad dump?).
Donkey kong works like a charm in mii maker

P.S. do i need to be online all the time i use loadiine or only on launch?
 
No legend of zelda wind waker HD loadine 4 self host smash mode (Probably bad dump?).
Donkey kong works like a charm in mii maker

P.S. do i need to be online all the time i use loadiine or only on launch?
you only have to be connected to install the files..afterwards you can can be disconnected if you want. Sounds like a bad dump.
 
Or maybe my self-host did not run the loadiine server right. for donkey kong i used the modded loadiine server :).
Edit: later i ll try with my Android phone and post the results :)
 
Last edited by CloudLionHeart,
No legend of zelda wind waker HD loadine 4 self host smash mode (Probably bad dump?).
Donkey kong works like a charm in mii maker

P.S. do i need to be online all the time i use loadiine or only on launch?

Make sure the logging server is not enabled for loadiine or it causes issues with zelda wind waker HD
 
I don't know how to get all the needed values.
I'm not a loadiine developer, just reporting the progress. Maybe someone can release a tool to get all the needed values and memory addresses?

im on 2.1.0 too
tell me if i can help
 
What's the logging serer?
The Logging Server is a utility that you run from a computer to let Loadiine connect to it and then the utility will log info about how loadiine is reacting while running. If you dont know what it is, you surely isnt using it, but, anyway, if you run loadiine and you see any option on your screen about connect to a Server, just make sure not to do it, even if you doesnt have a server running. Basically, if you press A, it will load without the server and safe from harm.
 
The Logging Server is a utility that you run from a computer to let Loadiine connect to it and then the utility will log info about how loadiine is reacting while running. If you dont know what it is, you surely isnt using it, but, anyway, if you run loadiine and you see any option on your screen about connect to a Server, just make sure not to do it, even if you doesnt have a server running. Basically, if you press A, it will load without the server and safe from harm.

Oh i see, i used the server version because i saw it on the Definite guide and thought it was a requirement to run the backups :).
 
Last edited by Scuba156,
So i have this .wud - how do i use this with loadliine? Do i have to convert it?

EDIT:

converted with uwizard.

I got Exception type DSI occured when launching though.
 
Last edited by SlateXD,
I have problem now i can't make run 2 games on loadiine.
Nes Remix USA to PAL and Wii Sport Club USA on PAL System.
I get "error can't run game".
 
I have problem now i can't make run 2 games on loadiine.
Nes Remix USA to PAL and Wii Sport Club USA on PAL System.
I get "error can't run game".
Well you aren't missing anything with Wii Sports Club. It ran fine on my US system, but requires an active connection to the Nintendo servers to play. It did not appear to have any offline play that I could see.
 

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