I'm wondering about the current state of setting breakpoints on Wii U games. Since the IOSU exploit is going to be released soon, does this in any way mean something for breakpoints? I believe they are already possible just with the kernel exploit but it just hasn't been made/published yet.
Then there are also 3 different github repositories for TCP Gecko.NET sorted in last updated comes last in the list:
https://github.com/Chadderz121/tcp-gecko-dotnet
https://github.com/dantarion/tcp-gecko-dotnet
https://github.com/wj444/tcp-gecko-dotnet
They all seem pretty inactive but we really need a good RAM debugging tool and TCP Gecko.NET currently is the most complete one we have. Is there a chance for breakpoints to return soon?
Thank you
Then there are also 3 different github repositories for TCP Gecko.NET sorted in last updated comes last in the list:
https://github.com/Chadderz121/tcp-gecko-dotnet
https://github.com/dantarion/tcp-gecko-dotnet
https://github.com/wj444/tcp-gecko-dotnet
They all seem pretty inactive but we really need a good RAM debugging tool and TCP Gecko.NET currently is the most complete one we have. Is there a chance for breakpoints to return soon?
Thank you
Last edited by BullyWiiPlaza,