Homebrew Retroarch Emulation Thread (Nightly Builds Included)

nero99

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Are there any specific settings you guys would recommend for Tales of Phantasia? It's not unplayable by any means, but it's so damn close to perfect speed that I have the feeling that if I knew the one specific tweak to make that I could get it there. As is, I'm getting about 50 FPS during battle and town areas where the game only has to deal with sprites, 40 FPS on overworld with periodic slowdown (I think it's if I get a lot of ocean on-screen that causes the slowdown), and 10 FPS during battle transitions and any points where the game has to load a voice clip. I usually play it with the Audio Sync disabled, and the in-game settings adjusted to keep voice acting to a minimum. If I can just get that last little bit of speed, I'd say Phantasia could run damn near perfectly on v9.0 N3DS
Just try messing around with the settings until you find whats right for you. that's what i did with digimon world :P
 

DragonspiritPT

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Are there any specific settings you guys would recommend for Tales of Phantasia? It's not unplayable by any means, but it's so damn close to perfect speed that I have the feeling that if I knew the one specific tweak to make that I could get it there. As is, I'm getting about 50 FPS during battle and town areas where the game only has to deal with sprites, 40 FPS on overworld with periodic slowdown (I think it's if I get a lot of ocean on-screen that causes the slowdown), and 10 FPS during battle transitions and any points where the game has to load a voice clip. I usually play it with the Audio Sync disabled, and the in-game settings adjusted to keep voice acting to a minimum. If I can just get that last little bit of speed, I'd say Phantasia could run damn near perfectly on v9.0 N3DS

Which emulator are you using? I have 100fps on Pocket SNES. Sure, I just saw the intro and the first battle...
 

ShadowOne333

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The Nightly Build for PocketSNES of December 29th makes Yoshi's Island have a solid full speed in-game! D:
Hot damn!

Now if only Mednafen VB was the same T-T
 

daxtsu

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Long time since I've read this thread.

What is new? Notable? Or impressive?

Not sure when you last used it, but four cores have been added in the past couple months: fMSX (MSX emulator), pocketSNES (an ancient version of SNES9x, which gets full speed in pretty much every game on N3DS, minus the SuperFX games, though Yoshi's Island runs very well too), Final Burn Alpha (the entire thing, not just CPS1/CPS2), and MAME 2000 & 2003 (basically really old versions of MAME). FBA and MAME require using Youtube/Monster Hunter/Smash as a host if you're only able to run the .3dsx versions, though.
 

Kurt91

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Which emulator are you using? I have 100fps on Pocket SNES. Sure, I just saw the intro and the first battle...
I'm not using an SNES emulator. I'm using PCSX-ReArmed and a translation of the PSX Tales of Phantasia. That's why I was so surprised that it plays so well, and why I think that the right settings may be able to squeeze that last little bit needed to get a full-speed PSX game going. I just don't know what most of the settings do specifically, and I'm terrified of breaking something.
 
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cvskid

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Anyone having issues with the december 29th build of picodrive retroarch? The emulator starts up slow and whenever i switch games the emulator freezes up on me. Using o3dsxl with .cia build.
 
Last edited by cvskid,

eddie_phoenix

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Thought that was always a problem with that

Xl is the same. You need a new 3ds.



Kinda want one, but is seriously expensive in my country, wish i could understand more of this homebrew things, im only here because of games, without understand kernel and CIA and all of that stuff.

What i can't not understand is, why such games that run fine being emulated in another old plataforms cant be 100% in a 3ds.
I mean, i have a symbian nokia phone from 2008 and i can emulate SNES/Genesis/GBA just fine for god sake, hahah.

Thanks anyway.
 

Cloud9Skywalker

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I have tried searching relevant comments regarding this
but have not found a clear answer for players that encounter this error even with a working ROM and Emulator. I am playing Zelda Minish Cap with GPSP latest version. I get this error, "cannot push NULL or empty core info into the playlist.

Does this matter at all if I am able to play games normally? I placed my GBA Bios file into the core folder.
 
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O3ds is low in everything. On N3ds .cia you will have 60fps rock solid if you disable audio sync
Not really. On my O3DS XL, I got Tales of Phantasia running at a great speed (≈40fps one the world map according to the bottom screen, pretty much full speed during battle) with audio and vsync disabled using PocketSNES.
 

Cloud9Skywalker

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When using GPSP and it's Video Filters for emulation which is the more stable and popular filter to use that looks good?

I currently have it set to N/A by default but I think if I change it I won't be allowed to set it back to N/A are there any better looking ones that won't interrupt performance?
 
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kenseiden

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To change the filter settings back to its default (or any other setting for that matter) just press Start.

In recent testing, MAME 2000 (as of the 2015-12-28 nightly) is still exhibiting the error where it won't/can't load a game upon start. Picodrive (same nightly) also still freezes after loading a certain amount of games, usually two or three Genesis/Mega Drive games.

All testing done on N3DS 10.3.
 
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DragonspiritPT

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I'm not using an SNES emulator. I'm using PCSX-ReArmed and a translation of the PSX Tales of Phantasia. That's why I was so surprised that it plays so well, and why I think that the right settings may be able to squeeze that last little bit needed to get a full-speed PSX game going. I just don't know what most of the settings do specifically, and I'm terrified of breaking something.

Ah, that explains it. I think we will need kernel access and more dev time on the PS1 emulator to have the n3ds running it at full speed.
 

nightbreed813

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Kinda want one, but is seriously expensive in my country, wish i could understand more of this homebrew things, im only here because of games, without understand kernel and CIA and all of that stuff.

What i can't not understand is, why such games that run fine being emulated in another old plataforms cant be 100% in a 3ds.
I mean, i have a symbian nokia phone from 2008 and i can emulate SNES/Genesis/GBA just fine for god sake, hahah.

Thanks anyway.
It all comes down to optimization. Emulators for the 3ds might get there one day. The emulators are still relatively new.
 

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