Homebrew Retroarch Emulation Thread (Nightly Builds Included)

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Just wondering (as I finally got around to trying it) could the 3dsx builds of pcsx ever get to full speed (on n3ds) without kernel, or is it too limited? On a related note, what exactly do we gain from kernel access that the standard hbl doesn't have?
I don't think we will ever see a full or near full speed PSX for 3dsx :\
 
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You're probably right, but I'm hoping we'll some improvement when the beta or final version comes out (soon™) - Speaking of which, has there been any word on future releases?
Same here but it's unlikely I only play Tekken and Kula World on PSX

And not that I know of the only releases I know are the nightlys
 
Why not add TempGBA core since that one has better compatibility and better speed (even on a ds and psp) than the current gpsp. Although it stills doesn't work with Boktai 1. The only emulator that I have used that works with Boktai is MyBoy! for Android (I wonder what code makes Boktai playable).
I have been playing Boktai at playable speeds (35-50 FPS) on mGBA for the past week or so on the N3DS.

There is actually a solar sensor setting built into mGBA as well and it works great.

But the solar sensor doesn't work very well for Boktai 2. Max setting on Boktai 2 only gives 3 sensor bars. Anything less than max setting doesn't do anything.
 
Just wondering (as I finally got around to trying it) could the 3dsx builds of pcsx ever get to full speed (on n3ds) without kernel, or is it too limited? On a related note, what exactly do we gain from kernel access that the standard hbl doesn't have?

I'm sure there's functions and extra RAM/CPU usage that the .cia benefits from.
 
Last edited by Pandaxclone2,
I noticed a small problem that is pretty much causing the game shortcuts to be useless. When a game is loaded through opening retroarch it reads the save data properly. However, when you launch a game through a shortcut it doesn't load that save data / loads the wrong save data. Unfortunate.
 
Something worth noting.

I applied some filters (I think it was Scale2x) to one core, I think it was CatSFC, then I tried to open Nestopia or GenPlus GX and I got a blackscreen with all games, but the sound was playing in the background.
So There is something about the filters screwing up the image for other cores.

I deleted the filters manually and all was well afterwards.
 
Something worth noting.

I applied some filters (I think it was Scale2x) to one core, I think it was CatSFC, then I tried to open Nestopia or GenPlus GX and I got a blackscreen with all games, but the sound was playing in the background.
So There is something about the filters screwing up the image for other cores.

I deleted the filters manually and all was well afterwards.

Yeah that happens with pocketsnes too. There is also no way to disable filter with the retroarch gui. The only way is to delete the filter itself or the retroarch config. It is quite annoying.
 

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