ROM Hack [Release] 3DS Simple CIA Converter

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using to convert pokemon super mystery dungeon usa,get long "not reposding " them stop with error write in japanese...
The "not responding" thing is normal, but it should complete in a minute or two.
Possible reason this isn't working is your machine might not have enough free RAM?
 
Yes, it's normal and the region free is automatic. The firm spoof is optional but you should always select it anyway.

Really?
I followed the instructions to the T and the Bravely Default: For the Sequel CIA File I made crashed before menu.
 
Is that FW spoof a sure thing? Does it work with any game?
I wonder how to run .cia of games that require 9.6+ on N3DS where the emunand can't go over 9.5
 
Correct me if I'm wrong, when we making cia, we need xorpads? İn the changelog we don' t need xorpad? İt' s conflict!!?!??
 
Is that FW spoof a sure thing? Does it work with any game?
I wonder how to run .cia of games that require 9.6+ on N3DS where the emunand can't go over 9.5
It's 100% sure atm. The "fw requirement" that causes causes 9.6+ games to get stuck on the 3DS logo on a N3DS is actually just a kernel version check. At this time there is no real requirement to have a specific firmware to play a game.
 
Is there a way to turn the Region Free function off?

Reason being - it looks like setting Region Free may be causing issues with the new encryption eShop 3DS files and the User Manuals on Gateway.
 
It's 100% sure atm. The "fw requirement" that causes causes 9.6+ games to get stuck on the 3DS logo on a N3DS is actually just a kernel version check. At this time there is no real requirement to have a specific firmware to play a game.
It's more that just a kernel version check. There are extra SDK code dependencies that exist for higher firmwares and you will get the logo wave loop if they don't exist, much like a failed version check in the exheader.
Is there a way to turn the Region Free function off?

Reason being - it looks like setting Region Free may be causing issues with the new encryption eShop 3DS files and the User Manuals on Gateway.
Not for this particular cia builder. The author is strongly against turning it off.
 
It's more that just a kernel version check. There are extra SDK code dependencies that exist for higher firmwares and you will get the logo wave loop if they don't exist, much like a failed version check in the exheader.

Not for this particular cia builder. The author is strongly against turning it off.
That's too bad.
I believe there may be a fix for the eShop User Manuals causing the 3DS to hard-crash (requiring a re-boot) but it would involve working with un-modified content.

It also means also that this could never be used to create a preservation content .CIA (i.e. "No-Intro") because it modifies the original content :(
 
That's too bad.
I believe there may be a fix for the eShop User Manuals causing the 3DS to hard-crash (requiring a re-boot) but it would involve working with un-modified content.

It also means also that this could never be used to create a preservation content .CIA (i.e. "No-Intro") because it modifies the original content :(
-All eshop downloaded game cia's are modified from the original to run on cfw. Your issue is something else.
-The game data and game experience are untouched (if built properly). Totally different from the cracktro nonsense of the GBA era.
-The actual RF patch is only a single u32 - it could easily be reverted by someone knowledgeable cia rebuilding.
 
-All eshop downloaded game cia's are modified from the original to run on cfw. Your issue is something else.
-The game data and game experience are untouched (if built properly). Totally different from the cracktro nonsense of the GBA era.
-The actual RF patch is only a single u32 - it could easily be reverted by someone knowledgeable cia rebuilding.
Thanks - I figured out a different tool to get what I needed.

And yes about the actual game content not being "molested" like the old GBA dayz, but "No-Intro" will not catalog eShop content that has any changes that are not absolutely necessary to run the game/demo/video.
Things like what FunkyCIA2 did to bypass the Demo run count by changing what ticket.db sees during the CIA install don't change anything in the core game binary, but they are not accepted. (same goes for RF mods)
 
Last edited by Datalogger,
It's more that just a kernel version check. There are extra SDK code dependencies that exist for higher firmwares and you will get the logo wave loop if they don't exist, much like a failed version check in the exheader.

While what you are saying is true (in regards to missing dependencies causing a boot loop crash) that is simply not something that can happen to a N3DS user atm. No new SDK has been released (afaik) since the N3DS launched, and the N3DS is not capable of being on a FW below 8.1 (which I believe has all of the dependencies for SDK7), so for us it really is just a FW check.

The dependencies issue was more of a problem when CFW was locked to 4.x and as a result a lot of newer games could not be played on those systems easily.

--------------------- MERGED ---------------------------

Is there a way to turn the Region Free function off?

Reason being - it looks like setting Region Free may be causing issues with the new encryption eShop 3DS files and the User Manuals on Gateway.

Out of curiosity, are you using a N3DS, or an O3DS with a full updated (9.6+) emunand?

If its a N3DS, I wonder if your problem is related to the system not having the seed needed to properly decrypt the user manuals.
 
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I'm currently testing on a O3DS with an emuNAND at 10.3.0-19U
(I also have a N3DS at 9.0.0-20U with a 9.5.0-23U emuNAND, but I'm not using that atm)

There is a working fix for "In-Region" CIA's created from the new eShop content so they load in Gateway mode, but it only works for "In-Region" titles.
The out-of-region titles puke at 99% installed in Gateway mode (when the Manual is loaded)

Those same Out-of-Region CIA load fine in rxTools/reiNAND/Cakes and the Manuals work.

In Gateway mode, if you run one of the CFW installed CIA's the games work but it hard crashes the 3DS if you try and open up the manual.

-dl
 
I'm currently testing on a O3DS with an emuNAND at 10.3.0-19U
(I also have a N3DS at 9.0.0-20U with a 9.5.0-23U emuNAND, but I'm not using that atm)

There is a working fix for "In-Region" CIA's created from the new eShop content so they load in Gateway mode, but it only works for "In-Region" titles.
The out-of-region titles puke at 99% installed in Gateway mode (when the Manual is loaded)

Those same Out-of-Region CIA load fine in rxTools/reiNAND/Cakes and the Manuals work.

In Gateway mode, if you run one of the CFW installed CIA's the games work but it hard crashes the 3DS if you try and open up the manual.

-dl

That is weird. I assume you are talking about installing with something like DevMenu or BBM right?
 
That is weird. I assume you are talking about installing with something like DevMenu or BBM right?
Tried all of them. DevMEN, BBM, FBI...same results.

The current fix is to remove the User Manual completely using either makerom and leave them out of the rebuild, or use "3DS Builder" because it ignores/strips all Manuals anyways.
But I don't care to hack the games up that way...

Didn't mean to junk up this thread.
There's another here that speaks to it, and d0k3 is looking at it in the Decrypt9WIP thread here.
 
Last edited by Datalogger,
Tried all of them. DevMEN, BBM, FBI...same results.

The current fix is to remove the User Manual completely using either makerom and leave them out of the rebuild, or use "3DS Builder" because it ignores all Manuals anyways.
But I don't care to hack the games up that way...

Hmm, not sure what is causing that because it doesn't make sense for it to install on CFW but not GW and for ones installed in CFW that work there to crash in GW.

Mind if I ask what your aversion to "hacking the games up" is? Do you actually use the manuals, or is it just a desire to have the game in 100% unaltered form for some reason?

Because the other poster is right, cia's created from eshop content are typically not 1:1 backups .
 

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