I have no real idea yet (just a few drafts), this is purely for accountability. I've been wanting to make a game for awhile, but have always got burnt out. I haven't decided on a game engine yet (probably will be godot). I've been learning programming for awhile now, and I wanted to attempt something on a larger scale. If anybody has ideas or wants to chat, go ahead!
The plan is to create a draft, then I will move on and try and create every system separately.
Then I'll begin the process of putting all of the systems together, thereby gaining experience with whatever engine I decide on. So, I am starting simple, but I want the game to be complex in a way that helps me learn, not complex for the end user.
So it'll be simple, and then as the system I want to create gets more complex, so does the game.
Which actually makes me think of this now, I should create a roadmap of goals too to help prevent burnout.
I see. It's very ironic to see that in a thread where you talk about wanting to make a video game, as making a video game tends to require creating code.
I see. It's very ironic to see that in a thread where you talk about wanting to make a video game, as making a video game tends to require creating code.
I used to make small video games for class in college. It was interesting to figure out how stuff worked such as the game being in an endless loop til you exit, etc. It's great to learn this stuff while younger, as the fascination wears off as you get older.
I have no real idea yet (just a few drafts), this is purely for accountability. I've been wanting to make a game for awhile, but have always got burnt out. I haven't decided on a game engine yet (probably will be godot). I've been learning programming for awhile now, and I wanted to attempt something on a larger scale. If anybody has ideas or wants to chat, go ahead!
Step 1. Download some game engine.
Step 2. Make simple game from tutorial that shows you how to make a game, start to finish.
Step 3. Reflect on experience if you want to still continue.
Step 4. Conclude.
Step 1. Download some game engine.
Step 2. Make simple game from tutorial that shows you how to make a game, start to finish.
Step 3. Reflect on experience if you want to still continue.
Step 4. Conclude.
I recently saw a game in development called road to vostok, which helped me visualize what godot is capable of.
I'll have to update the engine when I go to a friend's house though; my internet is shit right now.
I'm not certain what genre of game I would want to do/imitate. I enjoy many different genres, but I also want to make something that others would enjoy too.
Step 1. Download some game engine.
Step 2. Make simple game from tutorial that shows you how to make a game, start to finish.
Step 3. Reflect on experience if you want to still continue.
Step 4. Conclude.
After college, I wanted to create a game from scratch. You know, like Pixel did for Cave Story: The coding, game engine, graphics, music, the works. I had some ideas, but I didn't have the time to learn everything from the ground up.
Basically, I wasn't creative at all. I came from a purely academic background, but I genuinely made an effort to become more artistic. I studied music theory on the side. I even got myself a book on C++. Unfortunately, I graduated into the 2000's recession, and I worked demanding hours to make decent money. Though I pushed myself, I didn't have the time to make my hobbyist goals happen.
I do recommend small, consistent steps forward, like what ExtraWildGames suggested. If you make a small game that contains aspects of one of your game design ideas, you can slowly build on it. At some point, you may even see the project shape up.
As an aside, don't be afraid to ask for outside help with art, music, etc. Not everyone has the time to do/learn everything themselves. Like myself and several others, you may feel inclined to do everything personally to claim full ownership. That's a nice idea, but it's frequently too unreasonable.
A friend of mine wrote a novel, but she didn't seek any outside help. She kept the whole thing under wraps, and the final published product was messy and underdeveloped. The first page was a massive run-on sentence, and the story clearly didn't build from a synopsis. The "B" story in particular ran a simple, straightforward course, but it failed to impact the story as a whole. The book was wholly her own work, but it was not the best final product it could have been.
TL;DR: I try to help, but I'm an old man, so I tell long, boring anecdotes.
I've just finished class in programming (2 sessions out of 6), and decided to end it there. Not because I wasn't good enough, but because I wanted to do something else. I'm going to start 3D animation in december.
I've done a couple of stuff in Unity (C#) and some C++ stuff too. We were supposed to do some Unreal Engine next session, with C++ and BluePrint.
If you are open to talk about your project with me, either in private, in chat or anything, I might be interested to join you (if you want too). Wether it's for an outside POV, a second opinion, new ideas or anything, I'd be willing to help
I appreciate all the support and feedback, it's helping me build up towards building my foundation! I will give an update next week when I begin learning whatever it is I see as necessary to start progressing.
I need a refresher on programming since I haven't done much of it in a long time. I also think I might learn C# along side the Godot scripting language to help with optimization and the creation of shaders.
I am very poor when it comes to art and I find that has been my greatest hurdle when trying to get started with making a game. I do have lmms that I mess around with every now and again to create sound tracks, although I am not that good.
I appreciate all the support and feedback, it's helping me build up towards building my foundation! I will give an update next week when I begin learning whatever it is I see as necessary to start progressing.
I need a refresher on programming since I haven't done much of it in a long time. I also think I might learn C# along side the Godot scripting language to help with optimization and the creation of shaders.
I am very poor when it comes to art and I find that has been my greatest hurdle when trying to get started with making a game. I do have lmms that I mess around with every now and again to create sound tracks, although I am not that good.
Good luck to you. Just remember that you don't have to do everything yourself.
If I had scaled back my own goals (back in the day), I may have been able to make some kind of progress. Instead, I spread myself too thin. It doesn't hurt to whip up dummy content- scribbles for graphics, a (very) short sample for musical ques, etc.- to fill the gap, while you work on the core of the project.
I have the latest updated version of godot installing. I start today.
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I went and immediately looked at the documentation for Godot. There was a link to a website/app created for learning GDscript, so I am currently following through with that. I've already learned some programming languages so it has been going by quick thus far.
Like with most things, I want to do a lot, but I also struggle with procrastination. BUT I have good news, I've been developing a mod for a game called Road to Vostok (mod in question).
This has set me onto gaining experience with godot script, and now I'm even working on creating my own ui for the mod which for me is going to be a huge task. I see this as a start to finally making a game though, given that I am actively working with the godot engine and gd script at the same time. I'm also able to see what a developed project looks like and I have been learning a lot from it! I don't have all the time in the world to do everything I want to do, so I've been breaking up what I work on and do.
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