Homebrew Mario RPG Stable 60FPS, Is it even possible?

KalasGiacomo

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I have been waiting for this for a LONG time, since i got my DStwo long ago (it never happened, i know). But when i saw that homebrew was released that gave my hopes back, until i tried it... long story short, i've been testing it with CATSFC/retroarch, it runs at 60FPS but it's pretty unstable, it goes down to 7FPS at every "animation" or dialogue.

Is it even posible to finally make this game playable? (i know it's not atm, but could it be in the future? i would be more than glad if it happens).

Anyways, want to play this game really bad since a long time, the only "fast way" i'm thinking about is to find the frameskip option and set it into "auto", but never found it... would apreciate any help with this guys, thanks in advance.

PS: If it helps, i have a N3ds, 9.9 with ironhax.
 

Clydefrosch

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have you tried blargsnes 1.3b with hardware mode 7 support? (if it even starts... not sure if it does)

still, i think its probably unlikely to run perfectly. play it on pc or wii vc instead. or, if you need it mobile, on a smartphone. psp also had it running playable with frameskip
 

DiscostewSM

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The emulators for 3DS are still in their early stages. Please be patient.

have you tried blargsnes 1.3b?

still, i think its probably unlikely to run perfectly. play it on pc or wii vc instead. or, if you need it mobile, on a smartphone. psp also had it running playable with frameskip

blargSNES does not have support for games that utilize enhancement chips.
 
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KalasGiacomo

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Blargsnes doesn't run it (it has a compatibility list) and the emulator i said is stable with a lot of games, i already played DKC1 & 2, and finished them. So for now i jist have to wait...
l would still like to see how it runs with frameskip, does it even exist in catsfc?
 

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