Hacking [OLD] Loadiine backup loader for WiiU 5.3.2 ONLY (NO 5.4 NO 5.5!)

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yea you can use favorites/bookmarks. no need to manually type it. i dont lol

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Thank you! I just closed up for the night as was checking into my NES Remix structure since it won't work with Dimoks first build, perhaps he fixed it with this one.

I forgot to mention. If you just type in the directory to load the exploit (ie http://my.web/loadiine/) you may get url not found. if so, link directly to payload532.html and it should be ok.
 
So in between my last post and now, i've updated smash via wupinstaller/nusgrabber and have done some other stuff.
With the update, the the game runs fine and now loadliine works fine too.

A different question: Is the kspoit that people are hosting externally (via github or personal site) the exact same one as from OP? or are they modified in some way (in a similar way that this was modified from caffiine)?
Is there any difference between running the server version and the non-server version? or is it just debug output?
 
So in between my last post and now, i've updated smash via wupinstaller/nusgrabber and have done some other stuff.
With the update, the the game runs fine and now loadliine works fine too.

A different question: Is the kspoit that people are hosting externally (via github or personal site) the exact same one as from OP? or are they modified in some way (in a similar way that this was modified from caffiine)?
Is there any difference between running the server version and the non-server version? or is it just debug output?
1.) yes
2.) maybe, I don't know, we don't have the source
3.) No, Yes
 
@dimok I've tested a few games on your latest commit hosted on @EclipseSin github. The speed improvements are incredible! And I can confirm:
Nintendo Land US
NES Remix US
Hyrule Warriors v1.7.0 US
Donkey Kong Tropical Freeze US
Captain Toad US
Super Mario 3d world US
All work perfectly! On my US console. But with a great speed improvement. Thanks for your work! Glad to see you in the Wii U scene, I used your wii home brew a lot!
 
For the Dimok version it's:

* /sd/wiiu/games/any name of game/code -> this path holds the RPX and RPL files. You don't need 4 ID RPX you can copy it directly from the decrypter.
* /sd/wiiu/games/any name of game/content -> this path holds the game files, content
* /sd/wiiu/saves/any name of game/c -> save game path (automatically created)
* /sd/wiiu/saves/any name of game/u -> save game path (automatically created)
(quoted from original release)


I may be able to implement this my application.

Since I can't use loadiine due to a fault sd reader, I haven't kept up.

*praying for USB loading!*
 
Holy sheeeeeeeet SM3DW loads fast now! Think it's actually faster than the disc! :D

Loving the new installer menu with IP select also. Keep up the good work everyone! Anyone know where golden45 is hiding, and what he's got cooking?

IDEA - For those that have spoofed, maybe a version of loadiine could be made that includes the full disc of games later than 5.3.2. Replace the update files that came with the disc with update files of 5.3.2 from MP10 or Splatoon and let the game auto install 5.3.2 again thus making spoofing non-permanent?
 
I forgot to mention. If you just type in the directory to load the exploit (ie http://my.web/loadiine/) you may get url not found. if so, link directly to payload532.html and it should be ok.

Yeah I edited my index.html to go directly to the payload files. I'm assuming the elf files just sit in the payload directory and there's nothing else I need to do with them, right?

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IDEA - For those that have spoofed, maybe a version of loadiine could be made that includes the full disc of games later than 5.3.2. Replace the update files that came with the disc with update files of 5.3.2 from MP10 or Splatoon and let the game auto install 5.3.2 again thus making spoofing non-permanent?

I don't think that's possible without IOSU. Kernel will tell IOSU "I have this outdated file, can we overwrite the newer one?" and IOSU just goes grumpy cat mode "NO".
 
I think EclipseSin should be the one who can modify the OP, he's doing an awesome job !
And Dimok, thank you for your amazing contribution !
 
I don't think that's possible without IOSU. Kernel will tell IOSU "I have this outdated file, can we overwrite the newer one?" and IOSU just goes grumpy cat mode "NO".

I was hoping as the request came direct from a game to do the update that IOSU would approve the 'update' allowing it to go through making necessary changes.

Edit - Just thought, if this did work we could also use it to downgrade!
 
Last edited by Wurztha,
Added some debug information to my version, now it should log all errors of the fs functions.

Caution: The game will freeze when you use the old server with this version

http://maschell.de/loadiine_maschell/
dl (incl. new server): http://maschell.de/loadiine_maschell/loadiine_maschell.zip

source:https://github.com/Maschell/loadiine
source server: https://github.com/Maschell/loadiine_server

Thanks for the update, i have just downloaded this http://maschell.de/loadiine_maschell/loadiine_maschell.zip and everytime i launch your loadiine_server.exe the windows deseppear immediatly.
 
Hey Guys, first of all thank you for the splendid work you're doing. I would like to ask you for some help about my problem. Yesterday I tried for the first to time to run backup with Loadiine. I blocked url in my modem and also used Tubehax DNS. Everything went fine with eclipsesin repo. Did the modified kernel (Loadiine Kernel) then Loadiine (modified version by dimok) and played Captain Toad. When I reboot wii U for another play I didn't manage to launch kernel. no ksploit was the message. Now I'm retrying with the new version you mentioned minutes ago without success. My browser ALWAYS freeze (sometime black scree, sometime only freee, no kind of message at all). I tried to clean cache, saved data reboot wii with gamepad. No success at all. Will you lend me a hand?
Sorry for my poor english, I'm italian
 
Added some debug information to my version, now it should log all errors of the fs functions.

Caution: The game will freeze when you use the old server with this version

http://maschell.de/loadiine_maschell/
dl (incl. new server): http://maschell.de/loadiine_maschell/loadiine_maschell.zip

source:https://github.com/Maschell/loadiine
source server: https://github.com/Maschell/loadiine_server
Does this version already include the faster load times? And where would i need to put in my ip when self hosting?
 
Hey Guys, first of all thank you for the splendid work you're doing. I would like to ask you for some help about my problem. Yesterday I tried for the first to time to run backup with Loadiine. I blocked url in my modem and also used Tubehax DNS. Everything went fine with eclipsesin repo. Did the modified kernel (Loadiine Kernel) then Loadiine (modified version by dimok) and played Captain Toad. When I reboot wii U for another play I didn't manage to launch kernel. no ksploit was the message. Now I'm retrying with the new version you mentioned minutes ago without success. My browser ALWAYS freeze (sometime black scree, sometime only freee, no kind of message at all). I tried to clean cache, saved data reboot wii with gamepad. No success at all. Will you lend me a hand?
Sorry for my poor english, I'm italian

You have to always use the Loadiine Kernel first. The No ksploit message is from loadiine installer.
 
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