[OLD] Loadiine backup loader for WiiU 5.3.2 ONLY (NO 5.4 NO 5.5!)

Discussion in 'Wii U - Hacking & Backup Loaders' started by mariogamer, Oct 1, 2015.

  1. I get the nag for a smash update but it just fails and lets me continue, will it not let you continue past this point no matter what?
     
  2. overlord00

    overlord00 A motherfucking birdplane

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    Sep 12, 2009
    I've also disabled the block so NUSGrabber will work :)

    That was my next move, to update via WUPinstaller and NUSGrabber.

    The message I get with tubehax installed after trying to start SMASH is "the software could not be updated, returning to the wiiu menu" and no option to actually start it.

    cheers guys, I'll chime back in when i've given that a go.
     
  3. that is strange.
     
  4. overlord00

    overlord00 A motherfucking birdplane

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    Sep 12, 2009
    agreed, i havent touched my wiiu in months. turned it on yesterday to check my firmware version (right on 5.3.2) and played a few games of smash offline after changing my wireless settings. now it wont even work.
    although, now you mention it, it did kick my NNID out and ask for my password, so maybe there was too much back and forth between the server when I was trying to spoof to 5.5.
     
  5. Maximilious

    Maximilious *whistles his distinct tune*

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    You can launch Loadiine, but you won't be able to play smash if you want to, the game will fail out saying you need to update first.

    You don't need to disable blocks for NUSgrabber or eShop access to work. They use different DNS names.
     
  6. ImFlux

    ImFlux Member

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    Oct 14, 2015
    Brazil
    Even with TubeHax DSN I can't do the online "hack"
    I'm hosting myself the files trough my cellphone with kWs app
    Works like a charm with default Loadiine and Loadiine Mod

    I heard there is a new "mod" or "release" that goes straight from browser to Mii Maker.
    Can someone send me the link of this version?
    Thanks
     
  7. royvedas

    royvedas Advanced Member

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    Apr 12, 2007
    That's right my pretties - work out all the kinks. I'll come back to harvest your findings later :-)
     
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  8. EclipseSin

    EclipseSin Ignorant Wizard

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    Apr 1, 2015
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    221b Baker Street

    Attached Files:

    Last edited by EclipseSin, Oct 14, 2015
    Reecey likes this.
  9. Reecey

    Reecey Mario 64 (favorite game of all time)

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    Mar 7, 2010
    At Home :)
    Thanks by the way :) What are the .elf files for? just noticed them, something new?
     
  10. EclipseSin

    EclipseSin Ignorant Wizard

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    In laymans terms, removes size restrictions by using elf loader to load loadiine instead of html code. So yes, they are needed. Also, you will need to implement mime type application/octet-stream for elf files if you self host.
     
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  11. digipimp75

    digipimp75 GBAtemp Advanced Fan

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    Jan 16, 2014
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    hi @EclipseSin, I was using your hosted files and they worked fine yesterday, but today I'm getting "no ksploit" when trying to run either the Kernel or Loadiine Kernel exploits. Am I doing something wrong? I've tried hosting my own files but haven't had much luck getting them to work. Note: My SD file structure is configured for dimok loadiine.
     
  12. subcon959

    subcon959 teh retro

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    Dec 24, 2008
    Try mine its also the same folder structure plus auto exit to mii maker.
     
  13. EclipseSin

    EclipseSin Ignorant Wizard

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    Should be fixed now. Thanks for letting me know. If any other problems come up with my github page, just let me know and ill look into it.
     
    Last edited by EclipseSin, Oct 14, 2015
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  14. digipimp75

    digipimp75 GBAtemp Advanced Fan

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    Jan 16, 2014
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    Yep, all good now. Thanks!
     
    EclipseSin likes this.
  15. dimok

    dimok GBAtemp Advanced Fan

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    Jan 11, 2009
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    Hey guys. I made a small change again. This change speeds up the loading times of files in the game by a lot, especially of files that are loaded asynchronous. This increases loading speed by up to 10x. You can see the difference on super mario 3d world very clear. Now I am not sure if I didnt break any compatibility with other games as I dont own many games. It would be great if you could report any new issues you encounter. As always the sources are at the github.
     
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  16. EclipseSin

    EclipseSin Ignorant Wizard

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    Apr 1, 2015
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    221b Baker Street
    Thanks for your work dimok! Downloaded the repo a while!

    I will have this on my github in a couple hours. I'm busy right now sorry guys.
     
    gamesquest1 likes this.
  17. leorod199

    leorod199 Member

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    Jun 8, 2014
    Brazil
    Thanks for work, dimok and eclipsesin.
     
  18. subcon959

    subcon959 teh retro

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    Dec 24, 2008
    I just incorporated the changes and SMW booted up in 1 minute!
     
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  19. gohan123

    gohan123 GBAtemp Regular

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    Dec 26, 2012
    Germany
    nice work! looking forward until you upload the html files
     
  20. davokazaki

    davokazaki GBAtemp Regular

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    Aug 13, 2014
    There are any news about more compatibility?
     
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