Hacking [OLD] Loadiine backup loader for WiiU 5.3.2 ONLY (NO 5.4 NO 5.5!)

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Better put those blocks back in place or your console will update. It still checks for other titles out of date on the system and will patch them.

Your issue with Smash, you need to use WUPinstaller and NUSgrabber to download the latest smash update and install it to the system.
I get the nag for a smash update but it just fails and lets me continue, will it not let you continue past this point no matter what?
 
Better put those blocks back in place or your console will update. It still checks for other titles out of date on the system and will patch them.

Your issue with Smash, you need to use WUPinstaller and NUSgrabber to download the latest smash update and install it to the system.
I've also disabled the block so NUSGrabber will work :)

That was my next move, to update via WUPinstaller and NUSGrabber.

I get the nag for a smash update but it just fails and lets me continue, will it not let you continue past this point no matter what?

The message I get with tubehax installed after trying to start SMASH is "the software could not be updated, returning to the wiiu menu" and no option to actually start it.

cheers guys, I'll chime back in when i've given that a go.
 
I've also disabled the block so NUSGrabber will work :)

That was my next move, to update via WUPinstaller and NUSGrabber.



The message I get with tubehax installed after trying to start SMASH is "the software could not be updated, returning to the wiiu menu" and no option to actually start it.

cheers guys, I'll chime back in when i've given that a go.

that is strange.
 
that is strange.
agreed, i havent touched my wiiu in months. turned it on yesterday to check my firmware version (right on 5.3.2) and played a few games of smash offline after changing my wireless settings. now it wont even work.
although, now you mention it, it did kick my NNID out and ask for my password, so maybe there was too much back and forth between the server when I was trying to spoof to 5.5.
 
I get the nag for a smash update but it just fails and lets me continue, will it not let you continue past this point no matter what?

You can launch Loadiine, but you won't be able to play smash if you want to, the game will fail out saying you need to update first.

I've also disabled the block so NUSGrabber will work :)

You don't need to disable blocks for NUSgrabber or eShop access to work. They use different DNS names.
 
Even with TubeHax DSN I can't do the online "hack"
I'm hosting myself the files trough my cellphone with kWs app
Works like a charm with default Loadiine and Loadiine Mod

I heard there is a new "mod" or "release" that goes straight from browser to Mii Maker.
Can someone send me the link of this version?
Thanks
 
Thanks by the way :) What are the .elf files for? just noticed them, something new?
In laymans terms, removes size restrictions by using elf loader to load loadiine instead of html code. So yes, they are needed. Also, you will need to implement mime type application/octet-stream for elf files if you self host.
 
hi @EclipseSin, I was using your hosted files and they worked fine yesterday, but today I'm getting "no ksploit" when trying to run either the Kernel or Loadiine Kernel exploits. Am I doing something wrong? I've tried hosting my own files but haven't had much luck getting them to work. Note: My SD file structure is configured for dimok loadiine.
 
hi @EclipseSin, I was using your hosted files and they worked fine yesterday, but today I'm getting "no ksploit" when trying to run either the Kernel or Loadiine Kernel exploits. Am I doing something wrong? I've tried hosting my own files but haven't had much luck getting them to work. Note: My SD file structure is configured for dimok loadiine.
Should be fixed now. Thanks for letting me know. If any other problems come up with my github page, just let me know and ill look into it.
 
Last edited by EclipseSin,
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Hey guys. I made a small change again. This change speeds up the loading times of files in the game by a lot, especially of files that are loaded asynchronous. This increases loading speed by up to 10x. You can see the difference on super mario 3d world very clear. Now I am not sure if I didnt break any compatibility with other games as I dont own many games. It would be great if you could report any new issues you encounter. As always the sources are at the github.
 
Hey guys. I made a small change again. This change speeds up the loading times of files in the game by a lot, especially of files that are loaded asynchronous. This increases loading speed by up to 10x. You can see the difference on super mario 3d world very clear. Now I am not sure if I didnt break any compatibility with other games as I dont own many games. It would be great if you could report any new issues you encounter. As always the sources are at the github.
Thanks for your work dimok! Downloaded the repo a while!

I will have this on my github in a couple hours. I'm busy right now sorry guys.
 
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Hey guys. I made a small change again. This change speeds up the loading times of files in the game by a lot, especially of files that are loaded asynchronous. This increases loading speed by up to 10x. You can see the difference on super mario 3d world very clear. Now I am not sure if I didnt break any compatibility with other games as I dont own many games. It would be great if you could report any new issues you encounter. As always the sources are at the github.
Thanks for work, dimok and eclipsesin.
 
Hey guys. I made a small change again. This change speeds up the loading times of files in the game by a lot, especially of files that are loaded asynchronous. This increases loading speed by up to 10x. You can see the difference on super mario 3d world very clear. Now I am not sure if I didnt break any compatibility with other games as I dont own many games. It would be great if you could report any new issues you encounter. As always the sources are at the github.
I just incorporated the changes and SMW booted up in 1 minute!
 
Hey guys. I made a small change again. This change speeds up the loading times of files in the game by a lot, especially of files that are loaded asynchronous. This increases loading speed by up to 10x. You can see the difference on super mario 3d world very clear. Now I am not sure if I didnt break any compatibility with other games as I dont own many games. It would be great if you could report any new issues you encounter. As always the sources are at the github.
nice work! looking forward until you upload the html files
 

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