Ah, that explains that, very wierd. Then there is nothing I can do about it really...but it seems people are also getting version 160 now instead of 176 if they don't leave the argument in there in GUI and/or CLI.
Ah, that explains that, very wierd. Then there is nothing I can do about it really...but it seems people are also getting version 160 now instead of 176 if they don't leave the argument in there in GUI and/or CLI.
Ah, that explains that, very wierd. Then there is nothing I can do about it really...
Perhaps you could change where it obtains the Title IDs from.
Check the version number in this this link:
https://tagaya.wup.shop.nintendo.net/tagaya/versionlist/EUR/EU/latest_version or https://tagaya.wup.shop.nintendo.net/tagaya/versionlist/USA/US/latest_version for US users, then append that version number to the end of this URL: https://tagaya.wup.shop.nintendo.net/tagaya/versionlist/EUR/EU/list/972.versionlist
That would keep it up to date all of the time.
Just made a ndsinject exe based on yoshis island pal, maybe that works for this tooJust downloaded Yoshi's Island DS from eShop which was released directly after the April 1st Direct where they announced it, no updates and still uses rom.zip :< guess we got bigger problems.
I could probably find a way to patch the string to "rom.nds" and add a branch to skip the zip parsing code and jump directly to the NDS/SRL loading. @golden45 any plans in the near future to add code patching at launch to Cafiine?
I would have ago if someone would kindly make me a html version up of the new tcpgeckoJust made a ndsinject exe based on yoshis island pal, maybe that works for this tooMade it just like the gba one so the newer tcpgecko is needed. Would be cool if you would let me know the address it thinks the nds header is at, maybe its just static everywhere.
The .zip file content btw differs from the actual .nds file you find in RAM so theres some sort of modification involved additionally to the compression.
you have a nds vc rm with .nds wich is better thant ram injecting since with cafiine filesize doesnt matter so you should stick with that brain age .nds and cafiine this is for those that dont.I would have ago if someone would kindly make me a html version up![]()
Yeah I know. I just wanted to have a go also you need the new tcpgecko driver version to run it of his webpageyou have a nds vc rm with .nds wich is better thant ram injecting since with cafiine filesize doesnt matter so you should stick with that brain age .nds and cafiine this is for those that dont.
also this is a tool there is no html.

impressive! thanks a lotJust made a ndsinject exe based on yoshis island pal, maybe that works for this tooMade it just like the gba one so the newer tcpgecko is needed. Would be cool if you would let me know the address it thinks the nds header is at, maybe its just static everywhere.
The .zip file content btw differs from the actual .nds file you find in RAM so theres some sort of modification involved additionally to the compression.

I've looked around in memory a few times with Squeak Squad, nothing concrete though, thought the same thing. Yoshi's Island DS gave me 2ad73880 but it did this weird flickering halfway through and when I exited out of the "suspend point resumed" window it was frozen :< Tried sending Spectrobes 1 which is 64MBJust made a ndsinject exe based on yoshis island pal, maybe that works for this tooMade it just like the gba one so the newer tcpgecko is needed. Would be cool if you would let me know the address it thinks the nds header is at, maybe its just static everywhere.
The .zip file content btw differs from the actual .nds file you find in RAM so theres some sort of modification involved additionally to the compression.
well to properly inject with this tool you need to open up the vc menu with R, then send over the file and reset the game. Also yoshis island is only 32MB and since the game only allocated that much for it using 64MB will result in not so great thingsI've looked around in memory a few times with Squeak Squad, nothing concrete though, thought the same thing. Yoshi's Island DS gave me 2ad73880 but it did this weird flickering halfway through and when I exited out of the "suspend point resumed" window it was frozen :< Tried sending Spectrobes 1 which is 64MB

That works wayyyy better. Here's Yoshi's Island DS and then Squeak Squad (which is also 64MB).well to properly inject with this tool you need to open up the vc menu with R, then send over the file and reset the game. Also yoshis island is only 32MB and since the game only allocated that much for it using 64MB will result in not so great thingsAlso that address is the same as the pal one whatever that means heh.
I somehow just realized how I actually print out press any BUTTON to continue, working with the consoles itself too muchThat works wayyyy better. Here's Yoshi's Island DS and then Squeak Squad (which is also 64MB).
int addr = ((int *) buffer)[0];
int val = ((int *) buffer)[1];
int size = ((int *) buffer)[2];
You cant search for 2 values at the same time no. This is a single operation 32bit integer search but it only takes a few seconds so it should be no big deal if a value is found to just read out that address+4 and see if that is equal to your second value.@FIX94
How do I use the server-sided search function in the gecko codehandler? I want to give it a starting address and two subsequent integer values that are being searched. It doesn't seem to work that way with your code, does it?
Code:int addr = ((int *) buffer)[0]; int val = ((int *) buffer)[1]; int size = ((int *) buffer)[2];



Cafiine would need to patch SAVE functions too, basically the entire nn_save library. Save files are only loaded through that.Could loadiine (and probably possible with cafiine) be used to trigger savegame exploit ?
Just a supposition that a savegame exploit could be used to reboot/do a better/easier/more stable Kexploit, etc.
Saves couldn't be accessed/edited before, and we couldn't analyze or edit them. But now it can be loaded from external (or maybe even from internal if loadiine can redirect the save to internal)
there's probably no use to load Loadiine or cafiine Kexploit to do another Kexploit, but that would only be proof of concept.
Kexploit launched from a game instead of webbrowser.
so any chance cafiine can be patched so we can run nds files without being worried by rom size?That works wayyyy better. Here's Yoshi's Island DS and then Squeak Squad (which is also 64MB).
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EDIT: Also, here's the latest version I have of TCPGecko, should work with all existing applications (minus some minor pyGecko stuff I need to replace) including FSA. Can't test any of them because I'm not on 5.3.2-, but it works great on my end.
Wait, so you loaded a 64MB ROM over a 32MB ROM and it worked?That works wayyyy better. Here's Yoshi's Island DS and then Squeak Squad (which is also 64MB).
EDIT: Also, here's the latest version I have of TCPGecko, should work with all existing applications (minus some minor pyGecko stuff I need to replace) including FSA. Can't test any of them because I'm not on 5.3.2-, but it works great on my end.