It's just a folder with several instances of my title launcher app, each one set to a different title autoboot.Hey bud, how did you do that?
But what you are trying to do is way better.
It's just a folder with several instances of my title launcher app, each one set to a different title autoboot.Hey bud, how did you do that?
Oh I see. That's really clever! Nicely done! At this rate yours will be the only way, as the titles just do *not* want to display in a grid...It's just a folder with several instances of my title launcher app, each one set to a different title autoboot.
But what you are trying to do is way better.
Do you need help? What is happening when you try to make them display in a grid?Oh I see. That's really clever! Nicely done! At this rate yours will be the only way, as the titles just do *not* want to display in a grid...
Ok, that's all good then! BTW I don't know which variable type you are using for your booleans, but in C you should definitely use int/char (if you are worried about memory usage) and use 0 as false and 1 as true (or any other value). Also, you should always initialize your variables when you declare them, uninitialized variables can lead to some unexpected behavior as you just experienced.Figured it out, thanks mate. As I just explained to Suloku in a PM, I have added a boolean 'hidden' property to each of the menu entries so I can easily hide or show the region free launcher. It turns out that boolean variables in C are true by default, not false as I had assumed. So all of the menu entries I created for the titles were hidden because I had not specifically set them to be visible. I've now added a line in the function which generates the title menu to set each one's hidden value to false and they show up now
Did you add the .hbfolder extension to them?Can't get it to read other folders on my SD card.
O3DS, 10.1.0-27U
No problem! At some point I'll add options to include folders by selecting them from a file browser so you don't have to add that extension. But for now there are other priorities.No. Sorrry
That option will be really apreciated!No problem! At some point I'll add options to include folders by selecting them from a file browser so you don't have to add that extension. But for now there are other priorities.
Have it so it makes an empty hidden ".hbfolder" file in the folders to scan. Android does this with ".nomedia" so it knows where NOT to generate thumbnails.No problem! At some point I'll add options to include folders by selecting them from a file browser so you don't have to add that extension. But for now there are other priorities.
Yes it is my main cfw. I saw the problem you are having and I don't know how to fix it . Pasta does not have region free. Are you sure the cias that are not showing up are the same region as your 3ds?has anyone got PastaCFW working with this? Im on N3DSXL 9.2 ninjhax 2.1..
Yes it is my main cfw. I saw the problem you are having and I don't know how to fix it . Pasta does not have region free. Are you sure the cias that are not showing up are the same region as your 3ds?
Do you have an unmodified nand backup? If you keep having weird stuff on your sysnand you could reinstall the nand backup with the gateway launcher menu.Thanx for your reply!
Im thinking that this problem is something very deep and bad. Heavy trouble..
I know it has nothing to do with region stuff. Because the CIAs I have installed are "region-free". Like CHMM, gpsp, BBM etc. The weird thing is that when I got the CFW working in 1.1b the small icons on the lower screen ALWAYS shows (Besides the out of region stuff). Doesnt matter if you are in CFW mode or not. You can tell that you are in CFW mode if you get any response on the upper screen. Im thinking that some very bad things has been messed up with my N3DS.
At least I can use the HBL. But I wanted to try PS1 CIA and GBA CIA :/
Do you have an unmodified nand backup? If you keep having weird stuff on your sysnand you could reinstall the nand backup with the gateway launcher menu.
I read that as "That objection will be really apreciated!"That option will be really apreciated!
I noticed that on my mod too, probably happens with vanilla HBL, but haven't checked. Title selector is constantly updating on the fly, which may be why the animation lags.Wew those were quite some replies to read through. Guess I should check more often haha. At least the é question for which I was mentioned was answered already !
@mashers
It's not something mandatory, but at least in the version of a bit back I have noticed that the animated water makes both the launcher and the animation itself lag quite a bit when doing a title selection.
I'm not at home right now to test it on the latest version, but when I am I will also make a short vid on it if the problem persists.
I can already say that I'm on New3DS 10.1.
Ironic huh...? Simple animation lagging on the supposedly more powerful device.
I noticed that on my mod too, probably happens with vanilla HBL