Hacking Wii U Hacking & Homebrew Discussion

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Huh? Did I miss something?

Compiling the VPad to GC drivers, yes, Fix94 did make a thread and GitHub page on how to compile it, but I can't make any sense out of it. Despite that, so far no one else but him hosts it, and if site goes down for some reason, no one else will be able to use it.

https://github.com/FIX94/gc-to-vpad

https://gbatemp.net/threads/gc-to-vpad-replace-the-gamepad-input-with-the-gamecube-adapter.398074/

What I meant by my shouldn't have mentioned it is the fact no one else has done it, and I sure as heck have no clue :wacko::unsure:
 
Compiling the VPad to GC drivers, yes, Fix94 did make a thread and GitHub page on how to compile it, but I can't make any sense out of it. Despite that, so far no one else but him hosts it, and if site goes down for some reason, no one else will be able to use it.

https://github.com/FIX94/gc-to-vpad

https://gbatemp.net/threads/gc-to-vpad-replace-the-gamepad-input-with-the-gamecube-adapter.398074/

What I meant by my shouldn't have mentioned it is the fact no one else has done it, and I sure as heck have no clue :wacko::unsure:
Here you go: https://dl.dropboxusercontent.com/u/35619092/downloads/gc-to-vpad-installer_20150929.zip
 
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Wait, how did you do that? oO I was just providing links and info, i wasn't trying to implicate that someone...I owe ya one, man.

I do have Mongoose set up, and do currently host the files on he OP to Sumersett's guide.
Heh, I'd host it on my own site too, IF IT'D JUST F*CKING WORK xD It just crashes the Wii U, no clue why. Then again @SonyUSA seems to have a site up that also uses a bit of CSS (www.wiiutools.com) but doesn't crash, hm...
TELL ME YOUR SECRETS SENPAI~~~ :P
 
Heh, I'd host it on my own site too, IF IT'D JUST F*CKING WORK xD It just crashes the Wii U, no clue why. Then again @SonyUSA seems to have a site up that also uses a bit of CSS (www.wiiutools.com) but doesn't crash, hm...
TELL ME YOUR SECRETS SENPAI~~~ :P

Did you follow the newly updated guide here? http://gbatemp.net/threads/the-definitive-guide-to-wii-u-hacking.396828/ He packaged everything there is to used, Mongoose, etc for self-hosting, I recommend as I can connect to the IP it assigned me just fine :P

"How do I host my own files" and the section below that.
 
Last edited by the_randomizer,
So for the last half hour I've created this fancy little Wii U Lib site... http://fshy.de/wiiulib
... however it does not work... If people would've told me earlier that these exploits do not like CSS stuff I'd not have wasted an hour on creating and compiling these things ;P

PS.: I gave up midway with the links due to it not working anyways.
You should try the attached Html File.
 

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Any chance any of the wiiu team sine they aparently have the ancast key could share cafe2wii?If we could unlock vwii speed to full speed like that app did for n3ds unlock speed for normal 3ds games it would be amazing, but of course people would need the files to start decrypting them.
 
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Any chance any of the wiiu team sine they aparently have the ancast key could share cafe2wii?If we could unlock vwii speed to full speed like that app did for n3ds unlock speed for normal 3ds games it would be amazing, but of course people would need the files to start decrypting them.
The vWii already runs homebrew and games at full-speed! :P
One of the (few?) things that could/should be done after re-ing cafe2wii is the ability to control retail Wii-games with the GamePad! (and to fix the scaling in vWii! It doesn't adopt scaling options of CafeOS! :O )
 
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The vWii already runs homebrew and games at full-speed! :P
One of the (few?) things that could/should be done after re-ing cafe2wii is the ability to control retail Wii-games with the GamePad! (and to fix the scaling in vWii! It doesn't adopt scaling options of CafeOS! :O )
lol manny emulators would love having 1.24ghz processing power available, it would basicaly give all wii homebrew 60% more processing power.

Looks like you never tryed some of the emulators that would love the extra power like not64 and wiisx heck even gba and snes emulators would basicaly be perfect, frameskipping wouldnt even be a thing for them.
 
lol manny emulators would love having 1.24ghz processing power available, it would basicaly give all wii homebrew 60% more processing power.

Looks like you never tryed some of the emulators that would love the extra power like not64 and wiisx heck even gba and snes emulators would basicaly be perfect, frameskipping wouldnt even be a thing for them.
Afaik apps and games in vWii will just run at >100% speed which'd lead to unplayable games! :huh:
 
Afaik apps and games in vWii will just run at >100% speed which'd lead to unplayable games! :huh:
of course not, look at the n3ds clock unlock app you can play fine normal 3ds games with extra processing power and the games look better and have fewer framerate drops sure some badly coded games might crash but that is becuase devs didnt had a clock check on their games, looka t nintendont running gc games kinda natively on wii speed, 98% of the games played normaly only like 7 or 8 didnt have the check for clock speed and adjust the game code.
 
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Heya, thanks, now the kernel exploit at least works but the exploit for pygecko seems to crash when I open it from my site.
I think I should give up, other guys like you just know what they're doing here :P I'm just someone with ideas :D
 
Heya, thanks, now the kernel exploit at least works but the exploit for pygecko seems to crash when I open it from my site.
I think I should give up, other guys like you just know what they're doing here :P I'm just someone with ideas :D
You've built pyGecko with my repository?
 
Heya, thanks, now the kernel exploit at least works but the exploit for pygecko seems to crash when I open it from my site.
I think I should give up, other guys like you just know what they're doing here :P I'm just someone with ideas :D
With stuff like programming and other non-automatic things there's one thing that you should always follow:
Never do a @the_randomizer! :teach: ...I mean: Never give up! :P
 

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