Hacking Post your WiiU cheat codes here!

  • Thread starter Thread starter LawnMeower
  • Start date Start date
  • Views Views 2,112,412
  • Replies Replies 9,274
  • Likes Likes 52
It should become permanent if you force the game to save, for example by completing a time trial race and saving your new record.
Coins have been found so focus on something else. Also I tried laps before but it didn't quite succeed.

Race Coins Modifier:
http://www.mediafire.com/view/vgf5bax5p55r2fz

Total Coins Modifier:
http://www.mediafire.com/view/ma0b9gdy4ei8v8i

Instant Final Lap Music:
http://www.mediafire.com/view/9py2uo2m065pp1z


It's actually the F6 codetype. Also there is progress ;)

Why dude. Which problems are you having. It's easy to use :/

I already did that a while ago, lol so you can strike this on your releases list but the others look interesting :)

I'm just about done adding a rpc command to just dump addresses with specific values. golden45 has given me some instrumental help in getting it to work. It will make it far easier to look for specific values and returns the addresses as a set. so you pull twice for a value and just xor the sets; it shows the differences.
 
  • Like
Reactions: LawnMeower
Nintendo Land PAL/EUR
999 Coins
334E9BFA 03E7

Nintendo Land PAL/EUR
999 Prizes
334E9BFE 03E7
*(I was in the coin game, and I got kicked out and the tower started popping all the prizes. :P )

Nintendo Land PAL/EUR
Coin Game 'Update' Total Coin 999999
334E9BFC 000F423F
*(Apparently useless?)
 
Last edited by Adr990,
  • Like
Reactions: LawnMeower
Well, you may want to get used to the taste of your words... You might eat your last message after you try this code I made using a pointer that I found using my own program that I just finished that streams the data fro the disk so that no more than 100MB RAM is allocated at a time! :D It's the same method Netflix uses. They'd have some pretty unhappy customers if people had to download a 10GB movie file before they could watch the movie. :P

Change current item: (MK8 v4.0)
[3FB3CD70] + 12C = 000000XX
[3FB3CD70] + 130 = 000000XX
[3FB3CD70] + 134 = 000000XX

Set XX to whatever item you want according to this chart: (I've found that Star works very well.)
Single Banana - 00000000
Single Green Shell - 00000001
Single Red Shell - 00000002
Single Mushroom - 00000003
Bobomb - 00000004
Blooper/Squid - 00000005
Blue Shell - 00000006
Triple Mushroom - 00000007
Star - 00000008
Bullet Bill - 00000009
Super Horn - 00000010
Triple Banana - 00000011
Triple Red Shells - 00000013
Crazy 8 - 00000014
Lightning - 0000000A
Golden Mushrooms 0000000B
Fire Flower - 0000000C
Pirana plant 0000000D
Boomerang - 0000000E
Coin - 0000000F
note: Sometimes it doesn't work for certain items, and sometimes the character loses the ability to collect any more items for the race. This is after all my first code for MK8, so expect that my future codes will work a little better. ;)
WARNING: YOU CANNOT CHANGE A TRIPLE ITEM INTO A SINGLE OR VICE VERSA WITH THIS CODE!!!
DUDEE! Damn. Thank you so much dude! <3
 
  • Like
Reactions: Mr. Mysterio
Maybe it's a floating point number. If you give me some of the values, I can tell you for sure whether it is.
Also I need some help with that item code, like I swear I'm doing it right, but it won't really do anything. And I am on 4.0. I am using the memory viewer, and I am using this tutorial for changing the values:
pls help

--------------------- MERGED ---------------------------

Also I need some help with that item code, like I swear I'm doing it right, but it won't really do anything. And I am on 4.0. I am using the memory viewer, and I am using this tutorial for changing the values:
pls help

And I don't think that the milliseconds match up when I divided by 1000.
 
Let me guess, it crashes when you try to go to the pointer destination in the memory viewer. I don't know how BullyWiiPlaza got Gecko dotNET to let the memory viewer display upwards of 45000000 without crashing. Anyway, what I do is first go to the pointer's address in the memory viewer, then type the value at that address into a hex calculator, then add the offset. Then, I enter the new address into the poke box, and set the value there.

Hmm, maybe @CosmoCortney know what that number is, I'm out of ideas.
 
Let me guess, it crashes when you try to go to the pointer destination in the memory viewer. I don't know how BullyWiiPlaza got Gecko dotNET to let the memory viewer display upwards of 45000000 without crashing. Anyway, what I do is first go to the pointer's address in the memory viewer, then type the value at that address into a hex calculator, then add the offset. Then, I enter the new address into the poke box, and set the value there.

Hmm, maybe @CosmoCortney know what that number is, I'm out of ideas.
It doesn't crash at all, which is good, I guess. And I'll try that out, thanks!
 
I did my dumps from 10 to 26 (instead of full 10 to 45) to make a smaller dump. (350MB)
Would that work too ?
Yes, it would, but changes are a bit smaller to find a working pointer code. For me, approx 80% of all pointer addresses are found in range 10000000 - 18000000. But there are always some in higher ranges
Performing pointer search...
[106969B0] + 7C58
[106969DC] + 7C58
[10696A08] + 7C58
[10696A34] + 7C58
[10696A60] + 7C58
[10696A8C] + 7C58
[10696AB8] + 7C58
[10696AE4] + 7C58
[10696B10] + 7C58
[10696B3C] + 7C58
[10696B68] + 7C58
[10696B94] + 7C58
[10696BC0] + 7C58
[10696BEC] + 7C58
[10696C18] + 7C58
[10696C44] + 7C58
[10696C70] + 7C58
[10696C9C] + 7C58
[10696CC8] + 7C58
[10696CF4] + 7C58
[10696D20] + 7C58
[10696D4C] + 7C58
[10696D78] + 7C58
[10696DA4] + 7C58
[10696DD0] + 7C58
[10696DFC] + 7C58
[10696E28] + 7C58
[10696E54] + 7C58
[10696E80] + 7C58
[10696EAC] + 7C58
[10696ED8] + 7C58
[10696F04] + 7C58
[10696F30] + 7C58
[10696F5C] + 7C58
[10696F88] + 7C58
[10696FB4] + 7C58
[10696FE0] + 7C58
[1069700C] + 7C58
[10697038] + 7C58
[10697064] + 7C58
[10697090] + 7C58
[106970BC] + 7C58
[106970E8] + 7C58
[10697114] + 7C58
[10697140] + 7C58
[1069716C] + 7C58
[10697198] + 7C58
[106971C4] + 7C58
[106971F0] + 7C58
[1069721C] + 7C58
[10697248] + 7C58
[10697274] + 7C58
[106972A0] + 7C58
[106972CC] + 7C58
[106972F8] + 7C58
[10697324] + 7C58
[10697350] + 7C58
[1069737C] + 7C58
[106973A8] + 7C58
[106973D4] + 7C58
[10697400] + 7C58
[1069742C] + 7C58
[10697458] + 7C58
[10697484] + 7C58
[106974B0] + 7C58
[106974DC] + 7C58
[10697508] + 7C58
[10697534] + 7C58
[10697560] + 7C58
[1069758C] + 7C58
[106975B8] + 7C58
[106975E4] + 7C58
[10697610] + 7C58
[1069763C] + 7C58
[10697668] + 7C58
[10697694] + 7C58
[106976C0] + 7C58
[106976EC] + 7C58
[10697718] + 7C58
[10697744] + 7C58
[10697770] + 7C58
[1069779C] + 7C58
[106977C8] + 7C58
[106977F4] + 7C58
[10697820] + 7C58
[1069784C] + 7C58
[10697878] + 7C58
[106978A4] + 7C58
[106978D0] + 7C58
[106978FC] + 7C58
[10697928] + 7C58
[10697954] + 7C58
[10697980] + 7C58
[106979AC] + 7C58
[106979D8] + 7C58
[10697A04] + 7C58
[10697A30] + 7C58
[10697A5C] + 7C58
[10697A88] + 7C58
[10697AB4] + 7C58
[10697AE0] + 7C58
[10697B0C] + 7C58
[10697B38] + 7C58
[10697B64] + 7C58
[10697B90] + 7C58
[10697BBC] + 7C58
[10697BE8] + 7C58
[10697C14] + 7C58
[10697C40] + 7C58
[10697C6C] + 7C58
[10697C98] + 7C58
[10697CC4] + 7C58
[10697CF0] + 7C58
[10697D1C] + 7C58
[10697D48] + 7C58
[10697D74] + 7C58
[10697DA0] + 7C58
[10697DCC] + 7C58
[10697DF8] + 7C58
[10697E24] + 7C58
[10697E50] + 7C58
[10697E7C] + 7C58
[10697EA8] + 7C58
[10697ED4] + 7C58
[10697F00] + 7C58
[10697F2C] + 7C58
[10697F58] + 7C58
[10697F84] + 7C58
[10697FB0] + 7C58
[10697FDC] + 7C58
[10698008] + 7C58
[10698034] + 7C58
[10698060] + 7C58
[1069808C] + 7C58
[106980B8] + 7C58
[106980E4] + 7C58
[10698110] + 7C58
[1069813C] + 7C58
[10698168] + 7C58
[10698194] + 7C58
[106981C0] + 7C58
[106981EC] + 7C58
[10698218] + 7C58
[10698244] + 7C58
[10698270] + 7C58
[1069829C] + 7C58
[106982C8] + 7C58
[106982F4] + 7C58
[10698320] + 7C58
[1069834C] + 7C58
[10698378] + 7C58
[106983A4] + 7C58
[106983D0] + 7C58
[106983FC] + 7C58
[10698428] + 7C58
[10698454] + 7C58
[10698480] + 7C58
[106984AC] + 7C58
[106984D8] + 7C58
[10698504] + 7C58
[10698530] + 7C58
[1069855C] + 7C58
[10698588] + 7C58
[106985B4] + 7C58
[106985E0] + 7C58
[1069860C] + 7C58
[10698638] + 7C58
[10698664] + 7C58
[10698690] + 7C58
[106986BC] + 7C58
[106986E8] + 7C58
[10698714] + 7C58
[10698740] + 7C58
[1069876C] + 7C58
[10698798] + 7C58
[106987C4] + 7C58
[106987F0] + 7C58
[1069881C] + 7C58
[10698848] + 7C58
[10698874] + 7C58
[106988A0] + 7C58
[106988CC] + 7C58
[106988F8] + 7C58
[10698924] + 7C58
[10698950] + 7C58
[1069897C] + 7C58
[106989A8] + 7C58
[106989D4] + 7C58
[10698A00] + 7C58
[10698A2C] + 7C58
[10698A58] + 7C58
[10698A84] + 7C58
[10698AB0] + 7C58
[10698ADC] + 7C58
[10698B08] + 7C58
[10698B34] + 7C58
[10698B60] + 7C58
[10698B8C] + 7C58
[10698BB8] + 7C58
[10698BE4] + 7C58
[10698C10] + 7C58
[10698C3C] + 7C58
[10698C68] + 7C58
[10698C94] + 7C58
[10698CC0] + 7C58
[10698CEC] + 7C58
[10698D18] + 7C58
[10698D44] + 7C58
[10698D70] + 7C58
[10698D9C] + 7C58
[10698DC8] + 7C58
[10698DF4] + 7C58
[10698E20] + 7C58
[10698E4C] + 7C58
[10698E78] + 7C58
[10698EA4] + 7C58
[10698ED0] + 7C58
[10698EFC] + 7C58
[10698F28] + 7C58
[10698F54] + 7C58
[10698F80] + 7C58
[10698FAC] + 7C58
[10698FD8] + 7C58
[10699004] + 7C58
[10699030] + 7C58
[1069905C] + 7C58
[10699088] + 7C58
[106990B4] + 7C58
[106990E0] + 7C58
[1069910C] + 7C58
[10699138] + 7C58
[10699164] + 7C58
[10699190] + 7C58
[106991BC] + 7C58
[106991E8] + 7C58
[10699214] + 7C58
[10699240] + 7C58
[1069926C] + 7C58
[10699298] + 7C58
[106992C4] + 7C58
[106992F0] + 7C58
[1069931C] + 7C58
[10699348] + 7C58
[10699374] + 7C58
[106993A0] + 7C58
[106993CC] + 7C58
[106993F8] + 7C58
[10699424] + 7C58
[10699450] + 7C58
[1069947C] + 7C58
[106994A8] + 7C58
[106994D4] + 7C58
[10699500] + 7C58
[1069952C] + 7C58
[10699558] + 7C58
[10699584] + 7C58
[10699990] + 7C58
[4426D3D0] + 5544
[4427FB4C] + 5044
[4429940C] + 7FF8
[4429CC14] + 7C58
[4429DDCC] + 55B8
[4429DDDC] + 54B4
[4429DDE4] + 557C
[4429E158] + 55A0
[4429EDB4] + 5544
Search completed!

Has anyone tried those Pimin 3 Pal/Disk codes on a USA Digital copy? I have on mine and they do not seem to do anything I was curious if possibly I was doing it wrong,
These codes seem to be region-depended. You could upload a RAM dump from range 10000000 - 48000000 and I could try porting it :)

@CosmoCortney I tested all your codes, and either my version of MK8 allocates things at different spots than yours, or all your codes need pointers to work. :sad:
Well, I have a PAL version.. Since you'Re from the USA I supposed you have the NTSC-U copy, don't you?
Which ones did you test?

kk.
I have no idea if this helps at all, but:
000008CD
00000DC5
00001144
it changes at the same speed as the time trial timer does, I hope that helps.
Timers can be present as floats and 32bit integers. Your addresses' values seem to be incremented each frame or something.
The timer in Pikmin 3 is a float from 0x00000000 - 0x3F800000. Wind Waker and Twilight Princess use floats from 3F800000 - 43B40000 or something (don't remember the exact value). F-Zero GX uses a 32bit integer.
When your in a level, do an unknown value search (32bits) as soon as the race has started (who knows if the timer is FFFFFFFF or something like that before the countdown is over).
wait a few seconds, then pause the game. Do a greater than search. Unpause, wait a few seconds and pause again for the next greater than search. Repeat this step a couple times. Restart the race (do not change your character or the course. simply restart) and pause the game right after the countdown. Now do a less than search. Let the time passing a bit and so greater than searches. Do this until you are left with a few codes only and poke them :)

EDIT:

Here's the Player #1 Gravety Modifier for MK8 (PAL, Disc, v2.0)
[4427FB4C] + 5044 3E000000

this should give you moon physics :D

I have just found a speed code that works in Time Trails and GP. But I don't know if it's the same @Méga-Mew has made..
I'm also unsure about posting it due potential online cheating. But I really want to make speed codes for all opponents + p1 because this would be fun. What do you think?

EDIT: the code to speed up everyone is finished :p
 
Last edited by LawnMeower,
I have just found a speed code that works in Time Trails and GP. But I don't know if it's the same @Méga-Mew has made..
I'm also unsure about posting it due potential online cheating. But I really want to make speed codes for all opponents + p1 because this would be fun. What do you think?

EDIT: the code to speed up everyone is finished :p

My code for speed hack does not have pointer and the values never moves. And it's work for all player, in water, in gravity...
Good luck if you want to found it :P
 
  • Like
Reactions: LawnMeower

Site & Scene News

Popular threads in this forum