I'm writing a small program using an old exploit to try to port unsigned software to the 3DS... more details later... anyway, what's the simplest way to hack the DSi today with nothing but a flashcart and an SD card?
Don't Nds carts work on the dsi regardless?
depends on the cart. acekard2i stopped working after the 1.4.5 update.
No, the flashcart needs to be DSi compatible. My M3DS Real and Cyclo DS don't work on my DSi and probably never will.Don't Nds carts work on the dsi regardless?
Yes but I need NAND access or at least SD.Don't Nds carts work on the dsi regardless?
Guh... that's annoying... I would love to modify sd cart content so I can move modified content to 3DS for... a reason.If you want to run dsi mode code on >1.4.1 firmware, use the Biggest Loser save hax. Only 8K so you have to make it count.
https://github.com/St4rk/The-Biggest-Loser
Since it's cart, no NAND/SD hax like Dinoh said.
Eh scratch that. Just read your previous post.
You're going to need to hack a dsiware save, preferably something with QR codes. (it's a BASIC choice )
Guh... that's annoying... I would love to modify sd cart content so I can move modified content to 3DS for... a reason.
Hey man! Thanks... but how do I iinject it?Sudokohax is your best bet. Especially since it's easy to install on a 3DS now a days. I think it's still possible to inject sudokohax onto a DSi as long as it's not on 1.4.5 where firmware was updated to block you from importing it from SD.
Flipnote... I HAVE THAT! What access does it have... SD... yep... Nand. wow... St4rk can we talk?Hello, I Am not totaly sure but the DSi disable the access to SDMC(hardware) in non-dsi games(this include DSi Enhanced game as well). I doubt will be easy to find flaws on native-apps(I digged for many days), but there is a game that I believe can be exploited, the Flipnote Hatena : p
I'm on `1.4.4 shit.List of well known DSi exploits:
http://bootmii.org/dsiexploits/downloads/exploitslist
http://hackmii.com/2011/08/final-dsiwarehax/
Note that I was a bit off on what version firmware your DSi would have to be on. It has to be 1.4.1 or less. 1.4.2 or higher blocked you from imported exploited games due to a change in how it verifies the file signing of the exported file. (as that is the only practical means of using DSiWare exploits. I believe 1.4.2 and higher also specifically blocked a few of the DSi enhanced cartridge game exploits. Though those exploits aren't as useful to you anyways due to lack of SD access)
Though you must have already gotten the games installed on the DSi. Otherwise you can't get them from eShop since it will force to you update before letting you access eShop.
I don't think there's a way to inject a game over a different game like what we can do with the 3DS. The 3DS's TWL firm relied on the sig/ticket checks occurring in CTR mode. Once in TWL, TWL FIRM can only verify the RSA sig/crc of the header/arm7/arm9 sections. This effectively means that you only really need a valid ticket for a DSi game. You can replace the game itself on TWLN partition with any legit retail DSi SRL (NDS file with DSi extended header and extra stuff. Basically DSiWare) and it will still launch even without using CFW.
But you can't (currently) create custom DSiWare or modify existing DSiWare (or use dev DSi titles like TwlNandFiler). TWL still have it's own sig checks. It's RSA type checks it does on certain sections of the DSi SRL and those haven't been patched out yet.
DSi on the other hand does both the ticket verification and sig checks because obviously it's native DSi so it handles all of that at once. So probably no go on injecting games over existing ones.
WHAT. This come outta fukin nowhere. "Physical Nand Reading" ANYONE WANNA TEACH ME SOLDERING?!We're actually currently working on some DSi hax right now which will allow dsiwarehax and downgrading on 1.4.5. It'll require physical NAND reading, similar 3DS nand mods. More news on that when it's ready.
Hey man! Thanks... but how do I iinject it?
Flipnote... I HAVE THAT! What access does it have... SD... yep... Nand. wow... St4rk can we talk?
1. How much access does it have?Yes, go ahead =)
1. How much access does it have?
2. Does this require hardware mods?
3. How can I help?