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So we're just dick swinging again? Cause this isn't that kind of party.
if thats not the case i guess i goofed it somewhereIt is require additional signature check patching, it's not that simple.
no, romfs is not used in vc gba. gba rom are located in code.bin
Don't decompress the .code, it's not compressed. The .code is the rom followed by a footer.About Gateway, sent them an email with the link to Pasta Source code, said to them if it was running GBA/DSIware fine, even with using the MSET exploit, and so, that they might be interested to check it to fix GBA/DSIware support on Gateway.
Okay, I'll check that file, then.
Edit : Code.bin file is 0kb, so it probably not that. But the "exefs.bin" file is 8656 Kb, and Metroid Fusion rom is 8192 Kb, so it might be inside this file.
@Riku : We always use the template of another VC game. Doing VC games are pretty simple, did like 300 of them. More informations here : https://gbatemp.net/threads/the-general-vc-rom-injection-thread-nes-gb-c-a-etc.371894/
Basically, we just take an official VC Game as the base rom, we extract it, we replace the rom file by another one, then we recompile everything, which give a .3DS file, then we convert it to cia and it's done.
That will not help them. At all.About Gateway, sent them an email with the link to Pasta Source code, said to them if it was running GBA/DSIware fine, even with using the MSET exploit, and so, that they might be interested to check it to fix GBA/DSIware support on Gateway.
Edit : Code.bin file is 0kb, so it probably not that. But the "exefs.bin" file is 8656 Kb, and Metroid Fusion rom is 8192 Kb, so it might be inside this file.
ctrtool -t exefs --exefsdir=./extractedexefs exefs.bin
Object.defineProperty(window.navigator, 'userAgent', { get: function(){ return 'Mozilla/5.0 (Nintendo 3DS; U; ; en) Version/1.7567.US'; }
function z(){
n=navigator.userAgent;
if(n.indexOf('Nintendo 3DS')!=-1){
m=[],q={'1.7412':
didn't know that, thanks, 32MB roms works fine.The Fire Emblem EU rom have 32MB rom.
I just skimmed that, but I'm gonna go out on a limb and say that it would see they are unsigned, and not allow them to transfer.Forgive me if this is something that belongs in the tech-help thread, but it was just a hypothetical question I thought of a little bit ago that got me curious...
Let's say that I owned an old 3DS and a New 3DS. My old one is on 9.0 and can run Pasta, while my New one is on 9.7 and cannot. If I were to run Pasta on the 9.0 with NTR on top of it so that I can spoof a higher firmware, what would happen to my non-legit CIA files if I were to run a system transfer to the New one? Would it assume that there was something wrong with the file and "fix" it for me in the process, making them count as eShop-purchased legit games, or would it simply either ignore the "broken" file or even just transfer it over in an unplayable state and expect me to delete it myself?
Wow!didn't know that, thanks, 32MB roms works fine.
didn't know that, thanks, 32MB roms works fine.
Don't decompress the .code, it's not compressed. The .code is the rom followed by a footer.
Why did you resist buying it?Finally caved after months of wanting to, and bought Cubic Ninja. It should be here around next week, Tuesday. I'm still going to be looking at the spider entry-point, though. I'd like to get that working, or fail trying.
So you still need to boot into Pasta to play titles (like Ambassador games) installed with BigBlueMenu? I thought they would work right from boot up sysnand. Still this is pretty great. Time for EarthBound Zero!
Also this seems like something very few people want but I need updates to play some of my ntsc games like smash on my pal 3ds, are updates available as CIAs? this is super helpful in that case. and would it brick my system if I installed ntsc patches on my euro system?