ROM Hack [Spider] ARCode

dsrules

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i tested 316 but it zeroes out magic and 317 works. 0x80400144 is a Link animation modifier from Glitchkill for the n64 and 0x7C is supposed to make Link become Fierce Deity Link anywhere without the mask whereas 0x05 makes Link's animation normal but it required an activator to work. how do I force it to work without an activator? a loop code? obviously no freeze means no button activators. i found 7C using an emulator with Glitchkill's code years ago but i have no idea how to port it to 3DS especially with no activators.
because you are all using 32bit when the codes only uses 16bit, it will zero out some address values

n64 codetype 80.. is 8bit value, so the address is 400144 on n64
 

supermariorick

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because you are all using 32bit when the codes only uses 16bit, it will zero out some address values

n64 codetype 80.. is 8bit value, so the address is 400144 on n64

so I guess porting it would be difficult? perhaps comparing one ramdump where Link is in normal animation with another ramdump where Link is in a different animation that happens to be listed in the values for the n64 code on Glitchkill proboards and using those as referenced when comparing the ramdumps in cheat engine can yield results? I have basically already proved values for health and magic codes ported from the n64 version are the same so perhaps values for Link's animations are the same and can be used to find a code that changes Link's animations on the fly? ;)
 

dsrules

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so I guess porting it would be difficult? perhaps comparing one ramdump where Link is in normal animation with another ramdump where Link is in a different animation that happens to be listed in the values for the n64 code on Glitchkill proboards and using those as referenced when comparing the ramdumps in cheat engine can yield results? I have basically already proved values for health and magic codes ported from the n64 version are the same so perhaps values for Link's animations are the same and can be used to find a code that changes Link's animations on the fly? ;)
yes, most remakes uses the same value
or try to dump ram from the n64 version and search same values near that address on the 3ds ram dump (reverse the values if needed)
 

Samman09

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Inazuma Eleven Go Galaxy Supernova (J)
Money
00ebdf30 0098967f

Coins
00ebe328 03e703e7
00ebe32c 03e703e7
00ebe330 03e703e7

1-100 Items/Tech x99 (only items you have or techs you have seen)
c0000000 00000063
00ebee60 00000063
DC000000 00000010
D1000000 00000000

101-200 Items/Tech x99 (only items you have or techs you have seen)
c0000000 00000063
00ebf4a0 00000063
DC000000 00000010
D1000000 00000000

201-300 Items/Tech x99 (only items you have or techs you have seen)
c0000000 00000063
00ebfae0 00000063
DC000000 00000010
D1000000 00000000

301-400 Items/Tech x99 (only items you have or techs you have seen)
c0000000 00000063
00ec0120 00000063
DC000000 00000010
D1000000 00000000

Equipment
c0000000 00000100
00ec14fc 00000063
DC000000 00000014
D1000000 00000000

Level
Change first line 0a for number of players you have
c0000000 0000000a
00ea04a2 00000063
DC000000 0000013c
D1000000 00000000

Would you by anyway know how to make a cheat to max out the levels of a hissatsu technique. Been trying to make one but a bit of an amateur.
 

danmc

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Would you by anyway know how to make a cheat to max out the levels of a hissatsu technique. Been trying to make one but a bit of an amateur.

I tried but with no luck....the max i get is to make a tech dissapear xd.....but i stop trying...
 

Spider_Man

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Hi guys, regarding the Zelda Majoras Mask codes, can i ask, if you copied these from the codes ive made because theyre the same

i have my codes posted over at Codemasters Project forum HERE and would like to keep them here as i will be updating when i make more (more are planned to follow soon), i dont want to be updating multiple sites.

codes are:

Day Mod
Day One
Day Two
Day Three

Time Mod
6am
7am
8am
9am
10am
11am
12pm
1pm
2pm
3pm
4pm
5pm
6pm
7pm
8pm
9pm
10pm
11pm
12pm
1am
2am
3am
4am
5am

Refil Hearts (MAX) - already knew that it emptied your magic bar, hence code below.

Max Hearts and Magic

Max Magic (large bar)

Max Rupees
If you collect a rupee the value will reset to your current maximum capacity.

9,999 Rupees In Bank
don't use unless you have collected the wallet & heart piece first, I don't think it would prevent you getting them, but you would have to withdraw the Rupees and deposit to reach the required balance to be awarded them.

MAX ITEMS:

Arrows
Bombs
Bombchus
Deku Sticks
Deku Nuts
Magic Beans
Powder Keg

MAX ITEMS (ALL)
Recommended that you only use this once you have collected all weapons

Play As:
Fierce Deity Link Notes:If you use it in Clock Town you wont be able to exit the gates, equip a mask if you want to exit Clock Town
Goron Link
Zora Link
Deku Link
Normal Link
 

Irumi`

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Inazuma Eleven Go Galaxy Supernova (J)
Money
00ebdf30 0098967f

Coins
00ebe328 03e703e7
00ebe32c 03e703e7
00ebe330 03e703e7

1-100 Items/Tech x99 (only items you have or techs you have seen)
c0000000 00000063
00ebee60 00000063
DC000000 00000010
D1000000 00000000

101-200 Items/Tech x99 (only items you have or techs you have seen)
c0000000 00000063
00ebf4a0 00000063
DC000000 00000010
D1000000 00000000

201-300 Items/Tech x99 (only items you have or techs you have seen)
c0000000 00000063
00ebfae0 00000063
DC000000 00000010
D1000000 00000000

301-400 Items/Tech x99 (only items you have or techs you have seen)
c0000000 00000063
00ec0120 00000063
DC000000 00000010
D1000000 00000000

Equipment
c0000000 00000100
00ec14fc 00000063
DC000000 00000014
D1000000 00000000

Level
Change first line 0a for number of players you have
c0000000 0000000a
00ea04a2 00000063
DC000000 0000013c
D1000000 00000000
Thank you. I would not have made the Hissatsu codes of Chrono Stone, without your codes for Galaxy. Too bad it I was not able to do anything about the level of the team.

I think I've just ruined the English language, but no problem. (?)
 

Demonic722

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can someone help me with this simple code:
AC New Leaf, 99000bells for player 1, inventory slot 1

address is 0x6BD0 - 0xBD1 and bells hex value is 2112 so the AR code should be 00006BD0 00001221 , right ?
so why can't I get it to work using this tool: http://lunarcookies.github.io/cheat.html (or this : http://fort42.hostei.com/ar3ds/editor.php?game=270 ) ?

It works with hex editing but I want to try with action replay code and I'm tired of switching the sd after every change :/
My 3dsxl soft is under xxxx-0.23, sysnand, and all the ram injections/dumps tools works for me.
:unsure:
That's because you're writing to the wrong offset. If you dumped your RAM by scanning the QR Code provided by LeafTools, you're pretty much receiving a RAM dump of the first 0x80000-0xC0000(?) bytes of the FCRAM starting at 0x0084A180.

Try this:
Code:
::99k in First Inventory Slot
01FBEAD0 00002112

Also:
Code:
::Fill Inventory with ????
D5000000 0000????
C0000000 0000000F
D6000000 01FBEAD0
D2000000 00000000
 
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ultimatetemper

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Thank you. I would not have made the Hissatsu codes of Chrono Stone, without your codes for Galaxy. Too bad it I was not able to do anything about the level of the team.
I think I've just ruined the English language, but no problem. (?)

Check his equipment code, it gives you 99 of some some fighting spirits.
 

Samman09

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Did you try to make all pictures cheat or all topics or is it even possible to make all achievements for IEG3 Supernova?

You can make some cheat to play the system like the mini-games needed to recruit some player , you could just modifie the points you get to obtain the achievements but I don't know if you can make an all achievement cheat especially considering Cheat Engine can't read hiragana/Kanji
 

BASgamer

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Anyone know if we can somehow change the xp earned in a battle for Pokemon Shuffle? Heard each unit gets xp based on the damage they did and the one that did the most damage gets extra xp. Was wondering if you could increase the multiplier for the exp points x1.5 battle item but how would i go about doing that?
 

Spider_Man

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I'm a freaking genius. I simply ported codes found by getting the same code for the rupees from the n64 gameshark code, calculating the difference between the rupees offset and the health offset then subtracted the rupees address by the difference to get the health address for the 3ds version. by testing i have found the health value is universal between n64 and the 3ds port; but whenever i try refilling the magic meter it zeroes out
Code:
Majora's Mask 3D (U)
 
Health refiller edit: zeroes magic meter for some reason
039F5314 00000140
Code:
can someone dump their FCRAM for the same game when magic meter is full and has the great fairy bonus for double magic maximum and find out which values this address has in a hex editor? my tablet is having usbonthego issues and i dont have access to a computer at the moment
 
magic meter address(zeroes out magic meter unless the correct value is found)
0x049F5317


when i was making my codes (ive listed here but linked to CMP forum) i also found a AIO that gave max hearts, magic and rupees but im not a fan of codes like these so i stuck with max health and magic (because health at the moment depletes your magic).

if i get time over the weekend (which i might not because im in the process of moving) i will try change the magic to infinite (as you would drinking the milk)
 

dsrules

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when i was making my codes (ive listed here but linked to CMP forum) i also found a AIO that gave max hearts, magic and rupees but im not a fan of codes like these so i stuck with max health and magic (because health at the moment depletes your magic).

if i get time over the weekend (which i might not because im in the process of moving) i will try change the magic to infinite (as you would drinking the milk)
Health refiller edit: zeroes magic meter for some reason
039F5314 00000140
the code means ..14=40..15=01 ..16=00...17=00 and magic address is ...17
of course it will zeroes magic meter, please learn how to use the correct codetypes
0XXXXXXX YYYYYYYY - 32bit write of YYYYYYYY to location: XXXXXXXX

16bit write
1XXXXXXX 0000YYYY - 16bit write of YYYY to location: XXXXXXXX

8bit write
2XXXXXXX 000000YY - 8bit write of YY to location: XXXXXXXX
 
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mancasoko

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Thank you. I would not have made the Hissatsu codes of Chrono Stone, without your codes for Galaxy. Too bad it I was not able to do anything about the level of the team.

I think I've just ruined the English language, but no problem. (?)
Did you make code for friendship points? That will be very nice. :)
 

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