Hacking Wii U Hacking & Homebrew Discussion

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I kinda hope this is released after an update happens, as I cannot modify my wireless network without getting in trouble with the other people who use the same network, so it's wasted if the exploit is released and my Wii U updates shortly afterwards, patching said exploit.
 
^why don't you just delete the network settings on your Wii U and only add them again when you need to? Then the WiiU won't silently update.
 
I kinda hope this is released after an update happens, as I cannot modify my wireless network without getting in trouble with the other people who use the same network, so it's wasted if the exploit is released and my Wii U updates shortly afterwards, patching said exploit.

Just use OpenDNS to block updates -_-
 
Wii U games are playable... on the Wii U. If you're talking about backups, hacks/coded execution is not equal to piracy.
Are you saying that all those Wii U emulators are fake!?! :O
There are so many YouTube videos that say otherwise...
 
This is part of our efforts to obtain function documentation without using Nintendo's own in the SDK. We intend for all of our function documentation to be properly acquired, through reverse engineering or experimentation. Using Nintendo's SDK docs has some inherent problems, and plus, it's cheating. :P
 
Part of me wonders if cafiine (meaning the kernel exploit) can modify titleid 00050010-10041100 (version.bin).

Most likely not, since there's no way to reload that in a way that we can gain control of the file. It might be loaded in memory somewhere, though
 
Hes an idiot. ignore him

I'm offended. I'm an idiot and know much better. In anycase, this has probably been asked before I just got tired of searching the results for "open source", so I'll be specific and quick.

Will cafiine ever become open source? The server shown in the video with the MKart files. Or does it (the code) reveal info about the hack that isn't obvious and would like to be kept out of public? I just wanted to ask because I figured the server is only one part of it, but as I'm not the creator I can't know that for sure lol
 
I'm offended. I'm an idiot and know much better. In anycase, this has probably been asked before I just got tired of searching the results for "open source", so I'll be specific and quick.

Will cafiine ever become open source? The server shown in the video with the MKart files. Or does it (the code) reveal info about the hack that isn't obvious and would like to be kept out of public? I just wanted to ask because I figured the server is only one part of it, but as I'm not the creator I can't know that for sure lol

As has been mentioned before, it's probably going to be rewritten before release, which is why nothing's been out yet. I can give you the current source if you want but I'm not sure it's of any use :P
 
As has been mentioned before, it's probably going to be rewritten before release, which is why nothing's been out yet. I can give you the current source if you want but I'm not sure it's of any use :P

Yea, I actually meant the rewrite (figured it would still be similar), I've been following the thread fairly well but, wasn't sure if it had contained anything that would be better off kept secret for now. If you wouldn't mind sharing the current source however, that would be great.
 
Yea, I actually meant the rewrite (figured it would still be similar), I've been following the thread fairly well but, wasn't sure if it had contained anything that would be better off kept secret for now. If you wouldn't mind sharing the current source however, that would be great.

Have fun :P
The reason I have it in the first place is because it's independent of the kernel exploit (same as TCPGecko) and so chadderz was okay with sharing it. You're able to compile it with the normal userspace build system (not that you could use it anyways). client is compiled and goes into the installer .h files, which are then compiled to be what you run on the Wii U after gaining kernel privileges. Then you run server before opening any applications (it exits out of the browser when finished, as seen in my video) and the client connects to it whenever a new application titleid is loaded (patches call to main and then jumps to it). It also uses the socket.h IP so be sure to change that. Example filesystem is included for sending files (cafiine_root/*titleid*/vol/content/*filesystem*).

Speaking of which, chadderz also made a symbol demangler for RPX/RPL files, and we've tested it extensively. The only issue it might have is if the mangled name exceeds 256 characters (because the rest is cut off). You can either give it an input file (ghs-demangle input.txt > output.txt) or do "ghs-demangle -" to start the interactive part of the exe where you can paste individual symbols in and demangle them.
 
Since Wii U OS grants resource privilegies dinamically, isolating the request, doesn't this process hit the OS speed performance (and thereof whole system performance?), like say opposed to straight forward access in original Wii?
 

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