THIS GUIDE IS OLD AND OUTDATED
This thread was made to help people that have just discovered the small yet growing Wii U homebrew scene and want to prepare.
Things to know:
- It is COMPLETELY SAFE to update to 5.3.2 and enjoy dlc and new games. The kernel exploit (game mods) works on all versions and a new webkit exploit (basic code execution that leads to kernel exploit) is being developed that should work up to and including 5.3.2.
- The webkit exploit (which is currently the only way to run unsigned code in Wii U mode) needs to be run from the browser. Therefore, you need to be able to access certain webpages while (preferably) blocking updates to stay on an exploitable firmware.
- To block future updates go into your Wii U's internet settings and choose a network. It is recommended that you only have one network saved so that your console doesn't perform some sneaky shiz behind your back. There are two ways to block updates the first method (much easier) does not allow for online play and requires you to host exploit files yourself. The second is more complicated but allows online play and lets you visit basically any site. Method 1: Go into network settings, then DNS settings, turn off auto obtain, set primary DNS to 188.8.131.52, and set secondary DNS to 184.108.40.206. Method 2: Make an OpenDNS account, make a new network using the IP OpenDNS gives you, and block the list of domains at the bottom of the page. Then go into network settings, then DNS settings. Now go into DNS settings, turn Auto-Obtain off, and make primary DNS 220.127.116.11 and secondary DNS 18.104.22.168.
- The kernel and or webkit exploit does not mean homebrew channel on your home screen like the wii. Someone can code a homebrew channel that runs off of the browser, but a loader exploit is needed to install anything on the home screen.
- The Mario Kart 8 mods made by MrBean35000vr and Chadderz use(d) a kernel exploit that they will not release because of reasons that are hard to explain without making them sound like hypocrites. They're considering releasing everything they have other than the kernel exploit, once the time is right, since they're independent of the exploit. This includes: (Possibly) Icy Thwomp Ruins, Cafiine(probably rewritten, it's not fit for use right now), TCPGecko (released), and Incendia Castle if it's ever finished.
- Keep in mind that in-progress exploits being finished doesn't mean they will be released right away. MN1 and co. are aiming for an early-to-mid June release at the latest, to help with developing more tools/exploits and to try to delay Nintendo releasing any patches.
- We will need to create an (in-progress) ELF loader and a Homebrew SDK before it will be accessible to the average programmer/user. Documentation of Cafe OS and related libraries has already been started here, feel free to contribute.
- Information on hosting exploit pages will be added when the new exploit(s) are released.