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Would you call looking through demo codes and etc that have leaked cheating (eg, not Nintendo's SDK but code that developers using that have written)?
Anyhow started documenting nsysnet a bit to hopefully understand it enough on when Relys releases his SDK http://wiiubrew.org/wiki/Nsysnet.rpl![]()
EDIT: You dont mind giving me a dump of Nsysnet so i can read directly from it? (kind of running out of functions in the code I found)

Hooray, now you can do.....absolutely nothingOh my god yes. Yes! OH MY FUCKING GOD YES!!!! WE HAS CAFIINE NOW!1!1!1! Wait wait..... does this work on mac?????????
Hooray, now you can do.....absolutely nothing

Slow down mateOh my god yes. Yes! OH MY FUCKING GOD YES!!!! WE HAS CAFIINE NOW!1!1!1! Wait wait..... does this work on mac?????????
Slow down matetoo much caffeine does damages I see.

Now we've started looking at padscore.rpl, which handles the Wii Remote and Balance Board. It does help that most of this is already documented, as the API is identical to the Wii's.

I know you guys probably aren't taking requests, but I would love documentation of OSScreen.

Are you guys actually still working on the exploit, or just reversing Wii U libraries?
Are you guys actually still working on the exploit, or just reversing Wii U libraries?
We do work on the browser exploit, but mainly when Hykem is there. The rest of the time, we do other various Wii U projects, such as this.