Hacking Some help with 2 "issues".

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...More like help IN GENERAL though...
1st question would be: Could anybody tell me if Resident Evil Archives: Resident Evil Zero runs in 4:3 or 16:9 aspect ratio?
Resident Evil 1 runs pillar-boxed (as it should) but I can't get Zero to do the same (even though judging by some threads online it SHOULD) Could anybody confirm this? I'm running the latest CFG loader on vWii (if it makes any difference)

Second question (or request for a tutorial perhaps) would be: How can I create an emunand and run Wiiware from CFG (is it possible on vWii?) I'm guessing neek20 is required for better compatibility..
Could anybody give me a link to a tutorial (if there's one) or step by step instructions?
(I hope there's a way cause I don't want to install wads etc to vWii)
Thanks for any help.
 
USBLoaderGX r1239 has the option to run GCN and Wii games in 4:3, you can setup this option global or per game.
RE0 Wii runs natively in wide screen, not sure about the pixel aspect but it does look stretched, I'm pretty much sure Capcom just enlarged the image, but it definitively looks like the real proportion is 4:3 (just like GCN one)
 
USBLoaderGX r1239 has the option to run GCN and Wii games in 4:3, you can setup this option global or per game.

Tx.
But should the game run in 4:3? I mean, The reason I asked is because I'm trying to make sure the problem is with the game itself (bad programming) or with the loader/combination of vWii-loader/etc...
 
Tx.
But should the game run in 4:3? I mean, The reason I asked is because I'm trying to make sure the problem is with the game itself (bad programming) or with the loader/combination of vWii-loader/etc...

It's just Capcom fault to not add a true 4:3 aspect ratio option.
As the previous info on ULGX, I was wrong, because the Wii U widescreen option is only global, not per game, I post to cyan about it, see if he can do this feature per game too.

ULGX also has an option to extract your nand and create an emuNand, from there you can install wads to the fake one, instead the real one, same as saves.
 
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It's just Capcom fault to not add a true 4:3 aspect ratio option.
As the previous info on ULGX, I was wrong, because the Wii U widescreen option is only global, not per game, I post to cyan about it, see if he can do this feature per game too.

ULGX also has an option to extract your nand and create an emuNand, from there you can install wads to the fake one, instead the real one, same as saves.

Can this be done on Wii U, or only Wii? I've been trying to figure out vWii emunand for a bit now, but I dont really have the time to sit down and compile my own
 
Can this be done on Wii U, or only Wii? I've been trying to figure out vWii emunand for a bit now, but I dont really have the time to sit down and compile my own

You mean "extract" you don't compile NAND :P, yeah you can install wads to emunand in vWii, same as 4:3, in fact it's a Wii U feature.
 
You mean "extract" you don't compile NAND :P, yeah you can install wads to emunand in vWii, same as 4:3, in fact it's a Wii U feature.

No, I mean like compiling a vWii compatible version of neek2o. Or is that not needed, and you can just extract the NAND and thats that?
 
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Already resolved the first part of my post (poor programming on CAPCOMS part) so there is left to do is to figure out how to play WiiWare/VC from emunand (using neek2o preferably to have the best compatibility)
 

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