Gaming New 3DS Enhanced Games Talk

MyJoyConRunsHot

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With double the RAM there's so much you do that you can't on the old 3DS, 256MB is massive for a weak console like the 3DS, assuming 192MB was available to game, incredible.
It might even be 224MB considering the N3DS OS isn't really that enhanced over the old model and neither hold a candle to the 32MB OS on the 360.

RE: Revelations was made do with 64MB RAM on the 3DS, it looked absolutely stunning on the system, now imagine Capcom had 192MB of RAM to work with, two more CPU cores and the extra cache.
Correction: RE:R had 96MB of RAM to work with, not 64MB.
 

Duo8

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I might even be 224MB considring the N3DS OS isn't really that enhanced over the old model and neither hold a candle to the 32MB OS on the 360.


Correction: RE:R had 96MB of RAM to work with, not 64MB.

Pretty sure it had 64 MB, otherwise it'd take more than SSB and MH4 (80MB).
 

MyJoyConRunsHot

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Duo8

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MyJoyConRunsHot

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I just recalled that they had 2 die like that. Seems more practical to me.

Anw let's not get off topic. I don't think RE ran in 96MB mode. The browser still works.

Here's a quote from someone who is knowledgeable in the general consensus and can summarize it better than I can:

Many sources state it. There were rumors early on perpetuated by IGN that it was 64MB, but it has since been shown to be incorrect via people who disassembled the system manually to discover the specs. Either Nintendo upped the memory before release or IGN was as usually full of crap (could be either one but I wouldn't put it past IGN to lie). Anyways, many sources but here's a couple-
http://www.nintendoworldreport.com/news/25900/3ds-memory-total-revealed
http://3dbrew.org/wiki/Hardware
http://www.neowin.net/news/factory-worker-pinches-nintendo-3ds-shows-it-off-to-the-world

The 3dbrew article shows all the 3DS' specs, not just the memory. Even the brand and model numbers of the ram are known. 3DS has two Fujitsu MB82M8080-07L ram modules 64MB in size each, 128MB in total. It's a type of memory known as FCRAM, which is a relatively fast variety of memory compared to the likes of Wii and previous consoles (capable of bandwidths of 3.2GB/s). 32MB of that is reserved for the Operating System running in the background, leaving 96MB for games. The 96MB number was discovered from a photo a factory worker took of the system. They stole the handheld off an assembly line before the system released to the public and he took some photos of the device. One of the pictures showed the system while it was running some sort of debug program and it listed 96MB usable memory. As we know the device has 128MB of system ram based on teardowns of the 3DS, it makes sense that the OS would reserve 32MB.
 
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_v3

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Oh yea Twilight Princess 3D and Super Mario Sunshine 3D make it soooooooo real. I call it fake.
 

Duo8

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Here's a quote from someone who is knowledgeable in the general consensus and can summarize it better than I can:

There are multiple memory modes for games. The standard one is 64MB and goes up to 96. However, as seen with ssb (80mb mode), features like browser are restricted in higher modes.

It's been awhile but iirc you can use the browser with RE.
 

MyJoyConRunsHot

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There are multiple memory modes for games. The standard one is 64MB and goes up to 96. However, as seen with ssb (80mb mode), features like browser are restricted in higher modes.

It's been awhile but iirc you can use the browser with RE.

As far a I know, 32MB is strictly for the OS/Multi-tasking and is all that is used, no more, no less. When the 3DS was in debug mode, it could still access the browser/OS, but still stated that 96MB was free and usable. The 360 does this too.
The SSB thing has more to do with CPU than RAM which is why the CPP doesn't work either.
 
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Nemix77

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Upcoming One Piece: Super Grand Battle! X and Ace Combat: Assault Horizon Legacy Plus to be released in Japan are both confirmed to be New 3DS enhanced titles.

I really want One Piece: Super Grand Battle! X to be localized, it's made by Namco who co-developed the latest edition of Super Smash and plays a lot like it too; Japanese voices with English text would be fine by me.
 

Duo8

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As far a I know, 32MB is strictly for the OS/Multi-tasking and is all that is used, no more, no less. When the 3DS was in debug mode, it could still access the browser/OS, but still stated that 96MB was free and usable. The 360 does this too.
The SSB thing has more to do with CPU than RAM which is why the CPP doesn't work either.
Just get the game's APPMEMTYPE.
64MB is the standard. Few gamed go over that limit.
As for that "debug unit", I'll check that.
 
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MyJoyConRunsHot

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Just get the game's APPMEMTYPE.
64MB is the standard. Few gamed go over that limit.
As for that "debug unit", I'll check that.
I'm reading over the memory pages on 3dbrew and still don't see you point reflected there. Neither do the teardowns indicate such sacrifices made when the full 96MB is used. Would you mind posting some evidence?
 

Duo8

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I'm reading over the memory layout on 3dbrew and still don't see you point reflected there. Would you mind posting some evidence?
It's just an observation. I don't see much games going over 64, since doing so will cause the os to do special things to start the game (like ssb).
 

Nemix77

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Nothing from Mistwalker the creator of Blue Dragon and The Last Story as of late, early in 2011 they said they wanted to work on a 3DS title but nothing ever came of it.

I'd love to see The Last Story ported to the New 3DS probably has to be an exclusive but I don't see it happening.
 

MyJoyConRunsHot

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It's just an observation. I don't see much games going over 64, since doing so will cause the os to do special things to start the game (like ssb).
Again, the SSB issue is due to CPU restrictions, not RAM. Prove that it is a RAM issue. All I see is people saying SSB uses 80MB mode but not backing it up with citations.

Interesting how booting DS/GBA mode(which both run on the ARM9) leads to the same OS function loss as SSB.
 

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