Hacking Nintendont

pedro702

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Mmm ok thanks, but it's work only if I start smash 4 and quit then launch vWii and nintendont.
no need to do that even
As mentioned yesterday here is a file with timeouts in place:
-added timeouts to both USB and HID detection, this way init errors should be greatly reduced
i can confirm ps3 controller is back to work and i can even plug my hdd to the front wiiu doors.
 

anon3536

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Hey, just wanted to give you another update on my IOS58 module progress. Right now I'm back at a much more comfortable loading speed for USB, also in the whole process I've further optimized the loadings from SD, check out this file:
https://www.mediafire.com/?sfd4obkip16bdfq
If I can get everything cleaned up and better looking it might actually be a replacement I can commit.

are those for normal wii or vwii? is it recommended to use it for better compatability?
 

ccfman2004

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I get 'error at checking FS, shutting down'
It kick me back to Wii U menu

I have 2 partitions on my HDD, primary FAT32, and NTFS
Having 2 partitions might be the problem as it is not recommended. There is no reason to NTFS as FAT32 can handle Wii games. For games bigger than 4GB use a Wii Backup program to split the ISOs.
 

Sons

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I'm having the same FS error 12 problem but Nintendont has worked well with two partitions before and even works fine when I disconnect the GC adapter too.
 

OriginalHamster

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Having 2 partitions might be the problem as it is not recommended. There is no reason to NTFS as FAT32 can handle Wii games. For games bigger than 4GB use a Wii Backup program to split the ISOs.

I change to NTFS because some dual layer games crashing in some sectors, it was waaaaay back, I don't remember the reason but NTFS fixed, it seems some Wii games don't like to be splitted.

The conflicting games were:
-Another Code: R
-Last Story
-Xenoblade

All NTSCU

Edit: In OP it says only first partition of port0 is loaded, others apps using IOS58 doesn't crash because the partitions in the device.
 
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pedro702

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it seems everyone with issues is becuase they have 2 partitions my sugestion would be getting ride of the two partitions that isnt needed in ages.

I change to NTFS because some dual layer games crashing in some sectors, it was waaaaay back, I don't remember the reason but NTFS fixed, it seems some Wii games don't like to be splitted.

The conflicting games were:
-Another Code: R
-Last Story
-Xenoblade

All NTSCU

Edit: In OP it says only first partition of port0 is loaded, others apps using IOS58 doesn't crash because the partitions in the device.
i played xenoblade ntscu on a fat 32 drive splitted and i didnt see any issues.
 

Chrisssj2

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Hey, just wanted to give you another update on my IOS58 module progress. Right now I'm back at a much more comfortable loading speed for USB, also in the whole process I've further optimized the loadings from SD, check out this file:
https://www.mediafire.com/?sfd4obkip16bdfq
If I can get everything cleaned up and better looking it might actually be a replacement I can commit.

do we have improved usb loading speeds? Like what kind of improvement we talking?
Because I have a mario kart input lag.. not sure if it usb loading/ controller or what it is causing.
 

OriginalHamster

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it seems everyone with issues is becuase they have 2 partitions my sugestion would be getting ride of the two partitions that isnt needed in ages.


i played xenoblade ntscu on a fat 32 drive splitted and i didnt see any issues.

The crash triggers in early cutscene, when Shulk can see the future through Monado, you can skip the cutscene to bypass the crash.
 

anon3536

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so, i know its not recommended, but i just want to know if it would be possible to dual format an hdd having the primary partition formatted for wii u usage and then have the second formatted fat32 to be used with homebrew and what not and have it still work reasonably well?
 

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