Homebrew CCP Support in HB

Kandern97

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Ok, so with the release of Ninjahax a few days ago, people are very hyped. And so there's likely to be a lot of homebrew coming down the road from now. So how difficult would it be to implement CCP (Circle Pad Pro) support into these new homebrew games and emulators? Is it realistic? And would it be possible to implement it in the current version of 3DSCraft? Smealum showed 3DSCraft with a second circle pad/nub on the New 3DS working. So it wouldn't be too hard to implement CCP support would it? Unless that is of course that no one has reverse engineered the IR ports on the 3DS and CCP enough to use them for HB. So thoughts anyone?
 

Jasper Peters

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tyons

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smealum said that he didn't support it just because he doesn't have one. it may be possible.
 

Kandern97

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I don't know how to program and code, but since we have access to IR and 3DSCraft has it's source code on GitHub, could someone implement this soon?
 

Jasper Peters

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I don't know how to program and code, but since we have access to IR and 3DSCraft has it's source code on GitHub, could someone implement this soon?

IR for multiplayer, that's way too slow man way to slow, use something like wifi or whatever ad-hoc connection the 3DS makes with official 3ds multiplayer games.
 

NCDyson

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IR for multiplayer, that's way too slow man way to slow, use something like wifi or whatever ad-hoc connection the 3DS makes with official 3ds multiplayer games.
I don't think he was talking about implementing multiplayer with IR,I think he was talking about implementing CPP support
 
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