CCP Support in HB

Discussion in '3DS - Homebrew Development and Emulators' started by Kandern97, Nov 25, 2014.

  1. Kandern97
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    Kandern97 GBAtemp Regular

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    Ok, so with the release of Ninjahax a few days ago, people are very hyped. And so there's likely to be a lot of homebrew coming down the road from now. So how difficult would it be to implement CCP (Circle Pad Pro) support into these new homebrew games and emulators? Is it realistic? And would it be possible to implement it in the current version of 3DSCraft? Smealum showed 3DSCraft with a second circle pad/nub on the New 3DS working. So it wouldn't be too hard to implement CCP support would it? Unless that is of course that no one has reverse engineered the IR ports on the 3DS and CCP enough to use them for HB. So thoughts anyone?
     
  2. reprep

    reprep GBAtemp Advanced Fan

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    I really hope that would be possible. AFAIK infra-red port isn't usable for homebrew for now. hope i am wrong.
     
  3. gamesquest1

    gamesquest1 Nabnut

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    i seem to remeber it is support....the new3ds's extra nub registers as a cpp iirc, and smealum already said he added support for that
     
  4. Jasper Peters

    Jasper Peters Member

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    reprep likes this.
  5. tyons

    tyons GBAtemp Advanced Fan

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    smealum said that he didn't support it just because he doesn't have one. it may be possible.
     
  6. AndrewPH

    AndrewPH Member

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    CPP* (Circle Pad Pro)

    Smealum, or somebody else, will likely figure out what sort of communication goes on between the CPP and the 3ds sooner or later.
     
  7. Kandern97
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    Kandern97 GBAtemp Regular

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    I don't know how to program and code, but since we have access to IR and 3DSCraft has it's source code on GitHub, could someone implement this soon?
     
  8. Jasper Peters

    Jasper Peters Member

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    IR for multiplayer, that's way too slow man way to slow, use something like wifi or whatever ad-hoc connection the 3DS makes with official 3ds multiplayer games.
     
  9. ShadowOne333

    ShadowOne333 GBAtemp Guru

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    For a moment I thought you were referring to the Classic Controller Pro and I was like:
    "WTF?! DX"
     
  10. NCDyson

    NCDyson Hello Boys...

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    I don't think he was talking about implementing multiplayer with IR,I think he was talking about implementing CPP support
     
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  11. Kandern97
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    Kandern97 GBAtemp Regular

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    Right on target. BOOM! HEADSHOT!