Hacking Nintendont - wiimote & nunchuck support discussions

ShadowOne333

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I dont know yet.
No one has ever donated to me before.
I am open to recomendations
Well the most popular option by choice is by PayPal.
It's the only one I know for online donations.

Another would be a direct bank deposit to your account, but I'm not familiar with that and I don't know what kind of regulations or security terms are needed. Besides, a bank account requires your real name to verify, and is not suitable due to online privacy.

I say try PayPal out, that's the best option.
 
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nakata6790

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Sounds really great Howard, thanks! About the donation, please inform us when you decide the means.
Paypal or a bank account number towards which we can deposit a sum ourselves would be good options imho (i've never used the former, so i cannot say firsthand, but people say it is easy).

Oh, and FIX94 donations go here:
Fix94's link on the bottom of wiiflow mod googlecode page
for Howard I can't find it so you can PM him instead
 
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pedrobarca

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The nunchuck will NOT use ini files. It will have a way to swap between multiple configurations similar to how the minus key works on the other bluetooth controllers.
So you want to make a hotkey on the wiimote for changing the configs? Wouldn't that be a bad idea? We already don't have enough bottons for mapping the GC controller to Wiimote+Nunchuck. Taking one button for swapping configs would make the mapping more diffecult. Normaly it shouldn't be needed to switch the config during playing. So how about this: Add an option to the nintendont Settings where you can choose between configs 1,2,...,n. Which number is for which config could be looked up on the project page or in the thread. This way per-game-configuration could be easily handled by the USB loaders.
 

felipecabralf

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well, I wont add it for sure, but I might will come back in general to nintendont. I'm pretty sure howard is willing todo it though so yea, you want me back, think about giving me some money, you want nunchuk, think about howard. I would suggest you to donate to both of us since we dont really get a whole lot from it.

I dont know yet.
No one has ever donated to me before.
I am open to recomendations

I'm willing to donate not only because of the Nunchuck mod, but also as a way to thank you for all of your hard work! :)
 
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VinsCool

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ShadowOne333

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naxil

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why not use a .ini controller file for wiimote+nunchack? without USER configuration is quite impossible use wiimote+nun...
Some games is simple.. and is possible use a "horizzontal" wiimote (some games have only 2 button and the +)
but the same "simple" game can be played with wiimote+nunchack... LOL...
Time for (EUREKA!!!) GC loader with button layout editor like WIISX,Not64,snes9x ecc?
It's age i want play wii games with gc controller or change the button layout before play... (with wii or gc games

please post again the test SOURCE/dol... the shadow dropbox file is 404...
 

Howard

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why not use a .ini controller file for wiimote+nunchack? without USER configuration is quite impossible use wiimote+nun...
Some games is simple.. and is possible use a "horizzontal" wiimote (some games have only 2 button and the +)
but the same "simple" game can be played with wiimote+nunchack... LOL...
Time for (EUREKA!!!) GC loader with button layout editor like WIISX,Not64,snes9x ecc?
It's age i want play wii games with gc controller or change the button layout before play... (with wii or gc games

please post again the test SOURCE/dol... the shadow dropbox file is 404...

You may want to hold off on looking at the source that was previously posted. The final source will look very different.

For those games with just 2 buttons and + their will be a config that is useable. In fact most of the configs will probably be useable.

Horizontal wiimote + nunchuck dosent work well. It realy takes 2 hand to hold the wiimote horizontally. Its akward to hold by the end the nunchuck cable comes out of. You can only reach some of the buttons with one hand. Even reaching some buttons is akward because you need the hand to hold the wiimote.

A simple config editor like what is in the apps you mentioned would not give us the same level of configuration we will be obtaining by having hard coded configurations. To expand on those editors we would need along the lines of

"select first key pressed for button A"
"select second key pressed for button A"
"select third key pressed for button A"
"select first key NOT pressed for button A"
"select second key NOT pressed for button A"
"select third key NOT pressed for button A"

We may have some some config that have more than 1 way to achieve a desire result so we will have to repeat the above sequence twice for each control.

I feel that users that have the ability to set up a config like this correctly without help would also be able to mod the code to their own liking, and find modding the code much simpler. Those users that could not set up the config themselves will create a support nightmare. They will each want help or be reporting nonexistant bugs because they cant get each game they want to play configured the way they want it.
 

Howard

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All of you that donated should have just recieved your your first beta boot.dol along with the followong email

_____________________________________________________________________________________
To those who donated Thanks again.
A big Thanks to Abz who kept working on his code. Without him this beta would be another week away

This beta will be run a little differently then my other betas you may have participated in.
Instead of discussing your observations, feedback and ideas privatly we are going to try discussing them in the nunchuck discussion thread so everyone can know what is going on. If that dosent work we will go back to a private discussion.

This beta is for your use only. Do NOT give copies to anyone.

This is not the final version It is still a work in progress. The only known problem is the cStick occasionally flickering to center. This will be addressed in a future beta.

to switch configs hold down minus then press

nothing = default My general config A=A B=B Z=Z 2=Y 1=X Dpad=Standard L R tilt tied to L R analog triggers. C makes tilt control the cStick

Left = Abz config A=A B=B C=X Z=Y 1=Z Dpad=Standard 2=R

Right = naggers config Z=R 1=R1/2 B=L 2=L1/2 A=A U=Z D=B R=X L=Y C makes (Dpad=Standard and tilt controls cStick)

Up = Racing analog gas and break tied to forward / backwards tilt (same as default except analog triggers tied to forward & backwards tilt))

Down = Racing digital gas & break tied to Z and B (same as default except A & Z swapped)
Try out the configs.
I would like to hear your feedback.

Howard
 

VinsCool

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Howard You did an impressive job about wiimote + nunchuck support! :) I have tried it in super mario sunshine.
Using naggers config turned out to work pretty well! It feels confortable to play this way! And the best in the control mapping... The cstick control using nunchuck tilt is A-M-A-Z-I-N-G !! It definitely is the most impressive thing done here! Controlling camera in games is now a simple thing using motions controls :)

Depending on games, the best config so far is naggers :)

Talking about cstick. It doesn't seem problematic to me, the only way it got a flickering to center is only while it had it in a up position. Otherwise it works pretty good.

Now about wiimote + Nunchuck. This looks like fully working for me :)

Thank you very much Howard for doing this to many of us! Now people who only have a wiimote and a nunchuck will be able to play gamecube games this way :grog:

Myself, I won't use this controller combo, as I already have a CC, but I will gladly test this for you more if needed :yaywii:
 
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Howard

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Which config is best depends on the game. Thats why we have multiple configs.

While I also have other controllers their are some games whare using wiimote + nunchuck actually seems better.
Try mario kart dd with the racing a gas config just tilt your wrist to side slip instead of pressing buttons.
Try star wars the clone wars or robotech with my general config tilt your wrist to strafe.
Their are other games that wiimote + nunchuck just isnt a good controller choice no matter how it is configured.

The cStick flickering goes back to the origonal nunchuck code. How I fix it will depend on if it looks like we want a config that uses tilt for the main stick or the nStick to be swapped on to the cStick.

I am interested in feedback on types of games that dont work with the existing configs, but could be made to work with a new config.
 

naxil

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You may want to hold off on looking at the source that was previously posted. The final source will look very different.
For those games with just 2 buttons and + their will be a config that is useable. In fact most of the configs will probably be useable.

Horizontal wiimote + nunchuck dosent work well. It realy takes 2 hand to hold the wiimote horizontally. Its akward to hold by the end the nunchuck cable comes out of. You can only reach some of the buttons with one hand. Even reaching some buttons is akward because you need the hand to hold the wiimote.

A simple config editor like what is in the apps you mentioned would not give us the same level of configuration we will be obtaining by having hard coded configurations. To expand on those editors we would need along the lines of

"select first key pressed for button A"
"select second key pressed for button A"
"select third key pressed for button A"
"select first key NOT pressed for button A"
"select second key NOT pressed for button A"
"select third key NOT pressed for button A"

We may have some some config that have more than 1 way to achieve a desire result so we will have to repeat the above sequence twice for each control.

I feel that users that have the ability to set up a config like this correctly without help would also be able to mod the code to their own liking, and find modding the code much simpler. Those users that could not set up the config themselves will create a support nightmare. They will each want help or be reporting nonexistant bugs because they cant get each game they want to play configured the way they want it.

Howard.. for hozizzontal wiimote i mean Wiimote SOLO without the nunchack... some GC games use only the +/left analog (work same way) and 2button...
obviusly is impossible use it with nunchack, only octopus can...

Probably the best way is mod wiiflow/usbloader GX for load MULTIPLE nintendont DOL with hardcoded wiimote+nunchack cfg (or wiimote solo if it is possible).
User can download multiple dol and put in wiiflow/nintendont and before load the games select the DOL with the preferred NUNchack CFG....
 

Howard

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I keep getting PMed the same question so I am putting the answer here.

The beta is currently open to those who donate.
The idea idea is that those that want nunchuck + wiimote enough to donate will be able to see the progress for them selves and they will give the best feedback.

Howard.. for hozizzontal wiimote i mean Wiimote SOLO without the nunchack... some GC games use only the +/left analog (work same way) and 2button...
obviusly is impossible use it with nunchack, only octopus can...

Wiimote solo is very different from wiimote + nunchuck. If you want to talk about that lets do it in a new thread.

Probably the best way is mod wiiflow/usbloader GX for load MULTIPLE nintendont DOL with hardcoded wiimote+nunchack cfg (or wiimote solo if it is possible).
User can download multiple dol and put in wiiflow/nintendont and before load the games select the DOL with the preferred NUNchack CFG....

One of my goals for the beta is to come up with good configurations so nothing like this is needed.
 
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nakata6790

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So, just tried the beta with Mario Sunshine, Burnout 2, Timesplitters 3.
Quick impressions, cause i gotta bail out of the PC atm:
Naggers (i guess that's me) config works best IMHO. However, in fps, nunchuck tilt is not ideal.
Howard, would wiimote tilt or even better wiimote IR be feasible? Just a thought.
Will be back later to post detailed impressions from many many GC games from my collection.
 
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Howard

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So, just tried the beta with Mario Sunshine, Burnout 2, Timesplitters 3.
Quick impressions, cause i gotta bail out of the PC atm:
Naggers (i guess that's me) config works best IMHO. However, in fps, nunchuck tilt is not ideal.
Howard, would wiimote tilt or even better wiimote IR be feasible? Just a thought.
Will be back later to post detailed impressions from many many GC games from my collection.

What do you precieve as the problem in fps?
How can using wiimote tilt or wiimote IR fix it?
 
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nakata6790

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  • Racing games: tested F-Zero GX (beaten 2 cups on Master), Waverace BS, 1080, Burnout 2 (10 burnout chains easy in Big Surf Shores), Dakar 2, and all worked dreamly with naggers config for me. For Waverace or F-Zero in particular, default config also works good (tilt NC left or right to turn sharply in the corresponding direction) though X and Y are not immediately reachable.
  • On to platformers and 3d action-adventure games: Super Mario Sunshine, LoZ WW, LoZ TP, Beyond G&E, Shpinx, LoZ MM & OoT (ripped from collector's edition) also work GREAT. What is really nice in Zelda-like games in particular is that having the items in the d-pad directions (which correspond to X,Y,Z & B) means you can use them really fast and intuitively with naggers config.
  • Simpler in control games like Super Monkey Ball 1 & 2, Sonic Adventure 2, Ikaruga, Chaos Field etc also perform superbly!
  • For fps games, i tested Timesplitters 2, Timesplitters 3 & Die Hard. While ΝC tilt does work (i beat the first two levels of Timesplitters 3 on hard and a couple of normal bots on Free for All DM), it is not as fast as default GC controller, contrary to the games mentioned above. Now before someone says ''what did you expect?'' i point them to the text below. Keep in mind, this is only an issue for FPS games where camera usage is really intensive and must be fast and precise. Otherwise, current naggers config works GREAT.
Last but not least, i make use of in game custom control mapping whenever a game allows it.
This is helpful in configs like the default where X or Y are located in 1 & 2 buttons, not instantly reachable. For example,in Timesplitters 3 i have wiimote A as aim, wiimote B as shoot (like a regular wii fps).

All in all, I can see NC & wiimote mapping be inadequate only in games like MGS where the controls are cumbersome by default. In most other genres you can do well be with one of the four configs provided.

What do you precieve as the problem in fps?
How can using wiimote tilt or wiimote IR fix it?

Well for one when you try to turn left (tilting the NC left with c button held) and at the same time want to strafe right (by moving the analog right) i personally become a little confused, like trying to rub my forehead and belly on opposite directions at the same time (bad analogy but i hope i get the point across :) ). Btw, am i right in thinking that NC tilting use was inspired by Wii Zapper?

Two, i am right handed. If wiimote IR (or even tilt though it is not as precise as IR) was used, it would be much more intuitive in fps games due to seeing your right arm on screen would make more sense to respond to your right hand motion (wiimote).

Anyways, point is i tested about 40+ games and i honestly am ecstatic that naggers config works like i hoped it would (bar competitive fps games), very very good and certainly is a legit option, for me at least. I will replace Wavebird usage with NC & Wiimote for those games, that's how good it is IMHO.
 

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Can everyone please remember to say which configuration you are talking about when pointing out good or bad things about a config.

I recomend everyone try racing games with the appropriate racing config. They were booth intended to free the hand holding the wiimote to be able to press any button.

When using tilt as the cStick it is possable to make it so it dosent need to be tilted as much to get the full range.

The same not tilting as much is also possable when tilt is used as the analog triggers.

When you guys are talking about using IR are you requesting:
When the wiimote is pointed to the left the cstick position will be generally to the left.
or
When the wiimote is pointed at a spot on the screen I want the crosshair to move to that exact spot. It should adjust for whare I am standing in the room, how high I am holding the wiimote, the size of the screen and weather wide screen is on.

Tilt was not inspired by wii zapper. It came from looking at the outputs of the nunchuck and the gamecube controller and thinking "Whats the best way to make these outputs emulate that controller?". Some other options are sharply pulling up or pushing down on the nunchuck for button presses, turning the nunchuck upside down or when tit is being used as analog triggers have tilting forward press booth triggers at once.

Are you proposing to use wiimote tilt/ir at the same time as nunchuck tilt for different controls or using the wiimotes tilt/ir instead of the nunchucks tilt?
 
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