
take it you hadnt found the MMC5 and UNROM headers.....(although it was just trial and error once we knew the mapper byte)
also are you sure about the mirroring, as zelda has horizontal and metroid has vertical and the only header difference is at 0x9 ....but then other games dont seem to follow that standard which is why its a bit weird
They had to modify the games to add perspective to the 3D effect, otherwise it would be just sprites floating over the background plane.Question/Thought. Would it be possible to take anyone of the Genesis classics in 3D for the 3DS and insert a different rom in the place of the game in there? I ask this because I read an article where someone from Sega explained what they did with those titles, and he explained that the truth is, they actually made a custom emulator, that would output any and every Genesis rom in stereoscopic 3D. He explained it as if they had created a new custom piece of Genesis hardware, like if the emulator they created were put into a real machine and connected to your 3D capable tv, if you were to put any of your old Genesis cartridges into it, the hardware would automatically output the game in Stereoscopic 3D even though they were not created that way originally to give that kind of effect. If that is indeed true, then that would mean you could have any Genesis game you want injected like you've done here, playable on your 3DS but also giving out the 3D effect. That would be pretty damn cool.
They had to modify the games to add perspective to the 3D effect, otherwise it would be just sprites floating over the background plane.
Yousuke Okunari: I actually have an early test version of the game right here on hand, so you can what we’re talking about. (brings out a 3DS) Check out the 3D.
- Oooh, OK. So this is what the default 3D approach looks like.
Yousuke Okunari: At first, you’re like “Seems legit! This is pretty cool!” But as you keep playing, you’ll come across places in the game which were drawn at the time with a specific background perspective, and didn’t take into account vanishing points etc. That’s why M2 felt that remaking the game in 3D would be impossible.
Naoki Horii: Indeed.
Yousuke Okunari: What you wind up with are characters floating above the background. …Next let’s show you the finalized version that we remade after observing these issues.
- (While playing) Yeah, it’s completely different. Wow, this is impressive. When you move from the background to the front of the screen, you get a real 3D perspective.
Take a look
http://blogs.sega.com/category/sega-3d-classics/
In Streets of Rage, for example, they made the characters depth level change as they move.
Note how the the interviewer describes the difference between that improved version and the first version he was shown, which had that lame 'floating characters' effect.
Here's a simple little tool I whipped up. Just edit the HEADER variable in script.txt, save, and double click on patch.batgamesquest1, i didn't mean those tools, they're there and yes i understand how i can handle those, just i aso understand this is much to complex for most people at home. i was wondering if i could somehow helpout building a nice tool with windows look that can help choose the right files to inject your rom and change the header when needed. also i'm not planning to claiming to be a writer of any soort since i don't understand half of what these tools really do to complete decrypt and encrypt... just a tool that can combine all versions with for example one nes vc needed as adon for being able to inject nes, one gg vc needed for as adon for being able to inject gg, etc. one that does the hex editing in background for you...
I followed your explanation. I edited the 3 images, ran the 3 scripts in the subfolders, edited the title in the AppData.txt and then ran the script in the main folder. I renamed the files to .bin and overwrote the files in the tempfold of "Bobversion" and created the .3ds file. But now it doesn't work at all. The correct title from AppData shows up, but the icon image is something garbled. When I select the game, nothing happens. Any idea? Is there maybe a special specification for the .png images?if you using banner maker you just need to edit the appdata.txt in the main folder of banner maker, then run the python script, then if you dont change the rsf file to have a new unique ID it will just keep loading the cached copy, so icon changes wont happen.....you NEED to edit the uniqueID in the rsf file
basically follow the guide in the first post, edit the png images, run the python script in each folder after you have edited the image, then go back to the main folder, edit the appdata.txt, then run the build script, once done you will be given banner.bnr and icon.icn, you can copy these into the exefs if you like, then remeber to change icon.bin to icon.icn, and banner.bin to banner.bnr in the makerom bat file(or you can just delete the old icon.bin and banner.bin and rename the new ones to *.bin
before you build open up the rsf.rsf file in notepad and change the UniqueID part to a different uniqueID......only then build the rom
try sticking to the original specs/sizes and dont do anything too fancyI followed your explanation. I edited the 3 images, ran the 3 scripts in the subfolders, edited the title in the AppData.txt and then ran the script in the main folder. I renamed the files to .bin and overwrote the files in the tempfold of "Bobversion" and created the .3ds file. But now it doesn't work at all. The correct title from AppData shows up, but the icon image is something garbled. When I select the game, nothing happens. Any idea? Is there maybe a special specification for the .png images?
Urg, let me know if anyone happens to find the mapper byte for Camerica - I wanna play Micro Machines![]()
...actually wouldn't surprise me at all if Nintendo's emulator doesn't support all the weird and wonderful third party mappers.
544E4553062000000200000000000000
54 4E 45 53 06 20 00 00 02 00 00 00 00 00 00 00
Finally got it working. Had one image messed up. Thanks againtry sticking to the original specs/sizes and dont do anything too fancy
