Hacking Nintendont

darkseekerliu

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how about I just commit some cleanup stuff before it gets lost on my pc forever?
-sending interrupt messages through unused EXI device 2 hardware registers instead of main memory, saves some time and space
-added starfox assault ntsc save exception and commented out baten kaitos save hack
-made all gc relevant patches static, this might fix a bunch of games

Glad you are still interested!!! Thanks!!! Hope you keep on the project, most users appreciate all your work!
 

drakorex

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how about I just commit some cleanup stuff before it gets lost on my pc forever?
-sending interrupt messages through unused EXI device 2 hardware registers instead of main memory, saves some time and space
-added starfox assault ntsc save exception and commented out baten kaitos save hack
-made all gc relevant patches static, this might fix a bunch of games
Proving once again that you are the hero that this project needs and deserves .We all marvel in awe at your expertise.:bow: :bow: :bow:
Untitled_zps393ee368.png
 

sonictopfan

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how about I just commit some cleanup stuff before it gets lost on my pc forever?
-sending interrupt messages through unused EXI device 2 hardware registers instead of main memory, saves some time and space
-added starfox assault ntsc save exception and commented out baten kaitos save hack
-made all gc relevant patches static, this might fix a bunch of games
Could this also fix Billy Hatcher and the Giant Egg save issue?
Edit: Also I hope you check out SuperrSonic's mod for Sonic Gems Collection, might be worth adding (P.S. I haven't tested the update yet so I don't know if it's already fixed) anyway thanks for the update.
 

VinsCool

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Could this also fix Billy Hatcher and the Giant Egg save issue?
Edit: Also I hope you check out SuperrSonic's mod for Sonic Gems Collection, might be worth adding (P.S. I haven't tested the update yet so I don't know if it's already fixed) anyway thanks for the update.
Billy hatcher has a debug_exi patch missing, this is why it do not work properly.
 

bttfpromo

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I bought a Mayflash Gamecube to Wii adapter, and every time I plug it in, the red LED flashes twice constantly, and it doesn't work. Tried with a Wii Motion Plus remote and one without.
 

pedro702

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I bought a Mayflash Gamecube to Wii adapter, and every time I plug it in, the red LED flashes twice constantly, and it doesn't work. Tried with a Wii Motion Plus remote and one without.
are you using the latest rev? we are on 162 now
wiimotes are original? or chinese/third partys?
 

Howard

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SuperrSonic On a different note, I'm not very keen on the "left/right toggle the screen" option, especially since "up/down" is very slow I used to scroll down with left/right instead, I hope in a later update they change it back to left/right makes the courser move faster and make "R/L" toggle the screen instead!
Up/left and down/right used to work at exactly the same speed. They used common code that said if this button or that button. Up and down work exactly as they did before. Is it possable you are using a different controller that might be affecting your speed?
 

drakorex

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Howard I know discussions have been had along the lines of "We have enough controller options, let's focus attention elsewhere" but I know sooner or later someone is bound to ask. So have any attempts been made to enable Sixaxis through bluetooth? I know in Devo, you need to have it connected with the usb cable and press L and R to write the bluetooth address to the controller. Could something similar be applied to Nintendont?
 

sonictopfan

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FIX94 I just tested the new rev, Sonic Gems Collection works fine, even Sonic CD loads now, I went ahead and made some quick testing, Simpsons Hit and Run and Need for Speed Most Wanted which were fixed recently and they worked fine, however Batman Vengeance and Namco Museum still don't work, also Sonic Adventure DX still has the double input and Billy Hatcher still freezes on the save screen, also 16 MB memory cards still don't allow swap disc, just figured I'd report those, they are not demands!

Up/left and down/right used to work at exactly the same speed. They used common code that said if this button or that button. Up and down work exactly as they did before. Is it possable you are using a different controller that might be affecting your speed?
I didn't know that, I'm using a regular GC controller, black, with the D-pad!

Billy hatcher has a debug_exi patch missing, this is why it do not work properly.
Interesting, I hope a fix comes soon then!
 

sonictopfan

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Just wanted to report more games working now:

-Sonic Gems Collection Fixed!
-Pac-Man Fever Fixed! (Didn't work on Dios Mios, kudos)
-Dragon's Lair 3D Runs at full speed! (Confirm?)
-TMNT Runs at full speed! (Confirm?)

If you didnt change controllers, determine what version the slowdown happened in. I would start by verifying v2.160
I'm pretty sure Left/Right had a faster scrolling, I can check an old revision again!
 
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pedro702

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Call of Duty Big Red One seems to play correctly now. Anyone confirm?

Finest Hour still has input issues.
call of duty 2 still runs way to fast just check some youtube videos and compare them
Just wanted to report more games working now:

-Sonic Gems Collection Fixed!
-Pac-Man Fever Fixed! (Didn't work on Dios Mios, kudos)
-Dragon's Lair 3D Runs at full speed! (Confirm?)
-TMNT Runs at full speed! (Confirm?)


I'm pretty sure Left/Right had a faster scrolling, I can check an old revision again!
same for dragon lair and i bet tmnt

Guys if you dont know the original game speed just check youtube and you will see they are too fast, these games need specifiq codding just for them they wont be fixed randomly.
 

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