Let me start with the most important thing here...
Ryukouki: happy birthday, man. Hope you have a great one.
Now...as to the article...
I also wanted to link to that gaming theory video. It's pretty unfair to say you dislike the lack of innovation in one face while pointing out the innovation current generation does bring as a shortcoming. I've gotta say it: I like the wiiu controller. And while that kinect or the PS4's touchscreenbarthingy isn't my cup of tea, they still hold somewhat of a potential (okay, the kinect not so much). But the real innovation is on mobiles. In retrospect, a hit like angry birds was bound to happen sooner or later (hint: it used the touchscreen and the limited time players had to its full potential).
The sequels and ports...meh. I would understand complaints if this was at the cost of other games, but that's hardly the case. Yes, I'm aware that square enix has a lot of franchises they don't utilise, but I was actually talking about the FLOOD of indie games that come out. Even if the majority of those are clones and wonky ideas, there are some real gems in those (I recently discovered rogue legacy. It's awesome. And I can already name so many of those that I'm starting to wonder if I would even miss AAA studio games if they didn't released games anymore).
(besides...if it wasn't for me knowing and loving the incredible machines, I would probably never have given contraption maker a second glance)
Same goes for the price, by the way. And really...that is only a complaint because gaming is a luxury item in a global crisis. Gaming used to be much more expensive. And even then: nowadays, launch day is about the only day that a game goes at full price.
DLC and microtransactions...yeah. so? Just don't buy those games. There are still plenty of games that don't follow that model, of where the game isn't crippled without it.
Big gaming conventions...erm...I've never quite followed those, to be honest. E3 is a fun period, but I often only play games from them years later. It's certainly changing in favor of social media, but I think this is also caused by devs shooting themselves in the foot. You can only sell the sky so many times without people noticing something's wrong. In other words: too many developpers created a hype (or let the people do it) for a game that wasn't that great. The end result is...who or why would even want to know about games those first seconds? What's so special about the first one knowing about a game when it's hardly minutes before the rest of the world does?
I don't get the part where developers spend the resources on the wrong things. Or rather: I WOULD get that part if it wasn't for kickstarter.
PC gaming...erm...I've got to say I've got a double feeling with all those sales and giveaways. Gaming is certainly in a crisis right now, and devs certainly feel it. The transition into mobile gaming is sort of an outcome of that: it's easy to develop for and has a MASSIVE market. So yes, that part of the market is more likely to survive than the AAA-studios (no, I'm not kidding here).
The thing is: WHY is flappy bird making the huge money?
I haven't played it, but from what I see, it takes games back to its roots. And that could be the future of gaming. To explore what can be done with a tight or minimal budget that is yet fun to play.