Hacking Nintendont

  • Thread starter Thread starter sabykos
  • Start date Start date
  • Views Views 10,183,217
  • Replies Replies 42,895
  • Likes Likes 194
A wonderful life still works perfect. Strange considering they are pretty much the same game



Pressed and held the power button and couldn't it to reset on any game. Not a big deal so i'll mess with it later

Of course use r113, or r115, I have pressed the power button when I was playing TLOZTWW and it took me to the Wii U Mode, so it need to do the same for you.
 
Every RE game seems to have some kind of problem now, i couldn't get anything to happen with RE2 though. I didn't test RE4.
 
It could be a stupid question, but why Nintendont will never have DVD drive support? It is because legal problems or something like that, or because it is imposible by hardware limitations? in the second case I think crediar it is capable of doing something BUT!, I don't asking for making any DVD version, in fact, the major part of my games are in digital format, because it is more secure because I can't lose the game disc, I'm only asking this by curiosity, and sorry if this question it is very annoying. Thanks!
 
It could be a stupid question, but why Nintendont will never have DVD drive support? It is because legal problems or something like that, or because it is imposible by hardware limitations? in the second case I think crediar it is capable of doing something BUT!, I don't asking for making any DVD version, in fact, the major part of my games are in digital format, because it is more secure because I can't lose the game disc, I'm only asking this by curiosity, and sorry if this question it is very annoying. Thanks!


For Wii, only the older models were capable of reading bunt DVDs, newer models couldn't. Wii U can't read them at all, as the drive isn't designed to. Plus burnt DVDs seem to add extra wear and tear.
 
For Wii, only the older models were capable of reading bunt DVDs, newer models couldn't. Wii U can't read them at all, as the drive isn't designed to. Plus burnt DVDs seem to add extra wear and tear.
Mmm... yeah, OK, so it looks useless adding DVD support, so USB DVDs drives won't work,right? (well, a very stupid thinking because the USB ports are used by controllers and USB drives, :facepalm:)
Thanks for the reply!
 
Mmmm this is really odd.
I started both F-Zero GX and Sonic Gems Collection and in both games I never had to format the memory card, and apparently I already had a 100% save file O.o

The same thing happened with Pokemon XD.
 
Mmmm this is really odd.
I started both F-Zero GX and Sonic Gems Collection and in both games I never had to format the memory card, and apparently I already had a 100% save file O.o

The same thing happened with Pokemon XD.
?, what? that's very strange, do you use cheats files or something like that? I don't think Nintendont would have in the code those save files, it could be the ISO? maybe it is a hacked one...
 
?, what? that's very strange, do you use cheats files or something like that? I don't think Nintendont would have in the code those save files, it could be the ISO? maybe it is a hacked one...

I only had cheat codes for F-Zero GX but I never enabled the cheat codes in the Settings options.
Weird... I will try erasing the save files and then letting Nintendon't create another one from scratch for those games.

Also, one question:
FIX94 and GreyRogue, could you please tell us what is the main purpose of the added settings in recent revisions?
I want to know what is the main difference for Cheats, Cheats Path, Use HID and USB.
USB and Cheats Path are the ones that interest me the most, since I don't know what they do yet and _47iscool has been asking the same thing.
 
I only had cheat codes for F-Zero GX but I never enabled the cheat codes in the Settings options.
Weird... I will try erasing the save files and then letting Nintendon't create another one from scratch for those games.

Also, one question:
FIX94 and GreyRogue, could you please tell us what is the main purpose of the added settings in recent revisions?
I want to know what is the main difference for Cheats, Cheats Path, Use HID and USB.
USB and Cheats Path are the ones that interest me the most, since I don't know what they do yet and _47iscool has been asking the same thing.
Oh, I didn't notice there are these options, I will check tomorrow what they do, Cheats path it maybe be to select the localitation of the cheats codes, and Use HID and USB it would be like the "Use HID controller" option.
 
  • Like
Reactions: ShadowOne333
Certain types of joker codes seem to have problems.

Example: Sonic Adventure 2 Battle

Character Modifier Joker - Working
28357F60 00000001
003AD82B 00000000
E2000001 80008000
28357F60 00000002
003AD82B 00000001
E2000001 80008000
28357F60 00000004
003AD82B 00000004
E2000001 80008000
28357F60 00000008
003AD82B 00000005
E2000001 80008000
28357F60 00000020
003AD82B 00000006
E2000001 80008000
28357F60 00000040
003AD82B 00000007
E2000001 80008000

Hold Z For Super Jump - Not Working
28357F60 FF000010
48000000 801DE600
DE000000 80008180
12000208 00003F80
E2000002 80008000

Hold Y For Super Turbo - Not Working
28357F60 00000800
48000000 801DE600
DE000000 80008180
12000204 00004170
E2000002 80008000

Press L+R For Development Mode/Debug Movement - Works
28357F60 00000060
00C5D5A0 0000003A
E2000001 80008000

I guessing this line here is the problem:
E2000002 80008000
 
Certain types of joker codes seem to have problems.

Example: Sonic Adventure 2 Battle

Character Modifier Joker - Working
28357F60 00000001
003AD82B 00000000
E2000001 80008000
28357F60 00000002
003AD82B 00000001
E2000001 80008000
28357F60 00000004
003AD82B 00000004
E2000001 80008000
28357F60 00000008
003AD82B 00000005
E2000001 80008000
28357F60 00000020
003AD82B 00000006
E2000001 80008000
28357F60 00000040
003AD82B 00000007
E2000001 80008000

Hold Z For Super Jump - Not Working
28357F60 FF000010
48000000 801DE600
DE000000 80008180
12000208 00003F80
E2000002 80008000

Hold Y For Super Turbo - Not Working
28357F60 00000800
48000000 801DE600
DE000000 80008180
12000204 00004170
E2000002 80008000

Press L+R For Development Mode/Debug Movement - Works
28357F60 00000060
00C5D5A0 0000003A
E2000001 80008000

I guessing this line here is the problem:
E2000002 80008000
Change that line to
E2000001 80008000
In all the other codes and see if that works

Oh, I didn't notice there are these options, I will check tomorrow what they do, Cheats path it maybe be to select the localitation of the cheats codes, and Use HID and USB it would be like the "Use HID controller" option.
USB and Cheats Path are both new options, Use HID is still the same but I want to be sure if it doesn't have anything to do with USB setting.
 
Paper Mario TTYD random blackscreens with v1.115 works perfect other than that, can anyone confirm this

Yeah, it seems to crash sometimes when starting/finishing battles in r108, r108 and r115 (the ones i tested), maybe it is caused by the same problems that would make the game crash when entering a battle?
 
Paper Mario is working fine for me in 20 min of gameplay.

Medal of Honor Rising Sun: Boots and main menu works. Black screen when choosing a mission.
Medal of Honor European Assault: Black screen on boot.

Tested in r1.115
 
Paper Mario is working fine for me in 20 min of gameplay.

Medal of Honor Rising Sun: Boots and main menu works. Black screen when choosing a mission.
Medal of Honor European Assault: Black screen on boot.

Tested in r1.115

The problems start at petal meadows.
 
I have written a small tool to rename the game title in the ISO (source code is included).

Code:
NGC Header Editor v1.0 beta (build 20140702)
Usage: ngchedit <game.iso> "new_title"

Code:
Example: ngchedit c:\zelda.iso "The Legend of Zelda"

Cool for Nintendont game list :grog:
 

Attachments

Site & Scene News

Popular threads in this forum