Pay 60 and get Access to EVERY OUYA Game

spinal_cord

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What I'm still missing in this whole debate is how the developers feel about this. Chances of any revenue on developing for the ouya were never great, with the low ouya sales, having to give a free trial and low game prices. And now with this deal, those sales will be even less.

How will the income from this deal be distributed among those devs, by the way? There is no quality guarantee, and if they just decide to split the money evenly between all the available games (60 bucks to play 800 games means each game will give a game developer 0.07 cents per sold deal) it is basically encouraging those devs to produce MORE games rather than better ones (instead of one 'space wars' with 8 levels, we'll see 'space wars episode 1' through '...episode 8').


Forced free to play has been dropped. It's almost as bad for the industry in general as piracy. People would be FORCED to make good games to get people to buy them and guess what, very few people can make good games. Just look at how many 'big dev' game have been the biggest pile of crap ever created. [off topic] I recently was so disappointed with a free game on a 'real' system that I genuinely felt ripped off, even though the game was 100% free I felt like they had taken something away from me that I'll never get back.[/off topic]

As far as I can tell with this idea is that dev get whatever their asking price is for their games within reason. So if someone participating (currently in trial) downloads your game, OUYA hand over your asking price. However, that might not happen if you try to cheat the system and up your price to a stupid amount. They wont for example hand over $59.99 for a game that would cost $2.99 under regular circumstances. Also users aren't going to take the time to download every game they can find just because after their 30th game they are effectively 'free'. People are still going to avoid the games that don't interest them, just as they do now.
 

Taleweaver

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Forced free to play has been dropped. It's almost as bad for the industry in general as piracy. People would be FORCED to make good games to get people to buy them and guess what, very few people can make good games. Just look at how many 'big dev' game have been the biggest pile of crap ever created. [off topic] I recently was so disappointed with a free game on a 'real' system that I genuinely felt ripped off, even though the game was 100% free I felt like they had taken something away from me that I'll never get back.[/off topic]

As far as I can tell with this idea is that dev get whatever their asking price is for their games within reason. So if someone participating (currently in trial) downloads your game, OUYA hand over your asking price. However, that might not happen if you try to cheat the system and up your price to a stupid amount. They wont for example hand over $59.99 for a game that would cost $2.99 under regular circumstances. Also users aren't going to take the time to download every game they can find just because after their 30th game they are effectively 'free'. People are still going to avoid the games that don't interest them, just as they do now.
I didn't know forced play was dropped. Thanks for mentioning it. :)

Your idea seems feasible as well, but you also mention the drawback: devs will just try to sell their games for as much as possible. Not only does it generate more money from the ones in on this deal, it's also more likely that those people will actively download it (it's expensive, therefore it must be good!). Meanwhile, the ouya developers will have to actively start monitoring and grading games. Perhaps even in the end flat out denying developers to set their own price on their games.
But even then...the deal is for a year. With the general build quality of ouya games as it is*, chances that a game isn't your thing or that it's too short are common. Which'll lead to more than average downloads "to try it out". Especially with a deal like that, I actually expect EVERYONE to download over 30 games with it. Easily (depending on how heavy of an ouya-fan he/she is, that number may even be passed within a month).




*I normally don't want to touch this topic as it's open to interpretation...but here, I pretty much ahve to
 

spinal_cord

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I didn't know forced play was dropped. Thanks for mentioning it. :)

No worries.

I actually expect EVERYONE to download over 30 games with it. Easily (depending on how heavy of an ouya-fan he/she is, that number may even be passed within a month).


I'm not so sure. I've had my OUYA for a while now and even during the 'everything has a free version' phase, I really wasn't interested in the majority of the games on there. I can't be the only person who actively avoids 'games' like Amazing Frog.
 

Pleng

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As far as I can tell with this idea is that dev get whatever their asking price is for their games within reason. So if someone participating (currently in trial) downloads your game, OUYA hand over your asking price.

For that to work, OUYA would have to bank on people downloading less than $60 worth of games per yer on average. So, either they are selling a bad product, they have their finances pretty messed up, or they're not paying developers in the way that you've suggested
 

Guild McCommunist

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For that to work, OUYA would have to bank on people downloading less than $60 worth of games per yer on average. So, either they are selling a bad product, they have their finances pretty messed up, or they're not paying developers in the way that you've suggested


Generally I'm thinking the Ouya userbase is so low and the amount of game downloads is even lower that they'd actually make a profit with people paying $60 a year to download the few good games on the system. I mean it's really quite sad.

As I mentioned earlier, the highlight of their "showcase" is Broken Age, an unfinished pile of mess made from the greedy, undisciplined shits at Double Fine.
 
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spinal_cord

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It's depressing how gbatemp (or anyone for that matter) is still following the ouya..
Especially after the announcement of Android TV.


wall.gif


I knew I shouldn't have even read this thread. It's clear that almost everyone here genuinely thinks that OUYA is nothing but a phone without a screen and that doing something first is a stupid idea, even though every man and his dog is now jumping on the micro console band wagon.
 

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wall.gif


I knew I shouldn't have even read this thread. It's clear that almost everyone here genuinely thinks that OUYA is nothing but a phone without a screen and that doing something first is a stupid idea, even though every man and his dog is now jumping on the micro console band wagon.
Companies maybe. Consumers? Not really.
 
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Pleng

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Well companies generally don't make things that consumers don't buy.

As I said in another thread a long time ago, when the time is ready, Android boxes will likely eventually become the new VCR/DVD Player/PVR. Every electronics company will have a system or range of systems in their inventory - and you'll be able to pay anything from $20 to $300 for one.

This is why OUYA's business strategy is bad - they are basing an entire business model around something which can easily be copied, and they have nothing unique to bring to the table.

I myself have a box under my TV which I bought for $80 from China a couple of years back. Unfortunately it's not powerful enough for gaming and, even if it was, it has no support for joypads (despite having 4 USB ports at the back!) As time goes on I shall probably get another one - but I doubt it'll be an OUYA considering all the competition around.
 

Joe88

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this thing is already dead with amazin fire tv out and google android tv looming over the horizon
 

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