Hacking Nintendont

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Ocarina of Time, when extracted and converted from tgc to gcm (ISO) has garbled sound issues from both the Zelda Collector's Edition and the Ocarina Master Quest/multi-pack.

Majora's Mask however works without any problems. The expansion pack emulation must have something to do with it. Anyway just thought I'd let you guys know.

Hi, sorry to bother, but do you happen to have a good walkthrough for the Majora's Mask emulation on Nintendont? I already tried to follow one I found here at gbatemp, but with no success...
Thanks!
 
Sonic CD's Wacky Workbench present music crashes the kernel, I wonder why since it sounds like a bad dump but it works on Dolphin. Going to the file loading menu also freezes the game.

Is it possible to make memory card any faster like Dolphin?
There was a time when it was instant but for safety measures(?) it was slowed down, so it doesn't corrupt perhaps.
 
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There was a time when it was instant but for safety measures(?) it was slowed down, so it doesn't corrupt perhaps.

That is correct, if you remember before it could happen that it froze and corrupted, so I did slow it down to about the original memory card level for most games. Also just fyi what I'm working on currently, I'm thinking on how to fix multi dol games right now.
 
Hi, sorry to bother, but do you happen to have a good walkthrough for the Majora's Mask emulation on Nintendont? I already tried to follow one I found here at gbatemp, but with no success...
Thanks!

1. Open up Dolphin or whatever tool will extract files from GC iso's.
2. Extract out this exact file "majora_ENG_091003.tgc"
3. Google: tgc2gcm and download it.
4. put the majora_ENG_091003.tgc in the folder with tgc2gcm
5. Copy cmd.exe to your tgc2gcm foder along with the other files
6. Open up cmd and press tab to scroll through the files so it should look something like this below:

tgctogcm.exe majora_ENG_091003.tgc majora_ENG_091003.iso

Then press enter.

And then simple create a folder on your device and use DM toolbox's "raw" install.
Note that trying to trim this iso will result in it not booting, and it's only about 56 MB.
 
1. Open up Dolphin or whatever tool will extract files from GC iso's.
2. Extract out this exact file "majora_ENG_091003.tgc"
3. Google: tgc2gcm and download it.
4. put the majora_ENG_091003.tgc in the folder with tgc2gcm
5. Copy cmd.exe to your tgc2gcm foder along with the other files
6. Open up cmd and press tab to scroll through the files so it should look something like this below:

tgctogcm.exe majora_ENG_091003.tgc majora_ENG_091003.iso

Then press enter.

And then simple create a folder on your device and use DM toolbox's "raw" install.
Note that trying to trim this iso will result in it not booting, and it's only about 56 MB.

Perfect, thank you for the detailed explanation on how to do this. I've been replaying all Zelda games, and Majora's Mask gonna be the next one... I hope it runs better on Nintendont than in Wii64/Not64.

EDIT: when running tgctogcm.exe on CMD, didn't you mean "tgctogcm.exe majora_ENG_091003.tgc majora_ENG_091003.gcm" instead of .iso?
 
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That is correct, if you remember before it could happen that it froze and corrupted, so I did slow it down to about the original memory card level for most games. Also just fyi what I'm working on currently, I'm thinking on how to fix multi dol games right now.
Thank you, thank you, thank you! XD
 
...or you just wait for me to finish working on multidol loading :P

Hey I'm in no rush. Just trying to help out that's all.

I have a few questions for the devs:

1. If/when the Wii U is able to run Homebrew in Wii mode, will Nintendont be ported over to it or will it stay on Wii/V Wii?

2. What does the "cheats path" option mean?

3. Since Nintendon't uses resources from the IPL, could it one day be possible to IPL-boot a game? I'll explain, example: Options>IPL Boot On and it boots the IPL with an ISO mounted so it would look just like a real GameCube boting a game?


emu_kididd's swiss can boot the IPL when running on a Wii just so you know, all you need is a decrypted IPL in DOL format.
 
I sure hope the new smash bros Wii U gamecube adaptor will be compatibile when its released (I dont see why it wouldn't be) because I aint gonna play Melee with a PS3 controller.
 
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Two more questions:

1. I know you said the fast saving can cause corruption but could we have this back as an optional setting?

2. Is there a limitation on how many codes can be used at once? I have on only about 5 codes (one line each) and some of them don't work on Nintendont while they work fine on DM.
 
Sonic Adventure DX: Director Cut, it is working good in 1.108! it doesn't freeze for me, at least in Chaos 0 battle.

EDIT: The controller it is strange, if you go to pause menu, it will be difficult to exit it, and if you press A, Spin dash will be do it, it is difficult to play it.
 
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ooooh yea I just booted up the wind waker demo via the collectors edition menu, that feels good!
edit: majoras mask boots too, awesome!
Woa great news! That was fast too O.o
Awesome! :D
I am really happy and grateful for all the help of all the developers to make this app better everyday!
 
Why do people on the compatibility list green light games that are clearly yellow based on notes? That is annoying as all junk and makes me want to obsessive-compulsively edit the whole damn list. Oh well...
 
ooooh yea I just booted up the wind waker demo via the collectors edition menu, that feels good!
edit: majoras mask boots too, awesome!
...?! Unless the compatibility list notes are wrong (and they probably are), does this mean some headway on audio streaming games as well?
 
well there you go, simple enough changelog:
-added a very simple multi-dol loader for games like zelda collectors edition
HELL YEAH!!!
Now to test all those collection games :D
I'll report the results...

EDIT: I just saw that there is something about loader on the svn, was it a simple over-seen mistake?
Also, FIX94, you might want to remove Issue #28 from the Google Code website, I was the one that wrote that issue. XD
 

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