Homebrew Official Citra - New 3DS Emulator

  • Thread starter Thread starter bunnei
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Nice job on the updates. I'm going to wait to get this when I can run my pokemon backup [so I can make room on my laptop]. Even if it takes longer I'll wait. Good luck with the later updates. Can't wait to see them.
 
Oh, I'm really excited for this! Hopefully you guys go all the way with this project!
As an amateur speedrunner I could use an emulator to practice those ALBW strats.

Keep at it, guys! :D
 
I was all ready to post how it was BS and probably needed some sort of survey to download....


Soooooo happy it is not what I expected!

Awesome to think that eventually we will get sweet sweet 3DS emulation :)
 
Just wanted to pop in again and say Thanks for all of the support - the number of people interested in the project has been overwhelming and very motivating! I've had a lot of complaints regarding difficulties building/running Citra, so I've made an effort to update our wiki on github with more information. Additionally, various improvements have been made in the past week to make it easier to run demos (without having to make various tweaks). Nearly 100% of all homebrew apps I've tested are now running without any special configuration :) Some newly supported demos - see st4rk's NES and Chip 8 emulator ports (ARM11) running below:

019-png.7625
020-png.7626


Regards,

Keep up the good work. You guys are amazing. :D
 
Anyone else has been having problems to built citra?
I'm using Kubuntu 14.04 and I can't build it,
Could you guys take a look at the log to see what I'm missing:
Scanning dependencies of target video_core
[ 60%] Building CXX object src/video_core/CMakeFiles/video_core.dir/video_core.cpp.o
In file included from /home/vitor/Documentos/citra/src/common/common.h:47:0,
from /home/vitor/Documentos/citra/src/video_core/video_core.cpp:5:
/home/vitor/Documentos/citra/src/common/platform.h:90:0: warning: "LONG" redefined [enabled by default]
#define LONG long
^
In file included from /home/vitor/Documentos/citra/src/common/common.h:43:0,
from /home/vitor/Documentos/citra/src/video_core/video_core.cpp:5:
/home/vitor/Documentos/citra/src/common/common_types.h:58:0: note: this is the location of the previous definition
#define LONG int
^
In file included from /home/vitor/Documentos/citra/src/common/common.h:47:0,
from /home/vitor/Documentos/citra/src/video_core/video_core.cpp:5:
/home/vitor/Documentos/citra/src/common/platform.h:100:0: warning: "MAX_PATH" redefined [enabled by default]
#define MAX_PATH PATH_MAX
^
In file included from /home/vitor/Documentos/citra/src/common/common.h:46:0,
from /home/vitor/Documentos/citra/src/video_core/video_core.cpp:5:
/home/vitor/Documentos/citra/src/common/common_paths.h:16:0: note: this is the location of the previous definition
#define MAX_PATH 260
^
In file included from /home/vitor/Documentos/citra/src/video_core/video_core.cpp:13:0:
/home/vitor/Documentos/citra/src/video_core/renderer_opengl/renderer_opengl.h:7:21: fatal error: GL/glew.h: File or directory not found
#include <GL/glew.h>
^
compilation terminated.
make[2]: ** [src/video_core/CMakeFiles/video_core.dir/video_core.cpp.o] Error 1
make[1]: ** [src/video_core/CMakeFiles/video_core.dir/all] Error 2
make: ** [all] Error 2
The only important thing in there is "GL/glew.h: File or directory not found". Not sure why it appears or how you could fix it, but maybe that helps at least.
 
Input is not supported yet. We're working on it, however, and I expect it to be enabled very soon.
Good luck with that, I'm very excited with your emulator.
Since my 3DS is on v7.1 I coudn't develop for 3DS, but your emulator gives me the opportunity to do it.
I'll try developing simple homebrews, starting with a hello world and making more and more complex stuff to be able to contribute to the scene.
 

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