Zodiac was total crap.
In their infinite wisdom they decided to use MMC cards (predecessor to SD cards) to house their games, which made piracy a breeze.
They did include an FM radio and Bluetooth capabilities, but removed them from it’s successor, the N-Gage QD.
As far as phones go it was apparently nothing special (although people lampooned the ‘side-talking’ as well as the ‘taco’ shape of the phone).
And while it did have online multiplayer for some games it was allegedly painfully slow.
The games were also rather terrible
and button presses were not as responsive as one would expect.
Foxi4 said:I'm beginning to think that it just might be the N-Gage
That's like saying CDs, DVDs, or any other type of optical media is a bad choice, because it makes piracy a breeze. There is no Nintendo console without a custom medium, yet, they've all been pirated.
But it wasn't exactly a breeze. How much did GBA flashcards cost at the time?
Another day passes and I still don't know what to vote for, so it's really a matter of grading "which one failed the most" given the circumstances.
Here's the thing - the N-Gage indeed saw a bigger market success, but at a bigger expense as well. Tapwave was a PalmOS no-name small company, it just wasn't from Hong Kong. I don't think games for this thing were available in Gamestop and I don't think it was widely marketed. The N-Gage on the other hand was marketed relatively well in my opinion and its games were in actual game stores... so the scene of abject failure is visible in both cases. You are correct though, the Zodiac failed much worse - I'm just cutting it some slack because it wasn't a big name system. Similarly in the last vote I voted against the Atari Jaguar not because it was necessarily because it was the worst out of the bunch, rather because Atari used to mean quality console gaming and the Jaguar failed irredeemably at that core objective. I'm still tilting my head between the N-Gage and the Zodiac now - one failed worse financially, but that's partially the fact because it was a no-name and one failed in the design department and came from one of the biggest companies in the industry at the time.Would whispering "Tapwave Zodiac" into your ear help with the decision? For all intents and purposes, this was the system that failed the most. Many aren't even aware of its existence, and that should tell you a thing or two. N-Gage was widely available and achieved at least some level of market penetration. To me, this is a no-brainer, really. Not that I have anything against the console itself.
GBA games had to be dumped, you had to analyze ROMs for the latest AP measures, develop ways to patch around them, and it takes some skill too. Not to mention reverse engineering the GBA and the cartridges and designing the flashcard. But that's beside the point. Someone did that, just like someone cracked the encryption on Symbian games. What it comes down to is what's more complicated for the end user (i.e. pirating dork): setting up a GBA flashcard of the time (remember the ROM patching, flash linkers, extremely expensive flashcards, serial ports?) to play the ROM, or just dragging and dropping the game files onto a memory card?Author of this thread implied, that using MMC cards for N-Gage games made pirating them extremely easy, and that's simply not true. Games had to be cracked, and there were no publicly available tools to automate the process. It's much like cracked Steam releases. It's "just" files, but it takes some skill and know-how to overcome the DRM protection. You could just as well say that companies that released Symbian games as SIS packages locked to a single IMEI number made piracy easy, because they didn't choose to release their games on some fancy-shmancy cartridge. Sure, most of those games got keygenned, but how many people can analyze Symbian crypto and write a PC program to duplicate the algorithm for all of the pirating dorks to use? Piracy is easy only when you're the one downloading cracked releases.
You're talking about something I wasn't. As an N-Gage QD owner I can tell you that all I had to do was download games and put them on an MMC card that cost me $10 off eBay. I was arguing that that's a relatively easy process.Author of this thread implied, that using MMC cards for N-Gage games made pirating them extremely easy, and that's simply not true. Games had to be cracked, and there were no publicly available tools to automate the process. [...] it takes some skill and know-how to overcome the DRM protection. N-Gage games are encrypted. [...] You can't simply make a game image and copy it to another MMC card.
I'm actually glad you enjoyed 8 games from the N-Gage's library of 58 released titles. That's way more than I did. I liked Pocket Kingdom and Elder Scrolls Travels and after trying them out a year or so ago I realized they had not aged well at all. Sadly though, I'm not going to change my post because a one person liked 8 of their games. You should know that people don't really read my posts before (or even sometimes after) voting so the original post and this discussion probably won't sway anyone either way.Many [games] were really good.
Perhaps Antarctica had a better telecommunications service than the US at the time? That's the only thing that could explain my painfully slow experiences with it.[The N-Gage's online multiplayer] wasn't [painfully slow]. In fact, N-Gage Arena was really decent, especially for its time.
What it comes down to is what's more complicated for the end user (i.e. pirating dork): setting up a GBA flashcard of the time (remember the ROM patching, flash linkers, extremely expensive flashcards, serial ports?) to play the ROM, or just dragging and dropping the game files onto a memory card?
thaddius said:I'm actually glad you enjoyed 8 games from the N-Gage's library of 58 released titles. That's way more than I did. I'm not going to change my post because a one person liked 8 of their games. You should know that people don't really read my posts before (or even sometimes after) voting so the original post and this discussion probably won't sway anyone either way.
If you look at the specs of each system and judge them by that and that alone, the GBA's standing is at best shaky.1. Come to a Nintendo fanboy forum.
2. Vote GBA as the shittiest handheld.
3. Massive Trolling.
4. ???
5. Profit.
If you are talking about the specs alone then yeah, but Nintendo manages to popularize their handheld through awesome games. I haven't touched my 3d function on the 3ds since I bought it, but I love the games on that system, that alone makes it worth it for me. Although I do feel extra $$$ was wasted for gimmicks.If you look at the specs of each system and judge them by that and that alone, the GBA's standing is at best shaky.